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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #231  
Old 02-18-2012, 07:50 AM
moilami moilami is offline
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Quote:
Originally Posted by Pluto View Post
... very impressive ! Maybe you can add some indy cars of the 1940s as
controlable vehicles later on, something like this here:
http://www.carguynation.com/deals/bo...1940sbook.html
then we could do some racing.
ROFL

I can't imagine my day could had started any better regarding comments.
  #232  
Old 02-18-2012, 08:42 AM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by airmalik View Post
Can anyone decipher this into layman terms? Is this referring to modeling of slips?
Google translator said: "Yes we know that it is porked and we are working to fix it - so that you can no longer fly with half a wing sawn off as if nothing happened".

...which is a very good thing




~S~
  #233  
Old 02-18-2012, 09:01 AM
BG-09 BG-09 is offline
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Default Some objections...critics...

Hi everibody!
Guys from the dev. team, please, check the view points in to the vehicles, and CHANGE the resolution of the textures with higher resolution, and make the 3D models of the handles, and ather features of the arms and vehicles ralistick as the same features in to the cockpits of the aircrafts.

Phisical model is great!

It is very srange when hit by bulet vehicle turns in to burned scrap immediately for the part of the seccond! I think, there have to be some middle phases of damage fire and destruction.
Thus way the current status of the damage model of ground objects is very poor...

I would like to say that this sim WILL RULE the NEXT 20 Years!

Regards!
<---BG-09---<<<
  #234  
Old 02-18-2012, 09:02 AM
VF/A-Mjoelner VF/A-Mjoelner is offline
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Some news on SLI/Crossfire pleeeaasseee........Got a GTX 295 top that runs every single game you throw at it perfectly but CLOD.

Please
  #235  
Old 02-18-2012, 09:10 AM
Insuber Insuber is offline
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Quote:
Originally Posted by airmalik View Post
Excellent update B6.



Can anyone decipher this into layman terms? Is this referring to modeling of slips?
It regards the physical model of the wing and of the air flow around it. It means that CloD adopts a calculated flight model, as opposed to the parametric one. In the more sophisticated physical models the lift/drag is calculated for a number of wing portions, or slices, whereas in the simpler ones the calculation is done on the entire wing.

IIRC, CFS and FS used a parametric FM, or a variant of it, while XPlane adopts a physical model with several "slices" and separated wings.

Cheers,
Ins

To all: Please, stop using again the expression "layman's terms", enough is enougH
  #236  
Old 02-18-2012, 09:20 AM
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T}{OR T}{OR is offline
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Not bad. Perhaps it will evolve from the movie making software into a functional flight / tank sim.

Thanks for the update.
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  #237  
Old 02-18-2012, 09:20 AM
Insuber Insuber is offline
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Re. the FM, I dug out a question I've asked one year ago, with Luthier answer:

"....
Insuber:
How are the Flight Models done? Parametric, fluidodynamic as in X-Plane, mixed ? Are they different from Il-2 ones, or just an evolution of them?

Luthier:
We did a huge technical interview for a print magazine, where our FM programmer wrote like two pages of stuff on it. I'll see if we can publish it here, because that would be a much, much better answer than anything I can type up...."

I never found the answer, btw.

Cheers,
Ins
  #238  
Old 02-18-2012, 09:35 AM
Sutts Sutts is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
Google translator said: "Yes we know that it is porked and we are working to fix it - so that you can no longer fly with half a wing sawn off as if nothing happened".

...which is a very good thing




~S~



If this is true then it's fantastic news. Have you seen footage where an aircraft loses a wing suddenly? - it spins violantly due to lift being created on one side only. We don't have this in CloD ATM.

This could also make behaviour more realistic when:

1. you lose a section of wing
2. enter an accelerated stall

Great stuff.
  #239  
Old 02-18-2012, 09:37 AM
Sutts Sutts is offline
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Did anyone notice anything different about the spitfire take off sequence? I figure it was included for a reason but I didn't notice anything new really - perhaps you've got to fly it and "feel" the difference?
  #240  
Old 02-18-2012, 09:42 AM
Sutts Sutts is offline
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I've tried hard to get my sons interested in flying but no luck so far. With the addition of vehicle modelling this could change as they love things like BF 1942.

Can only be good for the sim to inject some new blood I reckon. And there will be folk who cross over to aircraft in this way.
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