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#1
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I flew the Spit against the same 109F4 a lot more then Lavochkin and never noticed this effect (remember, i'm talking 2-3 hits only). I'll try cannons only with Spit / P-400 to see if the Hispano does it as well.
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#2
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This also means the hits displayed on your screen must be confirmed by the server, often this is not going to happen, due to lag.
Have you ever been invisible online? |
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#3
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I am sure these axis pilots were pissed. I was flying this La5fn and a 109 hit me well with a mk108, then I proceeded to outmaneuver him and shoot his wing off:
This is a FW190A8 landing at least two mk108 hits on La5fn, neither of these aircraft are mine, just two others on the server. After these hits the La5 was fine and went about fighting and shooting etc.. I thought it was extra-unusual to take a beating like this and not have it register: ![]() For me I could understand because I am in USA playing from around the world on a Russian server. If it is common on this server then maybe the server simply does not have a lot of bandwidth..... In most cases we all managed to get the job at hand finished. So I am sure there is no problem here besides what Fatcat is talking about, it is not an issue, but it is still interesting to see the odd things that can happen when playing online.... S! |
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#4
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I've seen this happening for a long time. I'm not sure if 4.11 makes it worse but maybe it's just a placebo? I honestly don't know. Just the other day I was flying a P-38 in 4.10.1 and got hit with a MK108 shell and absolutely nothing happened. He hit me three more times several seconds later and all of those were devastating but that first hit (in that case) didn't do anything.
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#5
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On-line each player in the same session sees somewhat different picture because of the net lag (which is time, required data to pass from one player to other(s)). All damage and hits are calculated on computer of the player, who fired the projectile. I.e. player A fires a lead shot at player B and, his shells (on his PC) hit the target fine. At the same time player B may see player A firing with not enough lead and all his shot are miss. Next moment Player A's PC calculates damage, inflicted to B and sends it to B. So, what does B sees? A visually missed him, but still he gets destroyed.
Now, same situation, but A makes too much lead. On his PC he misses B, but due to lag B may see A's projectiles passing right through his plane, without hitting it. Or, there may be a different situation, where both players play with minimal lag, and both see very close picture on their screens. But, for whatever reason, there happens lag fluctuation at the moment, both see hits on B, but the damage was not transferred yet (due to increased lag, or packet loss). So, B, despite getting visually hit, doesn't receive damage immediately. Instead, the damage from, say, 3-4 hits, separated in time, comes to B all at once, destroying him instantly. So, other players see 3 hits, which do not inflict any damage and then single 4th hit, which has effect of 4 simulations hits. Sometimes, this damage packets may not come at all, so everybody see hits on B, but he isn't hurt, because packets with information about damage, A inflicted on B did not come from A (where lost). That is why visual representation not always match actual events in the on-line game, or situation in the off-line session. |
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#6
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Quote:
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#7
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Quote:
__________________
Find my missions and much more at Mission4Today.com |
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#8
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A long time ago I saw the specs on the WWII 20mm cannons, the Hispano's that the Spit, Tempy and p-38 etc. used were the most powerful, the Russians were a bit weaker and the german mg151 was third, the mgff fourth.
Somewhere I have a track where I took a long shot at an A-20 of probably almost a kilometer with a Bf109f4 on Spits vs. 109s and I blew the tail right off of it. Could not have hit it with any more than a round or two. I have also blown La-5s in half or simply turned them into fireballs by hitting them apparently in the fuel tank with one quick burst from a 109, so I don't think there is anything funny going on except for the online packet loss etc. and other gremlins that I have no problem living with, it is simply interesting to learn about what causes them, thank-you..... |
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#9
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This is a long known "problem".
And it is a FC99 says a multifactorial "problem". It´s depending on whether you are online/offline, on the damage model the weapons characteristics, selective memories. I the described situation -LaFN vs 109- it´s all of them. In the addressed problem of the gunpower or effectiveness, historically a Mk108 should need 1,046 hits on a average fighter to down it. Down it means the plane is so badly damaged that either the pilots ditches/crashes, bails or is killed. The historical average MG151/20mm hits necessary to down a fighter are 4, stated by the Luftwaffe. |
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