![]() |
|
|||||||
| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Bomber's are going to become the set pieces they were meant to be in this sim very soon.
Nice work Watchman with the high alttitude acuracy testing Its good to know the devs are working on our bombers, we need them for the upcoming battles
__________________
ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 |
|
#2
|
|||
|
|||
|
Excellent news! Will take my He111 to the sky more often then!
|
|
#3
|
|||
|
|||
|
Could someone make a video tutorial on bombing using a gunsight? Will be a good promotional material IMO.
|
|
#4
|
|||
|
|||
|
The netcode needs to be fixed for sure. Hope they have this on their to do list this year.
|
|
#5
|
|||
|
|||
|
I`ll say! Never too many times to give them credit. Mudmovers and bombers are the force that moves frontlines, not the fighters.
|
|
#6
|
||||
|
||||
|
Quote:
Still wont be able to high lever bomb as still no ability to line up the target due to the bomb aimers panel and instrument panel. |
|
#7
|
|||
|
|||
|
heres some excellent tutorials but unfortunately is in german
please someone makes some english one |
|
#8
|
|||
|
|||
|
No need to make new videos actually. If we could get English susbtitles for these it would be just fine.
Any German speaking members of the community willing to come up with a transcript and translation? If someone translated this, he could then send it to the youtube uploader to make it into on-screen annotations. On the Lofte bombsight issues excuse me for asking again, but i would really like a clear answer from someone who tested it.because i don't have a clear answer yet. Up till now, there was a mix-up between imperial and metric units in the sights: for some algorithms user inputs when calibrating the sight were treated as metric, for some others as imperial. One work-around was to bomb by converting speed from km/h to mph and input that into the sight. This method results in correct release point calculation because that algorithm "thinks" the speed we enter is in mph, so if we convert our speed to mph it will work correctly. However, it results in incorrect tracking of the target, because the other algorithm that pans the sight when automation is engaged "thinks" the speed we enter is in km/h. So, if we convert to mph the bombs will hit what the crosshairs aims at, but the crosshairs drift off the target and the player has to constantly disable automation, recenter crosshairs and re-enable automation. If we don't convert our speed but input it in km/h directly, the sight doesn't drift off the target but the release point is wrong. Has this been corrected? If it has then He111 here i come (at least until the 88 gets a working gyrocompass, in which case you can level bomb with that one too). It will be a blast to fly these properly. The 88 can't climb that easily, but you have the option of dive bombing. The He111 can't dive bomb but you can fly higher. |
|
#9
|
|||
|
|||
|
I assume they are pre-patch then how they can show correct aiming with the sight from high altitudes? Sorry, can not watch them now.
|
|
#10
|
|||
|
|||
|
If you know the general vicinity of the target you will see the "dots" of the objects near or inside the buildings with enough time to make your final corrections. The buildings do still "pop" but as long as there's objects near or inside them you will see them.
|
![]() |
|
|