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Men of War New World War II strategy game

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  #1  
Old 07-01-2010, 11:34 PM
Nikitns Nikitns is offline
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SU-100 is crap. Due 2 it's low height it increases the slope of enemy units it is aiming at, while decreasing her own slope against enemy tanks (because all tanks are far higher than the su-100). Ofc this wouldn't be an issue in real life as the SU-100 was used as an ambush tank killer but MoW maps are 2 small.

ISU-152 was king though. Just like IRL it is an extremely good tank killer, and can fire at enemy units behind a hill (so being kinda invulnerable).
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  #2  
Old 07-02-2010, 12:39 AM
Korsakov829 Korsakov829 is offline
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The SU-85 is alot better then the SU-100, and cheaper and faster then the ISU-152. But if you are after the ultimate tank destroyer, try a Jagdtiger. Put it in the right place, cover your flanks and your rear, any tank that comes near is dead. Accurate 152mm AP and HE shells, can easily take out tanks from the front. If you cant pierce the front armor you can at least stun the enemy tank and send someone to flank it. Try it if you ever get enough points, put it in a pass and it can provide alot of cover to advancing tanks.
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  #3  
Old 07-02-2010, 10:18 AM
Crni vuk Crni vuk is offline
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the Jagdtiger had a 128mm gun a drivate also know as the PAK44 when used as anti tank weapon . I think the "Sturer Emil" which was a form of protytpe/special vehicle had as well some 12,8cm gun. But I am not sure if it was the same type as used later with the Jagdtiger ~ I doubt it as the PAK44 entered service much later while the Sturer Emil was used in the east in 41 and there have been only around 3 units or so. Though I think it had a specially designed own version called 12,8cm K L/61 or something while the Jagdtiger had the Pak44.


Some Jagdtiger version in the last month of the war got also the Tiger II 88mm high velocity gun cause of a shortage in the 128mm. I think those Jagdtiger had the designation Jagdtiger with 88mm gun.




THough I think one vehicle that need some serious nerfing is the Sturmtiger. The Axis side has already the advantage of huge armor that is almost inpenetrabale at the front, artillery units like the Hummel and Panzerwerfer with good hiting power AND with the Sturmtiger on their side they have a good vehicle that is capable of destryoing any heavy target by the other other nations inlcuind the IS3 and T29 ~ why is the T29 more expensive then the Tiger II when in game it is in fact a worse vehicle? Anyway. I think what would help here is if the Sturmtiger would get a "more or less" realistic reload animation. The vehicle had a crane to load the 38cm mortar in to the gun from the roof.



Usualy loading the weapon would take around 40-50 min. (depending on the crew) but I think that might not work with the game. What would work very well though is to see some of the crew EXIT the vehicle using the crane to load the Sturmtiger (and thus making it vulnerable to artillery and small arms fire!) AND make it impossible to move the vehicle while you reload it, so that if you want to move it away you have to stop the reload cycle, move it to a save distance and reload it eventualy there. Same could apply for all the other rocket artillery like the Land Matress, Katyusha, Caliope and Nebelwerfer/Maultier. You should not be able to move them around AND reload them at the same time! Reloading any of the rocket artillery was a very time consuming affair which was one of the major disadvantages of those vehicles cause they hvae been pretty vulnerable during that time.

As it can be seen here the hatch on the roof for the crane to load the shell.



Russian soldiers with the Katyusha. Imagine how long it would take to reload all those tubes



Reloading all those units should leave those vehicles in a very vulnerable state.


Last edited by Crni vuk; 07-02-2010 at 10:30 AM.
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  #4  
Old 07-02-2010, 03:05 PM
Korsakov829 Korsakov829 is offline
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My bad, I thought the Jagdtiger had a 152mm, but it is very good.

The reload time is very slow, but thats why there is always more then one, for constant fire.
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  #5  
Old 07-02-2010, 07:37 PM
KnightFandragon KnightFandragon is offline
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Quote:
Originally Posted by Crni vuk View Post

why is the T29 more expensive then the Tiger II when in game it is in fact a worse vehicle? Anyway. I think what would help here is if the Sturmtiger would get a "more or less" realistic reload animation. The vehicle had a crane to load the 38cm mortar in to the gun from the roof.


The T29 is prolly more expensive then the King Tiger maybe to represent its rarity a little bit seeing how it never actually was in the war at all......regardless the price as the allies im glad to have it hahaha. As for the Sturmtiger it is a deadly piece in game but it has a reload time of 2 rounds a game and only has like maybe 10 rounds total....ive not bought it but Ive seen it and I know it needs a supply truck hitched to its back or its gunna be outta rounds before it does anything else...As for the crew outside the vehicles, while thats a kewl idea in game it wouldnt work that well b/c as soon as it fired it would never get to fire again, enemy artillery would juist shoot the crew and then youd prolly never get it loaded to use it again.....
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  #6  
Old 07-05-2010, 05:37 PM
Nikitns Nikitns is offline
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Quote:
Originally Posted by Crni vuk View Post
the Jagdtiger had a 128mm gun a drivate also know as the PAK44 when used as anti tank weapon . I think the "Sturer Emil" which was a form of protytpe/special vehicle had as well some 12,8cm gun. But I am not sure if it was the same type as used later with the Jagdtiger ~ I doubt it as the PAK44 entered service much later while the Sturer Emil was used in the east in 41 and there have been only around 3 units or so. Though I think it had a specially designed own version called 12,8cm K L/61 or something while the Jagdtiger had the Pak44.


Some Jagdtiger version in the last month of the war got also the Tiger II 88mm high velocity gun cause of a shortage in the 128mm. I think those Jagdtiger had the designation Jagdtiger with 88mm gun.




THough I think one vehicle that need some serious nerfing is the Sturmtiger. The Axis side has already the advantage of huge armor that is almost inpenetrabale at the front, artillery units like the Hummel and Panzerwerfer with good hiting power AND with the Sturmtiger on their side they have a good vehicle that is capable of destryoing any heavy target by the other other nations inlcuind the IS3 and T29 ~ why is the T29 more expensive then the Tiger II when in game it is in fact a worse vehicle? Anyway. I think what would help here is if the Sturmtiger would get a "more or less" realistic reload animation. The vehicle had a crane to load the 38cm mortar in to the gun from the roof.



Usualy loading the weapon would take around 40-50 min. (depending on the crew) but I think that might not work with the game. What would work very well though is to see some of the crew EXIT the vehicle using the crane to load the Sturmtiger (and thus making it vulnerable to artillery and small arms fire!) AND make it impossible to move the vehicle while you reload it, so that if you want to move it away you have to stop the reload cycle, move it to a save distance and reload it eventualy there. Same could apply for all the other rocket artillery like the Land Matress, Katyusha, Caliope and Nebelwerfer/Maultier. You should not be able to move them around AND reload them at the same time! Reloading any of the rocket artillery was a very time consuming affair which was one of the major disadvantages of those vehicles cause they hvae been pretty vulnerable during that time.

As it can be seen here the hatch on the roof for the crane to load the shell.



Russian soldiers with the Katyusha. Imagine how long it would take to reload all those tubes



Reloading all those units should leave those vehicles in a very vulnerable state.

MoW uses a pretty basic reload system. I like your proposal about not being able 2 reload rocket art while moving though it doesn't really make any difference in-game.

Most people always retreat a Katusha or w/e far behind their front lines when reloading, and it takes an eternity to reload it.

T29 has awesome frontal armour and a huge and very strong gun.

Sturmtiger takes an eternity to reload, and it often misses (you need to have a very close hit to an IS3 to tip it over). Though yeah, the way it can tip over heavy tanks is just annoying.

PS. Nice pictures
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  #7  
Old 06-04-2010, 04:24 AM
G. Martel G. Martel is offline
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It seems that few people don't like artillery, for me is the best weapon in the game, alittle bit unreal but is fine when you "KNOW' how to use it.
That's the reason why many people dont like it, they don't know how to manuver them. for example when i play the game i start making a solid frontline with many infantery hiden on the bushes, then i bring a light vechicle with a heavy tank to that front to support the infantery then its time to build a solid artillery line, with germans i use a hummel with 2 heavy connons, shift 1,2 & 3, after this you can build another line of tigers panthers and knight tigers ( 4 or 5). Be aware of any enemy soldier close to ur fontline, if u see something use ur 3 artillery weapons to fire behind the enemy lines no matter if u cant see anything later, when is time to push the front line, start to fire the artillery again in anticipation of an offensive. althought i like artillery because its a "physiological" weapon i garantee you that at the end of the game you will end up killing more enemy sodiers that anyone else.


rayaboy.

Last edited by G. Martel; 06-04-2010 at 04:47 AM.
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  #8  
Old 06-04-2010, 05:04 AM
KnightFandragon KnightFandragon is offline
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I dont like artillery not b/c I dont know how to use it, but b/c it takes the tactics out of the game. People just set up a line enough to prevent the enemty from just charging forward and commence to buy 2, 3, 4 oor more artillery guns and sit there w/a commander blowing the living crap out of everything and thats the game. its like the Battle of the Artillery Batteries. Everytime you try and make a move, you get spotted and bombarded by half a corps of Artillery, all your infantry die, the tanks are detracked and then your screwed b/c w/ arty in the game your never going to get a detrack fixed. Make it the US and a couple of Calliopes and they will shell-hack anything and everything that even thinks about thinking about showing its face, pretty much a walk in the park for the US. They detrack every enemy tank, kill all the infantry and just march up the board under a walking barrage of rockets.......no fun....I dont even find that fun as the US...I play to actually see some good fire fights and arty those dont happen. The Germans are stuck just rebuying infantry to set up thier infantry screens only to have them blwon away before they are deployed. So there is no way they will get anything big to counter the US arty.
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  #9  
Old 06-04-2010, 05:48 AM
G. Martel G. Martel is offline
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what im trying to say is that every component in the battle is essential for your tactics/strategy.
-the main component is the infantery,
-light vehicles for support the infantery
-heavy tanks mainly for assaults and support
-Artillery is good for repressing the enemy. also for clean the way when you are ready for a rush.

every component has is own job, if you take out the artillery is like a tank missing its cannon.


rayaboy.
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  #10  
Old 06-04-2010, 08:31 AM
[SOE]No.Mam [SOE]No.Mam is offline
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Quote:
Originally Posted by KnightFandragon View Post
I dont like artillery not b/c I dont know how to use it, but b/c it takes the tactics out of the game. People just set up a line enough to prevent the enemty from just charging forward and commence to buy 2, 3, 4 oor more artillery guns and sit there w/a commander blowing the living crap out of everything and thats the game. its like the Battle of the Artillery Batteries.
i think "heavy arty" spamer havent any tactical gameplay. playing against a "heavy arty" spamer (eg. 2x D1 + 1 ISU-152) is only a "lucky punsh" gameing. you can play with best tactical, but against heavy arty batteries you need only luck.
in MoW:AS heavy arty will have a massive limitation, these makes me confident, seeing more tactical gameplay again.
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