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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #181  
Old 10-30-2012, 09:42 PM
Muckraker Muckraker is offline
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**GAME-STOPPING BUG ON FIRST ISLAND**

I've scoured the island over and over and unless I missed something obvious it appears I'm stuck in a loop of impossibility.

I need the dragon tooth from Eric but he demands I bring him back troops. One of these troops is Ancient Bear (5). The animal trainer WAS the only guy that sells Ancient Bears but he will not sell me anything because I am on his quest to find his items floating in the water. I need a boat to get the items. There is a magic barrier blocking the way to the boat. I'm assuming the barrier goes away when I get the 5th dragon tooth and kill the necromancer but it appears impossible to get the 5th dragon tooth.

Is it possible to abandon a quest so I can buy bears again? Anyone know of a solution to this problem? I suspect I'll probably have to start over and buy the Ancient Bears early.

Anyway, it's a pretty huge and annoying bug since the first island is painstakingly slow and incredibly boring.
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  #182  
Old 10-30-2012, 09:50 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by Muckraker View Post
**GAME-STOPPING BUG ON FIRST ISLAND**

I've scoured the island over and over and unless I missed something obvious it appears I'm stuck in a loop of impossibility.

I need the dragon tooth from Eric but he demands I bring him back troops. One of these troops is Ancient Bear (5). The animal trainer WAS the only guy that sells Ancient Bears but he will not sell me anything because I am on his quest to find his items floating in the water. I need a boat to get the items. There is a magic barrier blocking the way to the boat. I'm assuming the barrier goes away when I get the 5th dragon tooth and kill the necromancer but it appears impossible to get the 5th dragon tooth.

Is it possible to abandon a quest so I can buy bears again? Anyone know of a solution to this problem? I suspect I'll probably have to start over and buy the Ancient Bears early.

Anyway, it's a pretty huge and annoying bug since the first island is painstakingly slow and incredibly boring.
The animal trainer doesn't sell those, the guy out in the woods on the far side of the island does, and he sells plenty of them.
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  #183  
Old 10-30-2012, 09:52 PM
QNk QNk is offline
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Originally Posted by camelotcrusade View Post
Destruction isn't activating: This ability should add crit chance to rage skills but no one has confirmed an actual critial on any type of rage ability. Modders were also unsuccessful activating a crit after upping the chance to 80%. Something is wrong.
Destruction applies crit chance to spells cast from spellbook (supposedly), not rage skills. It's the equivalent of Icy Rage, but for the spellbook instead. It's still broken, though. Just wanted to clarify.

Still searching for that mythical rage/magic crit.
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  #184  
Old 10-30-2012, 09:54 PM
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Zechnophobe Zechnophobe is offline
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Originally Posted by camelotcrusade View Post
Wait... do you mean Last Stand or Last Hero? I forgot if those were different spells. I was going to add it but I better make sure I know what I'm talking about. And if it is Last Stand, kindly remind me what it does (I don't have it yet).

@Nekondas I will add both of those now. Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.
Er sorry, was reciting from hero. Last Hero, the spell where you take half damage for a while, and then full damage + s'more at the end. When the second half damage triggers, I'd sometimes 'lose' troops... except none are lost. It's almost like the damage is applied, but the counter of troops in the stack isn't updated.
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  #185  
Old 10-30-2012, 10:01 PM
Muckraker Muckraker is offline
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Originally Posted by Zechnophobe View Post
The animal trainer doesn't sell those, the guy out in the woods on the far side of the island does, and he sells plenty of them.
Thank you, thank you, thank you!

Moderator feel free to wipe that last post since the only bug is the one in my brain.

The bears are sold in the "Lair" at the very top of the snowy mountains for anyone else as blind as me.
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  #186  
Old 10-30-2012, 10:01 PM
Bhruic Bhruic is offline
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Originally Posted by camelotcrusade View Post
Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.
I just looked into it, the way it works is that (assuming you don't get +1 for every unit), it will give the +1 initiative to the unit with - what I believe is - the lowest morale. If there is a tie, then it will go to the last unit (which based on the ordering may appear to be the first unit in game). I don't have a Skald to check, but if you get a chance next time you are playing, can you verify that it's working the way I describe?
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  #187  
Old 10-30-2012, 10:05 PM
Bhruic Bhruic is offline
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Originally Posted by QNk View Post
Destruction applies crit chance to spells cast from spellbook (supposedly), not rage skills. It's the equivalent of Icy Rage, but for the spellbook instead. It's still broken, though. Just wanted to clarify.

Still searching for that mythical rage/magic crit.
If you've got a caster with the Doom spell, try casting it on a unit and then hitting it with a spell/rage ability. Doom is supposed to proc for both, so if you don't get a crit there, it's guarunteed broken.
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  #188  
Old 10-30-2012, 10:12 PM
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Updates.
  • Added Last Hero inconsistency (thanks Zenophobe)
  • Revised description for Destruction (doh, thanks for that QNk)
  • Switched from bullets to numbers so it's easier to tell when new bugs are added to a section

RE Destruction - could it be that two separate things are going on, the first benefit increasing the damage for your spells and the second one increasing the critical damage of your armies? I don't have the skill so I can't test this hypothesis.

@Bhruic - I bet that's it. I am fielding dwarves, vikings, and an assassin so none of my units have positive morale. My army order is: Engineers, Maidens, Berserkers, Alchemist and Assassin and the Engineer always get the buff. Does that make sense? Could it be randomized? And do you think what's happening with Onslaught and Adrenaline distribution is similar?
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  #189  
Old 10-30-2012, 10:17 PM
Bhruic Bhruic is offline
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It's currently not randomized at all. If your army has identical morale, then the same unit will always get the bonus. Actually, scratch that, the same unit position will get the bonus. If you change your unit order, you can change who gets it.

I wouldn't be at all surprised to find that Onslaught/Adrenaline work the same way, it seems to be deliberate. It could be randomized, but without a clear indication that it's supposed to be random, I'm not sure if that would be straying from bug fixing into modding. What does the tooltip say about how it's supposed to be applied?
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  #190  
Old 10-30-2012, 10:20 PM
blacklegionary blacklegionary is offline
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The spell Power of Light (increase damage agaisnt undead, demon) doesn't affect all troop at level 3 while the tooltip says it does.
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