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#1
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Quote:
If you climb to try to "bounce" the Zero from above it can keep up with most planes pretty well up to about 20,000 feet/5,000 meters. At the very least it can briefly "stand on its nose" and take a quick shot at you as you come hurtling down. Accept that a one-on-one Boom and Zoom fight against a Zero is going to be a knife fight - the winner goes to the hospital, the loser goes to the morgue. You extend, climb and turn into make a pass. The Zero turns into your attack and you both shoot. If you're lucky, your 50 calibers set him on fire and he misses. If not, you hope that his 20 mm cannons just punch a hole in your wing rather than killing you or taking out your engine. If your engine gets hit, the game is over since you no longer have your speed and climb advantage. Dive like hell to extend your range and try to get home ASAP. Realistically, the way to take out a Zero is the way that the U.S. Navy did it - teamwork and attrition. |
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#2
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Sure, extending and coming back gives you the head-on, but it leaves you the choice and it beats just getting shot down in a turn-fight.
You're only getting away from a 1vs1 Boom and Zoom fight unhurt if you started with a decent altitude advantage and manage it well. |
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#3
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Authentic troll graph is authentic. Seriously. |
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