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#1
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Quote:
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#2
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Impressive, I think I will begin to wait for this game soon.
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#3
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wow that is looking really good!
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#4
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Oleg, the amount of detail you put into your work is amazing.
The fact that you listen and take community feedback seriously just makes things even better. I have the money ready when you are ready, Oleg. |
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#5
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Oleg, I think that if you could reshape the flame textures into a streaky fashion instead of circular, that might help improving realism. Don't forget that these flames come out at high pressure from a tiny exhaust and get straight into the airflow, so they don't really get much chance to look like a fireball! It's incredible how things look better with the right texture! |
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#6
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Nice, looking really good!
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#7
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Loving the look of this now each week.. Great stuff!
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#8
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Looking niiiiiiiiiiiiiiiice.
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#9
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OK Oleg, it looks stunning... The time budget to spend on exhaust flames is now depleted - move on
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#10
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The most interesting part is not the effect at all. The significance of these changes in exhaust if a symptom of engine management - that will put much more workload onto the pilot if he is to get the best from his machine. No more sudden, abusive, violent moves to escape .50cals - it should be like the guncam footage we see where the aircraft being struck doesn't seem to react like we regularly see in IL2. Responses and awareness should plummet
Oleg, are you going to answer any of the questions from the thread 2 weeks ago regarding the FMB?? |
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