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| Technical threads All discussions about technical issues |
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Thread Tools | Display Modes |
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#1
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Yep, initial test confirms. Good job!
Sticky thread and default this value in next patch please. |
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#2
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Yeah, will Steam see this as an exploit?
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#3
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Quote:
I didn't touch any other line, but I have MeshStatics=0 and MeshStaticsDetail=0 btw. I suppose it depends of the graphics options. Quote:
It's sad because I play in a very old PC with a medium of 15fps or so Last edited by HR_Naglfar; 11-27-2011 at 09:06 AM. |
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#4
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First test and I think it is an improvement. No vanishing act at around 1-2km.
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#5
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Going to try this out
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#6
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This is major! Certainly worth a try. Thanks for sharing!
__________________ Snapper's Thoughts on Situational Awareness: "I get bounced quicker than a lecherous old drunk in a classy cocktail lounge........" My system: i7 920 @ 2.67 MHZ, Win 7 64-bit, 12 Gig DDR3, Nvidia GTX 560 Ti x 2 SLI, Sidewinder MSFFB2 forcefeedback stick, CH PRO Throttle, CH Quadrant, CH Pedals, Track IR 5 ![]() ![]()
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#7
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I think that MeshShowLod is basically loading the lod 3D model for example if you write MeshShowLod=2 or 3 and will load the 3D model asked.. so it may do the dot bigger at some point..
All Mesh setting are the same test Last edited by GOZR; 12-02-2011 at 12:35 AM. |
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