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#1
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If you could please fix the camera controls. One of the Four mode's is reversered from the other 3... (Third Person).
Virtual Cockpit - Left goes left, right goes right. Cockpit - Left goes left, right goes right. Gunner - Left goes left, right goes right. Third Person - Left goes Right, Right goes Left... And if you use a "custom" layout - both X and Y axis are reversed from the other two... meaning you have the rest setup to push up and look down, and when you push up in 3rd person you look up. All you need to do is make the 3rd person camera axis (both X and Y) a seperate control that can be reversed by the user in Custom Layout > Settings.. . As it takes the user customizing his settings to find this problem (or changing to wireless controller setup 3). I beleive the settings are setup in this way because in the default controls, you push the R3 button to "look" and when in 3rd person, the "look" button causes you to look backwards first (look up), but this doesn't happen if you don't use a look button... ((interestingly enough, if you map a button to "look up" and use it in the cockpit view, you will look at your instruments.. this could be handy for those of us who know how to read the instruments...)) |
#2
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More variety of planes such as the Lancaster, Mosquito, Beaufighter, Meteor, Boulton Paul, Hawker Tempest, A26 Invader, P40 Warhawk, XP38 Chain Lghtening, P61 Blackwidow, B32 Dominator, A36 Apache, ME 410 Hornet, DO 17, JU 88, JU 188, Mikoyan-Gurevich Mig 1/Mig 3. Also in CTA games i think it would be cool to use aircraft carriers as the runway to capture instead of airfields in some of the games. Also in strike games be able to use torpedos on ships.
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#3
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After the BOP sequel get crack'en on a new MODREN AIR COMBAT SIM!
Please include the F-15 & SU-27 VARIANTS/ family and don't forget the "FLY-BY CAMERA VIEW" this time. The rest of the planes are up to you! How's that? ![]() Last edited by AV 1611; 02-04-2010 at 02:16 PM. |
#4
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Flying backwards during a double backflip may be a useless combat maneuver, but it's still the most amazing If you do patch BOP again, consider making every death -5 points, and if nobody has more kills than deaths, everyone gets "mission failed." The current scoring system makes everyone fly around at 300kph or less in a furball, except it's not a furball since it's always at ground-level. Being near lots of targets lets you rack up kills quicker, regardless if you get killed twice as much. There's no incentive for staying alive. It turns low speed and low altitude into an advantage, it's a mockery of real air combat. For more realism, why not eliminate dogfight mode entirely. When in history has there ever been a free-for-all dogfight? It's only good for 1 on 1 battles, which can also be done in team battle. |
#5
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#6
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no lets keep it in tune with ww2 we have had so many modern fighter games on the console and to be honest they are a bit boring using missile lock all the time. I also agree with the kills to death ratio
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#7
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I wouldn't bank on any sequel irrespective of what was said or promised in the past! BOP, I'm sad to say, appears to be regarded as a console failure by the Devs and publishers. The market for flight sims is best suited to the PC seems to be their current atttude. The problem is that a good quality flight sim needs to evolve with add ons (missions, a/c, maps, etc) that they can charge for. Any DLC, patches and upgrades just don't work on consoles due to the costs, licensing, QA requirements, file size limits, etc. The market is just too small to be profitable. Though the developers are not allowed to discuss the current title, due to contractual reasons, I cannot see any reason that would prevent them divulging development of a sequel. Which poses a question - when was the last comms from the devs regarding a console sequel? I would be most happy to be proved wrong or overly pessimistic believe me!
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#8
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I'll be waiting...
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#9
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#10
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MACADEMIC: Okay. Let's talk a bit more about the future...you mentioned earlier that you are very busy with a new game? Anton Yudintsev: Yes, we are MACADEMIC: As you can imagine your loyal audience is very interested to hear more... Anton Yudintsev: Well, we have given a hint in Wings of Prey launch trailer (unintentionally). As for features, we have summarized community feedback, and also our own ideas. Unfortunately, I can unveil all details until announcement, but we are going to keep flight sim spirit, and make the game more online focused, and more community-friendly. MACADEMIC: Hm...maybe a few more details? Can we expect the game to remain in the same time period? Will it come to all platforms PS3/XBOX360/PC? Anton Yudintsev: It will be good old-fashion propeller planes. I can't announce platforms. We are working for consoles, but I won't give you exact list. Although you can guess. ![]()
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Jagdwaffe |
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