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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-24-2011, 02:45 AM
Hunden Hunden is offline
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Quote:
Originally Posted by Doc_uk View Post
Plz no more, What if Cod was Wop,
Im felling suicidal
Please do not use this phrase lightly I'm deeply offended.
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  #2  
Old 05-21-2011, 10:18 PM
jt_medina jt_medina is offline
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Being the first sim they do as far as I know, it's a success to me. WOP 2 is coming and I hope they improve the FM and DM and also gets an easy to use mission editor.
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  #3  
Old 05-21-2011, 10:30 PM
Ctrl E Ctrl E is offline
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Originally Posted by jt_medina View Post
Being the first sim they do as far as I know, it's a success to me. WOP 2 is coming and I hope they improve the FM and DM and also gets an easy to use mission editor.
i like wop's maps but can's stand the overdone bloom
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  #4  
Old 05-21-2011, 10:43 PM
Flanker35M Flanker35M is offline
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S!

What I noted from the video of WoP is that there were NONE of following things we have in CoD..

1) Flickering shadows. Really bothering visual issue with CoD. Shadows solid only when close within the "LOD ring".

2) No LOD changes whatsoever, no popping up buildings etc. Extremely smooth transition of LOD, if any. In CoD the "ring of LOD" around your plane.

3) Smooth performance. Simply no slowdowns, stutter or stops. I had it that way too in the demo over Berlin with a ton going on around me, totally smooth experience.

Otherwise I do not comment WoP or CoD. Both represent something related to WW2 so leaving it there.
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  #5  
Old 05-21-2011, 10:44 PM
Derinahon Derinahon is offline
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Originally Posted by biltongbru View Post
video for comparison purposes,that should be clear?
A tongue in cheek remark from me there.

Back on topic, even though it's missing some of the cinematic flair and tree placement (lol) of WoP, I think the presentation of CoD in game is fantastic. I doubt WoP could scale to the size of CoD's map and still look as pretty.

Personally I don't actually like the cinematic type filters and post processing they use in WoP, it makes the scene look quite dull and muted at times. Not hating on WoP, I have it and enjoyed it for what it is.
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Old 05-21-2011, 10:45 PM
kendo65 kendo65 is offline
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Yes, there are aspects that aren't as good as COD, but regarding the basic terrain representation of the English countryside they really nailed it.
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Old 05-21-2011, 10:58 PM
Derinahon Derinahon is offline
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Originally Posted by kendo65 View Post
Yes, there are aspects that aren't as good as COD, but regarding the basic terrain representation of the English countryside they really nailed it.
I'd agree with that. Can't believe we've entertained another thread on this subject
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  #8  
Old 05-21-2011, 11:03 PM
flyrob flyrob is offline
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People who jump on anyone with critique seem to want this game to be perfect and have to create a dreamworld where it allready is, anyone who threatens that with some reality is uneducated etc....

I have to say, WoP is inferior in any gameplay aspect, but by the looks of it I swear it still looks like a next-generation game while the CoD landscape and stuttering just barely puts it ahead of 1946
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Old 05-22-2011, 07:56 AM
Baron Baron is offline
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Originally Posted by biltongbru View Post
CloD is the most fantastic combat flight sim but it seems that the landscape rendering is causing the major fps/stuttering problems. Wings of Prey is not actually comparable but inferior to Clod in most aspects especially gameplay, aircraft modelling, mission building and lack of any editable land objects but I must admit that the landscape looks much more realistic and has smooth rendering during game play. I wonder why the Maddox team did not use similar algorithms for their mapping coding, but I think there should have been good reasons for this decision.

http://vimeo.com/14661191


WoP landscape looks much more realistic and has smooth rendering during game play exactly BECAUSE of inferior aircraft modelling, mission building and lack of any editable land objects.


Ask yourselfe why RoF for ex, have major stutter issues as soon as the try to load more than 30-40 objects at the same time.

Ask yourselfe why RoF for ex, have, what, 2,5 km visibillity distance (other aircrafts).

Etc, etc.


Im not using CoD as an example because everyone automaticly assumes everything is broken in it.

Last edited by Baron; 05-22-2011 at 08:01 AM.
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Old 05-22-2011, 08:00 AM
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kristorf kristorf is offline
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Surely this is a non-thread in a CLoD forum?
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