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#231
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![]() ![]() ![]() ![]() I can't imagine my day could had started any better regarding comments. |
#232
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...which is a very good thing ![]() ~S~ |
#233
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Hi everibody!
Guys from the dev. team, please, check the view points in to the vehicles, and CHANGE the resolution of the textures with higher resolution, and make the 3D models of the handles, and ather features of the arms and vehicles ralistick as the same features in to the cockpits of the aircrafts. Phisical model is great! It is very srange when hit by bulet vehicle turns in to burned scrap immediately for the part of the seccond! I think, there have to be some middle phases of damage fire and destruction. Thus way the current status of the damage model of ground objects is very poor... I would like to say that this sim WILL RULE the NEXT 20 Years! Regards! <---BG-09---<<< |
#234
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Some news on SLI/Crossfire pleeeaasseee........Got a GTX 295 top that runs every single game you throw at it perfectly but CLOD.
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#235
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IIRC, CFS and FS used a parametric FM, or a variant of it, while XPlane adopts a physical model with several "slices" and separated wings. Cheers, Ins To all: Please, stop using again the expression "layman's terms", enough is enougH ![]() |
#236
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Not bad. Perhaps it will evolve from the movie making software into a functional flight / tank sim.
![]() Thanks for the update.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#237
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Re. the FM, I dug out a question I've asked one year ago, with Luthier answer:
".... Insuber: How are the Flight Models done? Parametric, fluidodynamic as in X-Plane, mixed ? Are they different from Il-2 ones, or just an evolution of them? Luthier: We did a huge technical interview for a print magazine, where our FM programmer wrote like two pages of stuff on it. I'll see if we can publish it here, because that would be a much, much better answer than anything I can type up...." I never found the answer, btw. Cheers, Ins |
#238
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If this is true then it's fantastic news. Have you seen footage where an aircraft loses a wing suddenly? - it spins violantly due to lift being created on one side only. We don't have this in CloD ATM. This could also make behaviour more realistic when: 1. you lose a section of wing 2. enter an accelerated stall Great stuff. ![]() |
#239
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Did anyone notice anything different about the spitfire take off sequence? I figure it was included for a reason but I didn't notice anything new really - perhaps you've got to fly it and "feel" the difference?
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#240
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I've tried hard to get my sons interested in flying but no luck so far
![]() Can only be good for the sim to inject some new blood I reckon. And there will be folk who cross over to aircraft in this way. |
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