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#161
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We simply need the explanation of physics of such ricochets, because it is not clear by using normal formulas. We did it, but need more info, say some sources with formulas when it is and for which shells (size, diameter, mass, form of the bullet/shell, speed at hit, etc) All such things with ricochets from the water surface under great angles of hits are out of simple understanding using common physics... there are acpects that need to be using for more precise modeling and understanding. Because some may say that it is impossible (like I said when I saw the modeling of effect by my guys), but we may see it very well on WWII videos.... In common words the ricochets of hard surface are not the same as for luguid surface and depending of too many factors that we need to model approximatelly that to do not overload real time calculations. I would say that ricoshets of water surface is totally different to hard surface and angles of hits |
#162
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Speaking of wings, could a ground crew person be placed to sit on a wing???
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 11-10-2009 at 10:23 AM. |
#163
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1b. Probably it will make third parties in the future. In Campaign I planned some feature... After he was shot down, landed in water, pilot waiting in the water for the rescue aircraft and we did for both sides such aircraft. I don't know yet if it will be finally possible to program due to limit of time. 2a. If we are making ships with damage model then this means only one thing - yes. 2b. Can say now just one thing. AI of ships is present ![]() 3. It is possible in Il-2 1946 with X-4 rockets. It is the same feature. So when we or third party will be ready to make such things in a new sim, then it will be. The differences in Air to Air and Air to Ground/ship guided rockets is minimal in programming. The other things is by wire guided or by RC-guided. In programming it is almost the same... but visually... wire and its behavior is to make very hard, including collision of wire in case with own aircraft... So variants with wire we probably will not model... or ar least visals and collisions of wire itself. Of course.. I thing some of third party may do even such things using our base code for this purpose. |
#164
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![]() I dont' know. Your question corresponding to the other my answers about humans in a sim. Please try to find. |
#165
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Yes. Fog will be. It is really in Il-2, but in Sow will be better visuals at all ![]() |
#166
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You make many referance to "time limit"...sounds like you have release date in mind...share?
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#167
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"Naval gun and armor manufacturers use very powerful computers with computational fluid dynamics programs to get approximations of how artillery rounds will perform against ships and other hardened targets. As you have learned empirically, angle and velocity are important factors in ricochet, but there are many others; mineral content of the water, temperature, shape of the projectile, rate of spin of the projectile, hardness of the bullet, any deformations or imperfections on the surface of the bullet, etc." I tried searching my university's ejournals selection but unfortunately the most relevant study was that of ricocheting a 9mm bullet from shallow water, but I believe it was more concerned with the depth of penetration before the ricochet occurred. Another study was concerned with ricocheting of non-spinning projectiles. I can dig those up if you guys want. Last edited by TheGrunch; 11-10-2009 at 10:38 AM. |
#168
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#169
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EDIT: Never mind, Dolphin pointed me in the right direction, give me a shout if you need it sending again. Hope this helps! ![]() Last edited by TheGrunch; 11-10-2009 at 12:21 PM. |
#170
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I was wondering if the time had not come for a seperate SOW game thread in the Official 1C Company Forum...
May I dare ask if the sim is currently in the early Alpha phase or has it already reached early Beta? Lol While I doubt you will answer the above maybe you can indulge me with the following question. Will glass shatter when hit or will the canopy damage be the same as in il2. I am in particular thinking about the Heinkel 111 with its massive glass nose section? I know this has been asked before but will different positions be manable in a bomber and more importantly will a gunner 1) be able to move around from position to position and 2) will the gunner be able to reload guns? |
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