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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #181  
Old 04-16-2011, 05:10 PM
Reider Reider is offline
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Originally Posted by 41Sqn_Banks View Post
+1

at least make it an option like "realistic instruments" for real compass and gauge behaviour.

Agree

And we need geforce damage for the Planes not just Blackout. Atleast an option to switch.

Somthing like: Gforce : none / Normal / realism
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  #182  
Old 04-16-2011, 05:13 PM
RocketDog RocketDog is offline
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Originally Posted by fruitbat View Post
18 pages whining about needles and a slight change in neg g, yet no one gives a crap that you can't get any of the planes anywhere near there service ceilings and indeed even to the operational heights that the battle was fought at, due to a fundamental bug, go figure.

yeah realism for teh win.
Agreed 100%.
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  #183  
Old 04-16-2011, 05:21 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by fruitbat View Post
18 pages whining about needles and a slight change in neg g, yet no one gives a crap that you can't get any of the planes anywhere near there service ceilings and indeed even to the operational heights that the battle was fought at, due to a fundamental bug, go figure.

yeah realism for teh win.
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Originally Posted by Tymi View Post
I think the altitude issue should be pretty much at the top of the "to be fixed" list..
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Originally Posted by fruitbat View Post
+1

its a much much bigger bug IMHO....
After 4 hours of not believing this, and struggling to get the Spit to climb above 20000, I totally agree.
I blamed myself for being crap at CEM, but it appears not.
Sorry chaps, you were right!
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  #184  
Old 04-16-2011, 05:55 PM
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squidgyb squidgyb is offline
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Agreed that all realism issues need to be looked at.

Just because there are 18 pages of people posting "+1"s for this particular bug doesn't mean that they "[don't give] a crap" about other issues.
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  #185  
Old 04-16-2011, 06:17 PM
flyingblind flyingblind is offline
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Oh my god, am I getting an erratic needle fixation? How sad is that. I quite agree with you Fruitbat 100% - reaching the correct operational heights is important and should be addressed. But that is something that will be corrected as it is historically verifiable - there is no argument.
This post was specifically about the fact that the erratic instrument needles were removed because some people simply did not like them whether they were an accurate depiction or not. This is quite an interesting discussion rather than whining as sadly there does not seem to be any cockpit film or any concrete accounts by contempory pilots that can shed light on which is more correct. Also, as has been said, planes from that era still flying probably have later, more accurate instruments to meet current regulations.
Unless such things can be switched in the game to suite personal taste then some people will always feel unhappy with the outcome.
I just happen to be in the 'keep the wobbly needles' camp because I think they look to be more realistic based on my experience of mechanical instruments.
But there is another reason to want them which was mentioned in another post and that is that they make the game come alive. They help to reinforce the impression that you are in a stressful combat situation in a high octane WWII fighter rather than a leisurely trip over the South Downs in a Cessna. Now I'll shut up and get on with my life and far more important things like getting shot down by you with the DDs.
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  #186  
Old 04-16-2011, 06:22 PM
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bongodriver bongodriver is offline
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as has been said, planes from that era still flying probably have later, more accurate instruments to meet current regulations.
There are no regulations on the instruments, here in the uk at least all warbirds are flying with authentic instrumentation, the americans often put modern stuff in their warbirds, the bouncy needles seem to be something that happens when the engine is coughing.....so fix the ceiling bug and I think the needles wil be fixed by default.
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  #187  
Old 04-16-2011, 07:06 PM
SG1_Gunkan SG1_Gunkan is offline
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+1 Keep it real
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  #188  
Old 04-16-2011, 07:08 PM
utu utu is offline
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Originally Posted by bongodriver View Post
There are no regulations on the instruments, here in the uk at least all warbirds are flying with authentic instrumentation, the americans often put modern stuff in their warbirds, the bouncy needles seem to be something that happens when the engine is coughing.....so fix the ceiling bug and I think the needles wil be fixed by default.
+1
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  #189  
Old 04-16-2011, 07:15 PM
kimosabi kimosabi is offline
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+ over 9000! Git mah dancin needles back pl0x!
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  #190  
Old 04-16-2011, 07:49 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by White Owl View Post
I don't own the game yet because my computer broke and I'm waiting on parts, so just looking at Youtube videos for now.

I posted earlier that I've seen a whole lot of real-life aircraft tachometers in operation, since I fixed airplanes professionally for years. Most of those tachs were mechanical, not electric. I have never seen a tachometer needle bounce around like I'm seeing in the videos, not under any circumstance. However... I'm willing to accept the possibility that British and Italian tachometers of the era could have differed from anything else I've ever seen. It's also very likely that any currently airworthy warbirds will have modern instruments, so we can't divine the truth of the matter by looking at in-cockpit recordings now.

Ok. If the devs have evidence that tach needles of the day oscillated that badly, then let's keep it that way in the game.

But I can't help thinking it's very strange that in all the books I've read about WWII aviation - with so many reports from combat pilots comparing their aircraft to more modern planes - not once have I come across a phrase anything like "Of course, back then our engine instruments were so inaccurate you couldn't tell exactly what RPM it was turning, so we just set the throttle and prop controls to 'close enough' and got on with it."
I have no first-hand experience but there's something else that makes me think that the old instruments were in fact a bit "funky". If you look at the way A2A simulations modeled it for their FSX add-on Spitfires, the RPM needle is also bouncing around the actual value quite a bit.
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