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  #201  
Old 01-16-2013, 01:39 AM
MattCaspermeyer MattCaspermeyer is offline
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Answered here:

http://forum.1cpublishing.eu/showpos...50&postcount=2

/C\/C\
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  #202  
Old 01-17-2013, 08:53 PM
Fatt_Shade Fatt_Shade is offline
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Damn, my last post was on worng tread. I tohught was here
So :
- in robber2.atom there is error in longattack
Code:
  longattack {
    class=scripted
    warning=sw_long
    hinthead=special_robber_long_head
    hint=special_robber_long_hint
    picture=BA1_Flail_
    picture_small=BA1_Flail_small.png
    ad_factor=1
    moves=8
    reload=2 ...
They have 8 charges for special attac, with 2 reload time. Intentional , or ???

- entangle for royal thorns not working Tryed it in melee range, click on icon in unit many nothing happening .Have to right click to cancle it and choose other action. Did you make it owrk in your game ?
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  #203  
Old 01-18-2013, 01:53 AM
MattCaspermeyer MattCaspermeyer is offline
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The number of moves on longattack is a bug - I had experimented with having reloading abilities run out after a certain time, but then went with disabling reload during long combats instead of charged reloads. I must have forgotten to remove that from the Marauders.

I'll check all the ATOM's for this bug in case there are others as well...

As far as the Royal Thorn's ability it was working the last I checked so make sure you're using the latest version or the update I'm planning on putting up this coming weekend...

/C\/C\
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  #204  
Old 01-23-2013, 04:00 PM
Fatt_Shade Fatt_Shade is offline
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Any news for fix for frenzy skill Mat?

Found couple strange things :
in eng_homm3_babies_neoka.lng jenova and gelare have [gold350] instead [estate1] like other bonus gold giving kids,
same for rina kid nagash ,
rina / vidomina have -9%lds for bonedragon twice, as do death_haart twice bonedragon -lds% (but he have special bonus for bonedragons so maybe he`s ok)
xeona / dace ... weird choice of bonuses for him In original it`s bonus for minotaurs, why not transfer it into demon unit bonuses,

Last edited by Fatt_Shade; 01-23-2013 at 07:39 PM.
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  #205  
Old 01-24-2013, 12:48 AM
MattCaspermeyer MattCaspermeyer is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Any news for fix for frenzy skill Mat?
I'm cranking away, hoping to get something out soon. I had a pretty good session last night - I've actually made some subtle changes to a lot of the LOC files, but am still working on getting Drahha to sell stuff.

Since that requires a restart, I'm trying to get it done with all the other restart stuff. If I can't get it to work, though, I'll release what I've got right now since it is a lot of changes and then continue working on it.

Since I've been playing in Windows 8 now, I've been finding bugs here and there that I didn't know about when I was developing in Windows 7. So this release is predominately a bugfix release.

Quote:
Originally Posted by Fatt_Shade View Post
Found couple strange things :
in eng_homm3_babies_neoka.lng jenova and gelare have [gold350] instead [estate1] like other bonus gold giving kids,
same for rina kid nagash ,
That's valid - some of the heroes had the Estates skill and then some of them had the +350 gold / day bonus, so it is kind of like a super-charged Estates.

Quote:
Originally Posted by Fatt_Shade View Post
rina / vidomina have -9%lds for bonedragon twice, as do death_haart twice bonedragon -lds% (but he have special bonus for bonedragons so maybe he`s ok)
Sometimes I do that if the bonuses come from two different skills (i.e. one gives +9% and another gives the same bonus) and I leave them separate (I could easily combine them, but it doesn't matter). I'll double check them, though, to ensure I haven't accidentally listed the same bonus twice.

Quote:
Originally Posted by Fatt_Shade View Post
xeona / dace ... weird choice of bonuses for him In original it`s bonus for minotaurs, why not transfer it into demon unit bonuses,
Yah, Dace was an interesting choice to choose what to do with him. There are no Minotaurs in the game, and maybe Demons would have been a good choice, but Marius does the Demon bonuses. I've tried not to duplicate, so I decided to give him all Warriors. The bonuses (since there are so many units that are warriors) are reduced due to that. His bonus is kind of like Pyre's (Ballista, original bonus) who has the same type of bonus, but to all Ranged units instead. Both of those could have different bonuses, but I thought it'd be nice to have some children that had bonuses to a lot of different units in case you wanted to add Knights or Horsemen, for example, to your Xeona babies and get some bonuses for them.

Kind of like Diana's Piquedram who gives bonuses to all plants, Mirabella's Christian who gives bonuses to all female troops, Mirabella's Roland who gives bonuses to Footmen, Guardsmen, Knights, and Horsemen, Neoka's Dracon who gives bonuses to all Mages, Orcelyn's Gurnisson who gives bonuses to all Orcs, Orcelyn's Krellion who gives bonuses to all Melee Orcs, Feanora's Arlach who gives bonuses to all Animals, Gerda's Ordwald who gives bonuses to all Dwarves, Rina's Sir Christain whose bonus is the same as Pyre's, or Xeona's Mutare Drake who gives bonuses to all Dragons. All these kids bonuses I tried to make unique since their skills applied to units that didn't exist in TL or were for the Ballista or other objects that didn't exist either.

I haven't gone through and re-aligned the bonuses for AP / CW, yet, but since there are more units available some of the bonuses may extend to new units or others might completely change. For example, Ordwald is a prime candidate for bonuses to Droids in AP / CW.

I may start working on posting all the changes since the list is long so you can see what changed and fixes that I've made so far...

/C\/C\
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  #206  
Old 01-24-2013, 02:08 PM
Fatt_Shade Fatt_Shade is offline
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Damn
Run into weird thing. That paladin game i started long ago, and now trying to finish i updated with latest mod version and now when i play 10 battles with Orcelyn and time for first baby game just drop to windows
I had Rina, Feanora, Gerda, Mirabela and 4 kids with all of them no problems at all. Then i updated mod marry Orcelyn and got stuck. Weird thing is that even if i return previous mod version in what i started game (i saved it just in case) problem is still there. Any idea what to do ?

And idea how to add more moral lvls? With Gerda i had +4 for all dwarf units and +5 for giants (got Synca). I hound unit_morale.lua and morale.txt, anywhere else to look for change this feature.

Last edited by Fatt_Shade; 01-24-2013 at 03:21 PM.
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  #207  
Old 01-24-2013, 03:40 PM
MattCaspermeyer MattCaspermeyer is offline
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Question I thought I fixed this problem already...

Quote:
Originally Posted by Fatt_Shade View Post
Damn
Run into weird thing. That paladin game i started long ago, and now trying to finish i updated with latest mod version and now when i play 10 battles with Orcelyn and time for first baby game just drop to windows
I had Rina, Feanora, Gerda, Mirabela and 4 kids with all of them no problems at all. Then i updated mod marry Orcelyn and got stuck. Weird thing is that even if i return previous mod version in what i started game (i saved it just in case) problem is still there. Any idea what to do ?
I thought I had fixed this problem! Hmmm... make sure that you're using the latest, the version with just mod_h3b.kfs - delete any other files in your mods folder if you got them.

If you think you have that, then what you need to do is look at WIFES.TXT and ORCELYN_BABIES.TXT. Go to Orcelyn's children= line in WIFES.TXT and then make sure all the kids listed (i.e. kid_crag_hack, kid_kilgor, etc.) exist in ORCELYN_BABIES.TXT. I did this in the latest update so they all should be there. Then go to ORCELYN_BABIES.TXT and make sure that your Gretchen has the same number of open braces ({) as close braces (}).

The error that I fixed (that you should have) was that she was missing a brace at the end of her fight section (just before her mods section) that caused all the other babies below her to become invalid.

Bad:

Code:
kid_gretchen {
  category=o
  image=heroitem_tome_gretchen.png
.
.
.
      pbonus=speed,1,0,0,-100,0,0
      dbonus=
      rbonus=
      attack_on=
      attack_off=
    }
  mods {
    sp_lead_unit_goblin=count,24
    sp_lead_unit_goblin2=count,24
  }
Good:

Code:
kid_gretchen {
  category=o
  image=heroitem_tome_gretchen.png
.
.
.
      pbonus=speed,1,0,0,-100,0,0
      dbonus=
      rbonus=
      attack_on=
      attack_off=
    }
  }  <--- Note this was the missing brace
  mods {
    sp_lead_unit_goblin=count,24
    sp_lead_unit_goblin2=count,24
  }
So check that you have at least this, if you have this, then there is another problem in that file that I need to find and fix, but the technique to use is the binary search technique where you delete half of her babies at the end of her children= line (pick the second half so remove from kid_saurug to the end of the line and don't forget the trailing comma), and then have that baby and see if it works. If it does, then add back in half of what you removed, and see if it works. If it doesn't then remove another half of her children until it works. Keep doing this until you find the child that is bugged.

If that is too much, just send me the save game and I'll track it down.

/C\/C\
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  #208  
Old 01-29-2013, 02:09 PM
Fatt_Shade Fatt_Shade is offline
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Any idea about my moral question Mat ? I changed wife for Mirabella and got even more crazy thing (picture) - note that if i took regular swordman unit they`ll have +1 more because of `commander` guardsman talent.
I thought to make moral +/-6 lvls maybe , for each lvl 8% increase/decrease in unit stats. In this mod it`s very easy to get high moral for army, and in longer battles moral drop very low. So wanted to make it meaningful to got over +/-3 lvls.
Attached Images
File Type: bmp guardsman.bmp (949.3 KB, 6 views)
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  #209  
Old 01-29-2013, 04:31 PM
MattCaspermeyer MattCaspermeyer is offline
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Lightbulb Something to think about...

Quote:
Originally Posted by Fatt_Shade View Post
Any idea about my moral question Mat ? I changed wife for Mirabella and got even more crazy thing (picture) - note that if i took regular swordman unit they`ll have +1 more because of `commander` guardsman talent.
I thought to make moral +/-6 lvls maybe , for each lvl 8% increase/decrease in unit stats. In this mod it`s very easy to get high moral for army, and in longer battles moral drop very low. So wanted to make it meaningful to got over +/-3 lvls.
This is certainly something to think about. I want to be careful about short-circuiting too much of the in-built code.

For example, on the Hero Attack / Defense bonuses, the way it works now is that I manually adjust each unit's Critical Hit / Resist All. I need to find a better way to do that (especially for AP/CW since Critical Hit is shown on the Unit Cards and can't be short circuited) and if I did anything with letting Morale go higher than the ±3 rating I'd want to use the current system if I could extend it.

The other thing would be to rethink the baby Morale bonuses, but really Mirabella is the wife with the easiest chance to exceed the +3; however, as you state, you lose 1 Morale for each extended phase of long combats.

Right now, if a HOMM3 Baby has the Leadership Skill, they give +1 Morale for each level of that Leadership Skill.

When I implement such things in AP/CW, I may do things slightly differently with having that bonus work more like the Diplomacy skill works now. Not sure, but Catherine's Leadership skill, for example, would give +1 Morale to all human troops. That would be with her item level at level 1. Then as you level up Catherine's item level up to 5, the bonus would give +1 Morale to other races (i.e. Elves, then Dwarves, or maybe a couple of races together) until at Level 5 it was +1 Morale to all races.

For TL, since the children don't have levels it might make sense to have Leadership Level 1 babies give +% to Leadership and then Leadership Level 2 babies give +% to Leadership and then +1 Morale to all, but Mullich is the only Leadership Level 2 baby so then there'd pretty much be no baby Morale bonuses.

The way it works now might still be the best way, plus if you go into combat with +6 Morale, at least you can suffer 3 extended phase Morale penalties and still have max Morale. Plus don't forget about the new Bone Dragon Dread skill which is -3 Morale for Level 1-2 troops, -2 Morale for Level 3-4 troops, and -1 Morale for Level 5 troops. I may give other units -Morale capabilities now that it is easier to get it higher.

So this is something to think about - I need to do more research into the game's Morale system and where it is implemented...

/C\/C\
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  #210  
Old 01-30-2013, 12:28 PM
Fatt_Shade Fatt_Shade is offline
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Almost forgot : Mirabela isn`t only way for high moral. You changed battle cry so it gives moral to units. My swordman got +11 moral with 2lvl battle cry spell
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