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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-09-2007, 03:48 PM
Bearcat Bearcat is offline
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Good stuff!! Thanks!!

I agree.. the blackouts in ILw are modeled pretty well... Not only that.. I could have sworn that centrifugal force was also modelled in IL2.. I seem to remember not being able to bail in a plane in a hard flatspin..... Particularly the P-39 in the old days.. it has been a while since I have gotten into a flatspin but...
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Old 11-09-2007, 04:16 PM
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proton45 proton45 is offline
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Thanks for the answers...


Quote:
Evgeny wrote:
7) I would really like to know how the briefing / debriefing will look like and what info from mission will it contain (offline and online). If not secret maybe some pictures ?

Next year will show maybe Smile
I guess we have a while to wait...
  #3  
Old 11-09-2007, 05:19 PM
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150GCT_Veltro 150GCT_Veltro is offline
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Quote:
Originally Posted by NSU
E-3, E4 or E-7 /B comes for BoB ?
bump
  #4  
Old 11-09-2007, 05:38 PM
Chivas Chivas is offline
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Evgeny wrote:

9) Will SoW take advantage of multi-core setups, dual or even quads?

Will.

This will be good news for people wanting to upgrade.

Since BOB is using OpenGL does installing a DX10 video card make any difference in performance and quality? But I guess it doesn't matter because most high performance video cards will have DX10 anyway.
  #5  
Old 11-10-2007, 10:15 AM
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Hi Oleg,
Will ground damage caused by bomb's fade away over time, as is the case now in IL-2?
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Old 11-10-2007, 12:23 PM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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a little something about damage modelling.

Both the Spitfire and Hurricane used a coolant called Glycol. Will a leak in the glycol tank cause you to have to set down your aircraft with a nonfunctioning engine? or to clear it up, next to fuel leaks will we also get oil and coolant leaks?

and secondly; will a single bullet to the radiator knock out a Spitfire?
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Old 11-10-2007, 09:45 PM
skies_blade skies_blade is offline
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ya the spit would drain glycol if it got hit there. It'd be a cool feature!
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Old 11-11-2007, 02:21 AM
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Robert Robert is offline
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I can appreciate everyones graphical/realism enhancements, but what I wanna know is at what cost are all these going to be implimented.

The AI in IL2 is old and sometimes quite frustrating in regards to realism. It cheats and isn't necesarily strapped with the same laws of physics as my plane is.

I'd much rather have a GREAT AI 'routine' written at the expence of glycol covered windshields, crews running around topping off your petrol, independant wheel suspension etc etc.

So............ What difference in OFFLINE AI behaviour can be expected in BoB? Will the LONG STANDING complaints in AI behaviour be corrected in BoB? Will AI rely on engine management cheats.... non existant energy bleeding.... et al? Or will therer finally be a more accurate AI model/routine?

I know it sounds like I'm whining. Don't meant to come off that way, but candy wrapper improvements like some ask for make no nevermind to me if the AI isn't drastically improved.

Thank you.
  #9  
Old 11-11-2007, 06:17 AM
Chivas Chivas is offline
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As far as I know...everything will be improved including AI.
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Old 11-11-2007, 12:15 PM
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Hi Oleg,
I got a question for you.....will vehicle's have working headlights, if conditions are edited to night time hours?...working running lights on ships/trains?
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