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Warrior, Paladin, Mage Different classes in King's Bounty

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  #1  
Old 10-06-2008, 07:08 PM
Tuplis Tuplis is offline
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Originally Posted by dionisus1122 View Post
I also want to know if the Necromancy is only for unded troops... it doesn't say that in the skill description - it implies you can resurrect normal troops, but I haven't really seen that happen.... will regret wasting the ruins if it is only for undead.
It works for living creatures (griffins, elves, etc), haven't tried on undeads

It only seems to resurrect one type of monsters per fight tho, for example if you lose 50 knights and 50 griffins, you could for example get 15 knightsa and that's it. I don't know how the type is determined (the one with most hp or leadership perhaps?)

Last edited by Tuplis; 10-06-2008 at 07:11 PM.
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  #2  
Old 10-06-2008, 09:11 PM
rhomboidspace rhomboidspace is offline
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Originally Posted by Tuplis View Post
It works for living creatures (griffins, elves, etc), haven't tried on undeads

It only seems to resurrect one type of monsters per fight tho, for example if you lose 50 knights and 50 griffins, you could for example get 15 knightsa and that's it. I don't know how the type is determined (the one with most hp or leadership perhaps?)
well there might be a bug with my version then, i've had battles where i've lost only, a bunch of dragonflies, but didn't recieve any of them back afterwards, unless it's only supposed to work on humanoid troops. which is very annoying.
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  #3  
Old 10-08-2008, 06:15 AM
Tuplis Tuplis is offline
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Originally Posted by rhomboidspace View Post
well there might be a bug with my version then, i've had battles where i've lost only, a bunch of dragonflies, but didn't recieve any of them back afterwards, unless it's only supposed to work on humanoid troops. which is very annoying.
I had griffins in my army most of the time on my first playthrough and I can say for a fact that altho their class is 'neutral' (same as dragonflies) they do indeed get resurrected after the battle. Perhaps you are bugged.
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  #4  
Old 11-18-2008, 01:09 PM
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Gatts Gatts is offline
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I would love if necromancy would work differently on undead - like I would normally expect - x% of dead enemy # in conjuction with y% of dead enemy HP (or leadership) is transformed after battle into one pre-set undead stack (based on necromancy level) - on basic you could choose from skells/zombies, on level 2 would be ghosts and vamps added on level 3 dark knights and necromancers ... + special artifact you could also select bone dragon. + the ammount of max Leadership of gained units will raise with your level

It would work like : with the same skill but on level 5 you would be able to raise one vampire and 0,6 of necromancer... but on 30 level 5 vampires or 3 necromancers...

for the "regaining" of lost units - I would use other skill, (if there is spell called ressurection, than the skill name would be tricky to find) but still I would like to have it the other way around :
instead of % - I would like to have Leadership of replenishable lost units.
If it would be 2000 Leadership - you would be able to regain after each battle either 80 archers or one green dragon (where one should be able to choose if he would like to go for specific unit, strongest/weakest, or random)
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  #5  
Old 11-18-2008, 05:11 AM
Tamaki Tamaki is offline
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Originally Posted by Falconhurst View Post

At level 20 you will get a much bigger leadership increase than level 2, whereas other attribute increases offered will stay at +1 at low and high levels alike. Therefore I recommend adding attributes at low levels (Attack and Defense particularly), and picking up more leadership at higher levels. This makes the early game somewhat harder, but the late game easier. Some players like leadership the most; higher leadership at the beginning does make the game easier to start but does not increase the abilities of your troops in any way. As late game leadership can reach 20,000+, I think the attack/defense skills offer more long-term value.

Mana +7: You can get good increases in mana and its regeneration with concentration and wisdom, so you shouldn’t need too much of this.

Rage +5: nice, but not as universally useful as attack/defense.
First of all: Thanks all to all your contributions, thanks also topicstarter. i don't agree with quite some things, but most are said already.

What isn't said though is something I find VERY usefull and just noticed like 2 hours ago:

Never take the rage nor the mana upgrade! This is my first playthrough so I didn't know and I took the mana twice and the rage once, but now I regret it. Why? Rats-on-a-stick!

Yessir and yes ladies! In the mines of Lucky James you can buy rats on a stick from the dwarven slaves. As many as you like (I already ate 5...).

Why?

Easy!

It gives +2 mana and +2 rage PERMANENT for 50 leadership.

So choosing between 7 mana or 200 leadership is already no choice since you get for 200 leadership +8 mana and +8 rage. If only I knew sooner

Well you do now

Greets!
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  #6  
Old 11-18-2008, 06:19 AM
milo milo is offline
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sorry to bust your bubble but there are a limited number of rats available, I believe it is five or six
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  #7  
Old 11-18-2008, 01:09 PM
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Gatts Gatts is offline
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Originally Posted by milo View Post
sorry to bust your bubble but there are a limited number of rats available, I believe it is five or six
I remember of getting five (5) rats - could be six but I am not fully sure
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  #8  
Old 11-18-2008, 01:17 PM
Tamaki Tamaki is offline
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Originally Posted by milo View Post
sorry to bust your bubble but there are a limited number of rats available, I believe it is five or six
Haha, whoops!
Well, it's actually better else it would be too easy to choose and too easy to abuse.

Anyway thanks for the heads up, I will now start my game up again and eat the last one then (Yuck!)
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  #9  
Old 12-01-2008, 09:31 AM
SpiritSeeker SpiritSeeker is offline
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Since this thread now seems to be more about which spells are useful : I feel one spell should be mentioned as well: Fear.
If you only use level 3 and up units, it's really nice to cast fear on those huge stacks of low level creatures. I don't think I would have survived that stack of 2000+ fireflies (when fighting that dragon at the Orc's castle) at level 11 without that spell. Well, not without losses anyway

I've only just started using Inquisitors with Sacrifice, and even while playing on Impossible (mage, now lvl 12), it feels a bit like cheating . Sacrifice that giant, and resurrect him for free units.. It's a bit too easy.

So far, important components were:
low level mage: mana spring & fireball, pain mirror in heavy fights
low-mid level mage: fear & slow, sacrifice if I must, damage spells if I have the time
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  #10  
Old 12-01-2008, 10:03 AM
lauvhk lauvhk is offline
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Sacrifice cheating? Then I guess I "cheat" a lot.

I have been using Ancient Vampire and Vampire to fill up one another and the rest of my army using Sacrifice most of the time. Rarely did I buy any units in game except like Dryad/Black Dragon.
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