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#11
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A HUGE thank you to all involved with Daidalos Team for all their effort and hard work that has gone into this superb update.
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Asus P9X79 Pro / Intel Core i7 - 3960X (six core) @ 3.3GHz / NVIDIA GeForce GTX 780 3GB (res 1920 x 1200) / 16 GB 1600 MHz DDR3 ram / Creative SB Z / Windows 7 Professional SP1 (64 bit). |
#12
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Thanks Daedalus Team! Just had a dogfight in a P47-D vs BF109Ks. I was able to out dive the 109s on a number of occasions but ended up getting hit in the right wing and started losing fuel. I got off a shot at a 109 head on while damaged and got a kill. Realising I was losing fuel fast I headed for the nearest airfield. On approach my port gear failed to deploy. I tried to lower it manually but there was nothing doing. I made the landing on the remaining wheel. Just after touchdown the remaining gear gave way. As I rolled along the concrete runway the sparks ignited the leaking fuel. I was able to bail out of my poor P47.
Quite simply the best experience I have ever had in IL2 and just what I have been looking for! Keep up the amazing work! |
#13
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Huge thanks to TD, the squad is having a blast with it and everyone's especially loving the new effects + native widescreen support (no more me walking through how to edit the conf.ini with everyone!). FMB additions are a huge step forward too.
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#14
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Can't say it better. Thank you!
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#15
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Thank you TD for all your effort in making this great patch! You guys ROCK!
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#16
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Thank you Daidalos Team for the many hours, frustration and commitment you have put into this patch.
Your work has kept iL2 FB as still my favorite software, period!!. Wish I had the skills or something to contribute to 4.13. Again, thank you very much. God Bless you all!! |
#17
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Artillery spotting is enabled for AI only. Check the attached mission.
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#18
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#19
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I knew it I knew it!!! This is a test for more triggers in a near future isn´t it? Thanks DT!!!
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Bombing smurfs since a long time ago... |
#20
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Is it me or did you guys do something with the renderings.. It is easier to track moving AC from above now.. it looks more natural.. Before it was kind of hard to track objects down low... it is by no means easy peasy now.. but it just seems to me like my eyes catch the motion better under 4.12 than previous versions.. I still loose them if I look away for too long.. but the lateral motion is easier to spot.
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