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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-16-2011, 05:38 AM
BP_Tailspin BP_Tailspin is offline
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Originally Posted by mazex View Post
Because of the performance issues before I mostly flew cross country. Now a new world is opening up after the patch with fps most of the time above 30... Even the "Intercept bombers over London" mission

Therefore I'm not sure if it's since the patch - but shooting down a He 111 in a Spitfire (have not tried the Hurri but I guess it's the same) just feels way too hard?

On realistic gunnery I set the convergence to 150 yards and to shot down a He 111 I have to spend like 60+ seconds of perfectly aimed bursts at optimum distance before downing them (having unlimited ammo as it is impossible otherwise). Sure the .303 was not that effective against the bombers but when placing four 15 second bursts in a row right in the left engine and it keeps on running one starts to wonder how exaggerated the kill claims where if this is realistic

Is it only me or does anyone else have the problem? There are hit animations all over those He 111:s and there is debris flying around but they just keep going...
You might be interested in reading this.

http://www.findonvillage.com/0617_th...ugust_1940.htm
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  #2  
Old 04-16-2011, 11:04 AM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by mazex View Post
Because of the performance issues before I mostly flew cross country. Now a new world is opening up after the patch with fps most of the time above 30... Even the "Intercept bombers over London" mission

Therefore I'm not sure if it's since the patch - but shooting down a He 111 in a Spitfire (have not tried the Hurri but I guess it's the same) just feels way too hard?

On realistic gunnery I set the convergence to 150 yards and to shot down a He 111 I have to spend like 60+ seconds of perfectly aimed bursts at optimum distance before downing them (having unlimited ammo as it is impossible otherwise). Sure the .303 was not that effective against the bombers but when placing four 15 second bursts in a row right in the left engine and it keeps on running one starts to wonder how exaggerated the kill claims where if this is realistic

Is it only me or does anyone else have the problem? There are hit animations all over those He 111:s and there is debris flying around but they just keep going...
If you think the Heinkels are bad, try downing a Stuka.

I've managed to down the Heinkels with limited ammo in a Hurri with default loadout (bomber intercept mission) reasonably easily on occasions, but those bloody Stukas in the Hawkinge mission - deary me! After about 5 attempts I finally managed to wear one out. Not very spectacular mind.

I think it's down to hitting them in the right place. I think.

Last edited by ATAG_Dutch; 04-16-2011 at 11:04 AM. Reason: spellig
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  #3  
Old 04-16-2011, 01:00 PM
Pierre@ Pierre@ is offline
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B3+BK of 2./KG 54 "Totenkopf" (probably W.Nr. 2497), shot down near Dunkirk in May 1940...


Last edited by Pierre@; 04-16-2011 at 01:03 PM.
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  #4  
Old 04-16-2011, 02:07 PM
BlackbusheFlyer BlackbusheFlyer is offline
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Attacking a large bomber like a He111 successfully from dead astern would be highly unlikely in reality simply due to the prop wash and slipstream of the larger aircraft, you would be bouncing around all over the place and unable to draw a bead.

I hope that real effects like prop wash will in future be modelled, as it stands you can fly right behind any aircraft and be stable as a rock.

Formation flying would also benefit from this effect, it would enforce correct positional changes rather than just drifting across easily as there is no prop wash from lead aircraft to worry about.
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Old 04-16-2011, 02:11 PM
BlackbusheFlyer BlackbusheFlyer is offline
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Originally Posted by Pierre@ View Post
B3+BK of 2./KG 54 "Totenkopf" (probably W.Nr. 2497), shot down near Dunkirk in May 1940...
Reminds me of that "baddies" comedy sketch, some truth there me thinks..
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Old 04-18-2011, 10:51 AM
scorpac scorpac is offline
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Old 04-20-2011, 03:25 PM
Flying Pencil Flying Pencil is offline
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Quote:
Originally Posted by mazex View Post
Because of the performance issues before I mostly flew cross country. Now a new world is opening up after the patch with fps most of the time above 30... Even the "Intercept bombers over London" mission

Therefore I'm not sure if it's since the patch - but shooting down a He 111 in a Spitfire (have not tried the Hurri but I guess it's the same) just feels way too hard?

On realistic gunnery I set the convergence to 150 yards and to shot down a He 111 I have to spend like 60+ seconds of perfectly aimed bursts at optimum distance before downing them (having unlimited ammo as it is impossible otherwise). Sure the .303 was not that effective against the bombers but when placing four 15 second bursts in a row right in the left engine and it keeps on running one starts to wonder how exaggerated the kill claims where if this is realistic

Is it only me or does anyone else have the problem? There are hit animations all over those He 111:s and there is debris flying around but they just keep going...
Historical records prove it was very hard.

Then look at B-17's taking multiple 20mm and even 30mm rounds still flying home.
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