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#21
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Does it work in MP? I put AA on tankers in FMB but the guns remain in the water after a tanker is moved in MP mission running on Repka#1 server.
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#22
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Sokol1 great info thanks!!
Hmm that sucks! |
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#23
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@Ataros
It not work in FMB you must edit the mis file manually, then they stay on the moving ship. See the mission i've attached. |
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#24
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Quote:
0_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1 /tow00_00 0_Static /tow00_01 1_Static 1_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1 /tow00_00 2_Static /tow00_01 3_Static 2_Chief Ship.Tanker_Medium1 de /sleep 0/skill 2/slowfire 1 /tow00_00 4_Static /tow00_01 5_Static 3_Chief Ship.Tanker_Medium1 de /sleep 0/skill 2/slowfire 1 /tow00_00 6_Static /tow00_01 7_Static Do you know by chance if I can arm blue tankers with Bofors just to give both sides the same weapons? |
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#25
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Yes and Yes the bofors should work for germans also.
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#26
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never mind, I got them working. Searchlights are shining now, thanks again to all for their support!
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#27
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Post a screenshot if you get the time Pluto, am interested to see them operating but to lazy to try and figure it out myself
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#28
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you have not to edit the missionfile manualy to arm the "light Tanker" , just enable skins for it you you get an armament choice for it...
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#29
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But not for the second place and not so many options for AAA.
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#30
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but IF the manual edits are still overwritten (as in old IL2) as soon you save the mission in the FMB again, it makes live easier...and i like it easy
anyway, i doubt im going in missionbuilding again like in the past with this weird "script" system. Personal 'feeling'. |
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