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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #221  
Old 06-16-2011, 06:43 AM
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mazex mazex is offline
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Nah, i actually have to chuckle at the thought of me trying to win anyone over as i'm a "do as you like as long as you don't axiomatically expect me to like the same thing" kind of guy.
I would just appreciate it if people who are disinterested in CoD simply follow their own advice and stop paying so much attention to it. This would let the rest of us focus on bug reporting, community made content, documentation and so on, you know, things that will probably benefit everyone in the long run


On a serious note, the CEM and systems workload in IL2 is dead simple for this day and age, so much that it does qualify as a co-pilot with magical powers. CoD is not perfect either (i actually expected more) but it's much better and at the very least it has the basic foundation set right, which is completely missing from IL2: the way you work with what your aircraft gives you can cost you your virtual life without a single shot being fired at you.

If you want to know what it really means to operate (not fly, operate) a WWII warbird or something from a similar time frame try the A2A add-ons for FSX (P-47, Spitfire, Boeing Stratocruiser), the aerosoft PBY Catalina is also a good one in terms of CEM. Then try to think how it must have been like having to do all that in the midst of combat. Further on, if that is too much of a hassle for your taste, just fly on a server with disabled CEM.

Ironically enough, i don't even have my own copy of FSX (i just fly it when visiting a friend of mine who's got a bunch 3rd party add-ons ) and it was that which put the first nail in the IL2 coffin for me. Suddenly i was all "damn, is it really so complicated to fly an airplane? bah, these are modern ones with avionics and what not", because like every other propeller-head combat simmer i was under the impression that's it's all mostly throttle, stick and rudder (which it is for the most part, but in reality you have to actually turn things on and make sure they remain on).

Then i tried the 1940-1950 designs and they were even more of a handful. It was such a revelation i actually had my buddy give me a crash course on it. Then we spent 3 consecutive evenings taking turns on the controls, saving mid-flight and continuing the next day, while flying a 10 hour flight in a Catalina (Bahamas to St.Marten) with real-time weather downloaded off the internet. To this day, it's among the best flying hours i've probably ever logged in a flight sim. Why? Because that rickety old plane needed so much care to stay afloat and complete that run, it actually felt alive. Not to mention the feeling of satisfaction when we finally managed to get all things running in their sweet spot range and have it cruise effortlessly (though sedately at a mere 100-110 knots indicated, there are cars that go faster than that ) while we finally had time to focus on properly following the flight-plan, tuning the radio navigation beacons and staying on course.

It was not only a "have my hands full" situation (in reality Catalinas are not meant to be flown by a single pilot, even today), it was more nerve wracking than certain instances of flying combat in other sims. And i got hooked to that and wanted to see it in a WWII-era combat sim, IL2 couldn't give it to me and i started flying less and less of it.

Obviously, you shouldn't have to suffer for my choice of gameplay and you have tools to avoid that in the realism/difficulty options panel.
I shouldn't have to take what for me is a giant step back to 2000 either, but if a sim doesn't even model all that plane-particular stuff i like so much, then i have no switch to choose if i will set them on or off, or a server with appropriate settings to fly on.

If it completely lacks what i consider a huge part of the actual workings of getting an aircraft in the air and keeping it there, along with how this lack of workload combined with the small maps imbalances the historical tactical considerations and results in unrealistic engagements and player behaviour despite the realistic FMs, then i just have no choice in the matter.

And that's why i can't go back to IL2, because there's a new sim that gives me that choice.

I hope this provides a satisfactory answer to how i can ignore IL2 and the new mod packs and patches. I'm not mod-averse either, far from it, in fact i was eagerly expecting a new UP release and the TD patches, mainly because i loved flying mosquitoes and WWII nightfighters was one of my all-time top of the wish-list item for flight sims. I would have flown it like mad but then CoD happened, shuffled the cards and ruined IL2 for me pretty much.

In other words, what you describe as imaginary things, plus many more on top of them, is a very real part of aircraft operation that you are just not interested in, so you are content to fly a sim that doesn't model them in much detail, if at all.

However, other people will place increased importance on them and will gravitate to a sim that does.






Personally, i like tinkering with the new stuff. I'm sorry but, beta or no beta, flying IL2 after CoD feels just like it felt when i used to fly European Air War after IL2 back in the day: more planes, bigger battles, smoother frame rates, bigger map, yet something was tangibly missing from EAW and i had to fire up IL2 (the very first one back in 2001) and fly for a couple of hours in its non-dynamic, completely scripted campaign to get my flight sim fix.

Despite the lack of content IL2 had something that i couldn't yet pinpoint, which was much much better than EAW.

The same thing happens to me today between CoD and IL2:1946. I don't actually fly CoD that much in the proper sense of the word, i'm mostly testing, but what i see makes IL2 feels very "artificial" to me for lack of a better word, just like EAW felt artificial compared to IL2 back in 2001.
+1

A very good summary of my feelings too. It is so hard going back to IL2, even though CoD needs more work...
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  #222  
Old 06-16-2011, 09:12 AM
xnomad xnomad is offline
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Same here, I share Blackdog_kt's views on this and can't go back to IL2.

I want to be able to get as close to the experience the pilots had in those days. I want to be able to get a good representation of what they had to do and I also want to know if I could do it.

We'll probably never be able to simulate G forces, fatigue and disorientation that real pilots had to contend with but anything we can simulate I want included. IL2 just feels arcade-like after COD, yes I've modded up but it just doesn't come close.

I really enjoy the procedures you need to follow to keep your plane in the air, however not that much that I'll fly FSX as I also need the excitement of hunting or being hunted.
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  #223  
Old 06-16-2011, 09:18 AM
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Redroach Redroach is offline
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yeah, I concur, too - The basics of CoD are just superior to Il-2 and going back is really hard. And that's what makes me even more angry, as we have the choice to get annoyed by the CoD alpha or do that step back to Il-2... a dilemma that shouldn't have reached the end-user at all.
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  #224  
Old 06-16-2011, 09:30 AM
RE77ACTION RE77ACTION is offline
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Originally Posted by Redroach View Post
yeah, I concur, too - The basics of CoD are just superior to Il-2 and going back is really hard. And that's what makes me even more angry, as we have the choice to get annoyed by the CoD alpha or do that step back to Il-2... a dilemma that shouldn't have reached the end-user at all.
I do not fully agree with you. I rather play CloD as it is now than having to wait another year. The sim isn't finished by far but it has already a lot to offer. And every new (and free) update will feel like getting a new game. It couldn't be better in my opinion...
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  #225  
Old 06-16-2011, 10:19 AM
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David198502 David198502 is offline
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I do not fully agree with you. I rather play CloD as it is now than having to wait another year. The sim isn't finished by far but it has already a lot to offer. And every new (and free) update will feel like getting a new game. It couldn't be better in my opinion...
i agree!the only concern i have, is that there is the possibility that cod will get abandoned by devs one day, if they dont get enough cash in their wallet, leaving us with an rough diamand.
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  #226  
Old 06-16-2011, 10:24 AM
Ze-Jamz Ze-Jamz is offline
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Totally agree, my old man loves Il2 ..hes just happy to sit as a gunner in a Lancaster,b-17 etc and shoot some planes but for me it looks crap, i mean real bad and as you can see that is with the latest mod packs..

Il always have mucho respect for the creators of Mods for Il2..~S~

But for me it looks rubbish now, the cockpits are just rubbish, it reminds me when i was playing WW2 online (subscription) as a pilot, oh the days and then come over to Il2 which was about 5-6 years ago..the difference in detail, cockpits even FM back then was amazing..i never went back to WW2OL just as i cant go back to Il2 now, if this game failed and ceased to exist then yes i would as its a ww2 sim and thats my tipple..always has been

The bugs are dam annoying in Clod but i hope that they are soon to be ironed out and that we can then start to enjoy new content etc etc just like when Il2 was first released, lack of AC, biased AC, performance issues etc, lack of content..

Ive vented my anger in these forums more than once and ive upset some folks so appolgies if i offended anyone in the process but i will still be here playing this game for a long time yet, even in its current form i enjoy it more than Il2... that reason is the only reason i care about
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  #227  
Old 06-16-2011, 10:52 AM
csThor csThor is offline
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First to say I don't like the d*ck length comparisons and the squabbling CloD vs RoF. Where does the testosterone and the territorial jousting come from? What's the point? RoF has - in my opinion - currently the far superior offline experience, despite the perceived or real FM/DM issues (don't have the time to play ATM so I can't check it thoroughly). CloD is - at the moment - not more than a very interesting flight sim engine with a load of potential ... and an equally large load of bugs and issues. But one thing it is not: a game. I haven't found any gameplay so far - the campaigns are a bad joke, the FMB is still very much a work in progress so the community is very limited in what it can do with it to improve the campaign situation and a number of key objects (read: warships) aren't present at all so a realistic campaign is hard to create anyway.

Once the technical issues with the engine will be fixed the real challenge for Maddox Games will come: giving the engine a campaign system worth the name. This I consider a much greater challenge than fixing the numerous technical issues (regardless how obstinate these prove to be, SLI anyone? ) because it requires not only technical skills such as 3D modelling, creation of textures or coding but sheer creativity.
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  #228  
Old 06-16-2011, 11:42 AM
JG53Frankyboy JG53Frankyboy is offline
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i dont think anything about "gameplay" will come from the oficial side.....

A more userfriendly , or a least a proper documentation for it, FullMissionBuilder and a working eventlog files should enable the community to create at least the same on- and offline experience like in IL2.
I can remember , after 2 month of original IL2 release i had already plenty of online COOP missions in my logbock. And i was in missionbuilding.
Nothing so far about that in CoD.
That the secanario/planeset is limited we knew long time before CoD release. So that is no reason to complain for me (even i dont realy like the BoB scenario, but thats a very personal opinion!).

Comparisons with RoF i also dont like. Its a game from another developer. With a FMB far from beeing simple i have to ad ............
And it has also its Bugs and little mistakes - as IL2 had also for all its years

In a time when CoD will 'work' for me, i still will fly RoF too.
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  #229  
Old 06-16-2011, 11:52 AM
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JG52Krupi JG52Krupi is offline
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Yes even though my squad doesn't fly rof I have and still plan on supporting them.

Unfortunately it's not ww2 and the planes are quite simple and it's very hard to compare two aircraft like you can with the 109 and spit. The ww1 planes in the axis and allied sides are too different (I know some can be compared but at the end of the day the Germans had manoeuvrable aircraft and the allies fast ones).
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  #230  
Old 06-16-2011, 12:28 PM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by csThor View Post
(regardless how obstinate these prove to be, SLI anyone? ) because it requires not only technical skills such as 3D modelling, creation of textures or coding but sheer creativity.
Seams like COD isn't the only sim that's having problems with SLI/ Crossfire.

http://riseofflight.com/Forum/viewto...p?f=45&t=18901

The issues sound very similar to COD.
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