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Old 09-02-2011, 03:04 PM
41Sqn_Banks 41Sqn_Banks is offline
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Yes I'm in contact with naryv and he helped a lot with API and mission file questions. Unfortunatly he couldn't help solving the problems with the multiplayer addin directly but asked the network developer ... who is unfortunatly even more busy than naryv with the upcoming patch.

I'm confident that the problems can be solved after the patch release. If not directly via a multiplayer addin I will rewrite IL2DCE to work as a regular mission file script for multiplayer.
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Old 10-19-2011, 11:12 AM
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addman addman is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Indeed, however IIRC this is mainly a problem of the Bf 110, the other aircraft have more suitable default fuses. I can assure you that this point has the highest priority. Implementation is dead simple, however it is a considerable workload to define which fuse should be used for a specific altitude range and specific loadout.

Just have a look at the file that defines the loadouts for the different operation types (which isn't complete for every type, e.g. Ju 88 has not all loadouts defined): http://code.google.com/p/il2dce/sour...craftInfo.ini#
Now multiplicate this by every suitable fuses and delay times configuration. In addition I first need to find out which configuration is suitable. You see it's a mammoth task.

For the other requests/bugs: The missions are generated based on a template which can be created in the FMB. The template file of Kanalkampf campaign is located in <cod steam folder>/parts/IL2DCE/Campaigns/Kanalkampf/Template.mis
You can simply modify the squadrons or add new squadrons in the FMB. The take-off waypoint defines the airfield used by the squadron.

I will give instruction on how create your own campaign or modify a existing campaign soon. So everyone can use his favourite aircraft
Thanks for that quick reply, I took a look at that code and I see what you mean. Great job and looking forward to instructions.
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