Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #161  
Old 01-11-2012, 08:42 PM
TomcatViP TomcatViP is offline
Approved Member
 
Join Date: Aug 2010
Posts: 1,323
Default

Wow great !

thx I will be a frequent visitor. You'd better assign a chair to my name in some corner
Reply With Quote
  #162  
Old 01-11-2012, 08:56 PM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Quote:
Originally Posted by ACE-OF-ACES View Post
Has anyone bothered to log the TAS, Altitude, Throttle setting, etc in real time to a file during the CoD spitfire test flight?

And than compare that data to the real world data?

If not I would highly recommend that you do, because based on my experience most of the 'errors' people argue about are pilot errors during the test flight, not FM errors.

And the only way to be sure of that is to log said data in real time during the entire test flight, because something as simple as not holding a steady altitude during flight can have a big impact on the speed values.
Hi. The conditions were ideal for the game, so we get the best results - this can only get worse if there was disturbing circumstance. That was the maximum speed that I could reach.

I had same settings during all tests.
Realism settings: full real. Weapons, fuel, weathering was default (can't change anyway).
Quick mission: Bomber Intercept Low, without enemies. Altitude: 0-50m over the Channel, time: 12:00, i dont know the wind. All speed IAS.

I slowed down the aircrafts at the start, then full gas. Trim tab set to level flight (without ascent/descent of course), the radiators was open as needed, and no WEP. Variable Prop Pitch set to max constant speed (had to experiment with this, but the results are all maximum, constant speed).

Are you tested them? You have different values​​?
__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
Reply With Quote
  #163  
Old 01-11-2012, 08:57 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by TomcatViP View Post
Wow great !

thx I will be a frequent visitor. You'd better assign a chair to my name in some corner
Consider it done!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
  #164  
Old 01-11-2012, 09:05 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by VO101_Tom View Post
Hi.
Hey!

Quote:
Originally Posted by VO101_Tom View Post
The conditions were ideal for the game, so we get the best results - this can only get worse if there was disturbing circumstance. That was the maximum speed that I could reach.
Not 100% sure yet if the 'ideal' conditions in the game equate to 'standard atmosphere' conditions.. Which is what all real world data is converted to, unless stated otherwise. I am pretty sure the 'ideal' conditions are not 'standard atmosphere' based on some of the temps and pressures I have seen thus far.. But the good news is it is a simple mater to convert the CoD data to 'standard atmosphere' conditions, by using the same methods they use to convert real world data

Quote:
Originally Posted by VO101_Tom View Post
I had same settings during all tests.
Realism settings: full real. Weapons, fuel, weathering was default (can't change anyway).
Quick mission: Bomber Intercept Low, without enemies. Altitude: 0-50m over the Channel, time: 12:00, i don't know the wind. All speed IAS.
That is the way to do it.. Stick with the same conditions for each test.

Quote:
Originally Posted by VO101_Tom View Post
I slowed down the aircrafts at the start, then full gas. Trim tab set to level flight (without ascent/descent of course), the radiators was open as needed, and no WEP. Variable Prop Pitch set to max constant speed (had to experiment with this, but the results are all maximum, constant speed).
Now all you need is to go to the FMB section, talk to Altros and ask him for the C# file that will allow you to log the flight data to a text file as you fly the mission, than you can use that data to verify the test methods (read how you fly) and once that is verified as correct you can than convert the data to standard atmospheric conditions and compare it to the real world data.. Or wait a few weeks until I get my website done!

Quote:
Originally Posted by VO101_Tom View Post
Are you tested them? You have different values​​?
I have been doing some CoD testing.. But I have been more interested in getting my website done, in light of the fact that the next patch may change the way a lot of the planes currently fly.
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
  #165  
Old 01-11-2012, 09:37 PM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Sure, I have not tested anything untill the next patch.
The online compare sounds good, i save this bookmark before, looking forward the clod version
__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
Reply With Quote
  #166  
Old 01-11-2012, 10:12 PM
Blakduk Blakduk is offline
Approved Member
 
Join Date: Oct 2009
Location: NSW Australia
Posts: 175
Default

If this game ever models the BoB spitfires and hurricanes correctly i predict the same thing will happen as happened in Il2- far fewer will fly for blue as they will complain the spitfires are too good at dogfighting, and they will be labelled 'noob' planes!
I'm fine with that- i used to fly a lot on the Skies of Fire server and would frequently have to fly blue to even up the maps. Avoiding any turn-fighting and never engaging a Spitfire unless you had an 'E' advantage were critical.

I'm okay with that as too few people fly these planes the way they were historically- Galland stated in his book 'The First to the Last' that the '... Me109 was superior in the attack and not so suitable for purely defensive purposes as the Spitfire, which although a little slower, was much more maneuverable'. He then went on to make the famous request of Goring to be given a flight of Spitfires.
Reply With Quote
  #167  
Old 01-11-2012, 10:24 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by Blakduk View Post
far fewer will fly for blue as they will complain the spitfires are too good at dogfighting, and they will be labelled 'noob' planes
To be fair.. that sort of stuff is not limited to blue pilots..

Depending on the match up you will find red pilots doing the same thing!

And it is that sort of stuff is why I am making my website..

Because I 'belive' that once people can see a side by side comparsion graph of ingame plane data vs. real world plane data..

And the data matches within say 5%

They will not be able to make such claims anymore!

At which point they will have to look in the mirror and 'realise' the true sorce of thier defeat!

On the flip side

If the ingame plane data does not match within 5% than they will have a valid argument and don't have to look in the mirror!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
  #168  
Old 01-11-2012, 10:39 PM
TomcatViP TomcatViP is offline
Approved Member
 
Join Date: Aug 2010
Posts: 1,323
Default

Hummm may I remind you that Il2 compare does not take into account E ?

The prob with the Spit in old Il2 was not so much with the numbers but with its relaxed "E-liability".

Somehow the very same happen here for now.

@Duk : your comment was funny to read. If I resum you said that It was hated as naturally too good... Sorry but didn't you forgot to mention the fact that only the very best flew the SPit in Il2
Reply With Quote
  #169  
Old 01-11-2012, 10:48 PM
Blakduk Blakduk is offline
Approved Member
 
Join Date: Oct 2009
Location: NSW Australia
Posts: 175
Default

AOA- I appreciate your efforts in collating the data and displaying it for all to see- i've found such efforts invaluable throughout my time playing the Il2 series.

What i really miss is the program Neural Dream created- the 'Aircraft Reference Guide' ( I think it's still on the Mission4Today website). The layout was so easy to use and especially helpful when the aircraft were unfamiliar. As this series expands i hope some talented people produce such excellent work for this.

@Tomcat- in Il2 the Spit is very forgiving. If you make mistakes and find yourself at a disadvantage in a 1:1 engagment you can yank-and-bank your way out of trouble, especially if a 109 is foolish enough to engage in a lengthy rolling scissors type dogfight. I agree the relaxed 'E' liability was suspicious, but the higher wing loading of the 109 may account for that. I found a 109 could outturn a Spit at high speed with a harsh quick turn, but would bleed E very quickly if the hard turn was sustained for more than a few seconds.

Last edited by Blakduk; 01-11-2012 at 10:58 PM. Reason: Too slow for Tomcat's reply
Reply With Quote
  #170  
Old 01-11-2012, 11:05 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by ACE-OF-ACES View Post
And it is that sort of stuff is why I am making my website..
What website is this?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:54 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.