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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-01-2007, 08:35 AM
Foo'bar Foo'bar is offline
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Ashes, don't expect too much for the moment MG is doing its best and I will do as well - and we will see.
  #2  
Old 11-01-2007, 01:08 PM
Vigilant Vigilant is offline
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Default Re: Trains

Quote:
Originally Posted by Asheshouse
I've been looking at the superb train models being produced by Foo'bar, which seem to be intended for SoW. I presume some of the more British looking rolling stock is still under wraps.

Will the southeast UK rail network be modelled in full, with multiple tracks, branch lines and points, with the ability in the Mission Builder to schedule complex train movements?

Will the track alignment include bridges, embankments, cuttings and tunnels, with trains being hidden from aerial view by trees, cuttings and tunnels?

Once into London much of the network is below ground with occasional open cuts providing views of the track below. Will shallow tube lines such as the District and Circle line be modelled?

Hey! I might buy this just for the trains.
Will the trains be late, just like their real counterparts?

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  #3  
Old 11-01-2007, 04:14 PM
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DKoor DKoor is offline
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Oleg will there be Ai in SoW BoB?
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Old 11-01-2007, 04:33 PM
Asheshouse Asheshouse is offline
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Default Re: Trains

Quote:
Originally Posted by Vigilant
Will the trains be late, just like their real counterparts?
Depends on whether MG programmes in leaves on the line in Autumn and "the wrong snow" in winter.
  #5  
Old 11-02-2007, 03:10 AM
Billy885 Billy885 is offline
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Quote:
Originally Posted by F19_Klunk
Will SoW take advantage of multi-core setups, dual or even quads?

Imperative to know when planning for a new rig.
I have a dual core and Forgotten Battles uses both cores. Maybe that will help answer your question about BoB? I can not see Oleg backing up with the new game.

Also, if you check on UBI forum, someone posted an INI setting to tell Forgotten Battles which core to use but I dont remember what it was.

Update: I went looking and found it and it does work:


[rts]
ProcessAffinityMask=1 or 2

If it equals 1, it uses the first core, if it equals 2 it uses the second core. Any other setting it uses both cores.
  #6  
Old 11-02-2007, 02:08 PM
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choctaw111 choctaw111 is offline
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Quote:
Originally Posted by Billy885
Quote:
Originally Posted by F19_Klunk
Will SoW take advantage of multi-core setups, dual or even quads?

Imperative to know when planning for a new rig.
I have a dual core and Forgotten Battles uses both cores. Maybe that will help answer your question about BoB? I can not see Oleg backing up with the new game.

Also, if you check on UBI forum, someone posted an INI setting to tell Forgotten Battles which core to use but I dont remember what it was.

Update: I went looking and found it and it does work:


[rts]
ProcessAffinityMask=1 or 2

If it equals 1, it uses the first core, if it equals 2 it uses the second core. Any other setting it uses both cores.
Not quite right. Zero is core 1. One is core 2 and 2 is both cores. There are even numbers to tell it to run on 3 and 4 cores if you have a quad core processor but I have tried this and Il2 does not run any better using 4 cores over 2 cores. Il2 does run better on 2 cores than 1 core.
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  #7  
Old 11-02-2007, 04:52 PM
DoolittleRaider DoolittleRaider is offline
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Quote:
Originally Posted by choctaw111

... Il2 does run better on 2 cores than 1 core.
Are you positive of that..and can anyone else confirm, as well?

I'd been under the impression that unless a program is written specifically to take advantage of dual core, there is no advantage...and that IL2 specifically did not utilize a second core at all. [In fact, I thought I'd read that setting up for dual-core use would negatively impact IL2 performance]
Now you have me curious.
  #8  
Old 11-02-2007, 06:55 PM
Foo'bar Foo'bar is offline
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I just tried it out and found out that the game is loading much faster than before. The game itself isn't any faster.
  #9  
Old 11-02-2007, 07:11 PM
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GF_Mastiff GF_Mastiff is offline
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it is using 2 cores, it works. utilizing core 2 more than core one though.
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  #10  
Old 11-02-2007, 07:52 PM
Avimimus Avimimus is offline
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Oleg could make a blitz era train simulator. After all we will have the physics and terrain in place. It could be a budget title.
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