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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 12-15-2009, 07:43 PM
David603 David603 is offline
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Quote:
Originally Posted by Avimimus View Post
It isn't an engine shot. Luthier said earlier that Oleg is the only person who can post in-engine shots. That is the reason for low res ground textures and no-elevations. Look at the altitude (2 metres!).
I think the screenshots Luthier gave us are in-engine, just look at the lighting on the plane and the sky.

The textures on the ground look low res but nice, with a lot of detail but with a slight blurry effect kind of like the ground textures in Il2 if you turn down the ground detail a notch or two, so I'm sure these textures exist in higher res for eventual use in the maximum settings for the terrain.
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  #22  
Old 12-15-2009, 09:11 PM
Avimimus Avimimus is offline
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Perhaps. I should have rather said that this shot is taken "in the tools" which must be some form of editor or renderer mode using the engine but with many features disabled (eg. the advanced water rendering missing from Luthier's last set of shots). I agree that it is in the game engine, but not the "game engine" proper (in playable condition with full features enabled).

By the way, this airplane was 60 kph slower than an He-111, with twice the range, more durability and with equivalent defensive armament and bombload. It is really nice to see it properly modelled in a sim.
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  #23  
Old 12-15-2009, 09:33 PM
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Has this been cut and pasted onto the background? When you zoom in it looks odd somehow.
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  #24  
Old 12-15-2009, 09:57 PM
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choctaw111 choctaw111 is offline
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Thank you very much for the photos, Luthier.
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  #25  
Old 12-15-2009, 10:14 PM
SaQSoN SaQSoN is offline
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The screenshots were made in a proprietary tool, the object viewer, which uses the same graphics kernel, as the game itself. But it doesn't contain any scenery, AI, physics, etc. The "ground" on the screenshots is just a flat surface with several toglable texture variants: grass, some generic countryside, shader water, or empty space.

This tool is used by 1C modelers to check the model in the game render to find and fix any possible visual bugs or inconsistencies.

Often it is also used for a promo screenshots, you find in updates.
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  #26  
Old 12-16-2009, 01:25 AM
IceFire IceFire is offline
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Quote:
Originally Posted by genbrien View Post
I'm wondering if that plane :
A: is brand new
B: has made a couple missions
C: has a lack of maintenance

I just hope that when it's new its not missing that much paint on it, but only after she made some missions
A while back Oleg was talking about how the new texturing system allows them to paint different details at different levels. That includes a weathering layer that will progressively wear planes in the campaign mode from factory fresh to all beat up and well used.
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  #27  
Old 12-16-2009, 02:03 AM
genbrien genbrien is offline
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Quote:
Originally Posted by IceFire View Post
A while back Oleg was talking about how the new texturing system allows them to paint different details at different levels. That includes a weathering layer that will progressively wear planes in the campaign mode from factory fresh to all beat up and well used.
yes I know all that....
Like I said I was jut wondering at wich state in the war, planes will look like it
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  #28  
Old 12-16-2009, 06:20 AM
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zapatista zapatista is offline
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JVM, thx for posting the links

excellent looking wellington there

nice work Oleg and Co !!
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  #29  
Old 12-16-2009, 07:42 AM
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Viking Viking is offline
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Quote:
Originally Posted by genbrien View Post
yes I know all that....
Like I said I was jut wondering at wich state in the war, planes will look like it
I just looked up Wellington on the Wikipedia and there is a link there to a photo of one of the only two survivors and that plane looks exactly like the BoB one!

So the correct answer might be: After the war!

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  #30  
Old 12-16-2009, 08:11 AM
Shrike_UK Shrike_UK is offline
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What a wicked Wellie !
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