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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #151  
Old 02-17-2012, 05:17 PM
JG53Frankyboy JG53Frankyboy is offline
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let them work on what they want, thats ok.

how it will work out it will be shown when it comes to sell the planned sequel.
  #152  
Old 02-17-2012, 05:21 PM
moilami moilami is offline
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Achtung, panzers!

Can I plz get a chance to drive around with the Spitfire girl

Pretty plz

Else I will go all grumpy and mad

Seriously, I am waiting for offline campaign where I wake up in a bed (with the Spitfire girl ofc.) and must rush to my plane to intercept enemy planes. But in order for it to be more epic I must be able to do a couple headshots on the way with my Luger

Really seriously, thanks of the update. Things are looking really good, I just hope something polished will be released this year...

Last edited by moilami; 02-17-2012 at 05:26 PM.
  #153  
Old 02-17-2012, 05:21 PM
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Quote:
Originally Posted by csThor View Post
It's everyone's right to question the motivation and reasons for spending - apparently spare and priceless - development resources on what is not essential for the flight simulation CloD was advertized as. Simply put a Royal Navy Destroyer is a lot more relevant for a decent representation of the Battle of Britain (think Kanalkampf) than drivable vehicles.

But as I said it's very likely pressure from above to make the engine more versatile to create the potential of selling it to other companies for additional income. As such it's quite normal and perhaps even a boon, although I have my doubts if any such revenues would be used to make the basic engine better and/or create new in-house releases for the Il-2 line.

@ Bliss

What I found unprofessional was the sulking tone when Luthier announced that no further ships would be modeled and especially the reason given. That's diva behavior and not the rational behavior of a businessman.

If you recall, one reason was Oleg felt this engine would be used by production companies to create documentaries...hence the detail/use on the ground.
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  #154  
Old 02-17-2012, 05:21 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by bw_wolverine View Post
So complaining about additional content in the game really just amounts to "I WANT MY THING FIRST!!!!"
That may be true for some..

But not all.. Some of us see this new content as 1C trying to be all things to all simmers (land, sea, and air)

Which sounds great in concept

But up to now has been imposable to do AND maintain a level of realism

For example, take BF3, it is all things to all simmers (land, sea, and air) but now take a look at each aspect of the game..

Land.. All vehicals are pretty dumbed down
Sea.. All vehicals are pretty dumbed down
Air.. All vehicals are pretty dumbed down

As nato said it "Jack of all trades master of none"

Now 1C is going to try and be the exception to that long standing rule

I for one hope they do it! In that I love WWII tank simulation!

If they do it and maintain the level of realism we are use to they will be the FIRST to do it!

It is that holy grail of games we have been dreaming about for 20+ years.

In summary, if you thought 1C bit off more than they could chew with CoD the flight sim..

Taking on this task is like taking another bite while your mouth is still full!
  #155  
Old 02-17-2012, 05:23 PM
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Originally Posted by ACE-OF-ACES View Post
The more I think about it..

Maybe the manable ground stuff is NOT intended to SELL it to us (flight simmers), but to SELL it to investors?

Thinking back, all the vehical 3D art we saw in this video has been done for a very long time.. Thus no real effort lost in drawing a wellington.. The effort (time, money) lost of late is making these things manable.

So looking at it from the point of view that 1C is trying to keep investors happy.. i.e.

1C -> Investors: Hey you all know how much $ is being made by games like BF3.. Look we can do the same thing with our game engine with every little effort

If that is what 1C is doing.. Than I am all for it!! Get the investors to invest, and get the BF3 noobs that like to drive jeeps online.. Just more targets!
100% correct there Ace! They are trying to make investors happy so they will get funded to make a game that will sell well to a potentially very large group of people instead of just cater to a handful of "extremist simmers" on a banana colored forum. It's kind of a miracle in these days that CloD even got released in the first place, broken or not. People wonder/complain why Ubisoft didn't market the game better. Might be because CloD is an insignificant little speck of a game compared to big releases like Assassins Creed and the likes. CloD is a game, doesn't matter how you twist and turn it, it's a game and a super niche one to boot. Ic/MG are trying to reach out to a wider audience, good on them!
  #156  
Old 02-17-2012, 05:24 PM
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I noticed only one machine gun firing from that pit it is a dual machine gun?

I also noticed the horizon looks allot better as do the graphics and atmosphere.
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  #157  
Old 02-17-2012, 05:25 PM
BaronBonBaron BaronBonBaron is offline
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I love the video! Good work guys!!

Being able to drive ground vehicles will open up a whole new world of possibilities!

Just imagine in online multiplayer, baling out of your aircraft, but then finding an abandoned vehicle and continuing the fight on land! EPIC!
  #158  
Old 02-17-2012, 05:26 PM
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I'm really looking forward to the patch and sequel! Thanks for the update
  #159  
Old 02-17-2012, 05:36 PM
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I haven't read all of the thread, but this could be very good for all of us. Someone should post this video in the tank sim forums, if it hasn't been already. This could have many of the the tankers investing in the sim now.

I realize the angst some have of these features watering down a combat flight sim, but I doubt over the long haul this will be the case. The new series is primarily a combat flight sim made by combat flight sim enthusiasts, these features will only draw in money from other genres, that will help finance the sim over a very long haul. The added monies will allow for new features primarily aircombat in nature, and even ships that are sorely needed. The longer this sim stays in development the closer we are to the SDK.
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  #160  
Old 02-17-2012, 05:40 PM
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Quote:
Originally Posted by Chivas View Post
I realize the angst some have of these features watering down a combat flight sim, but I doubt over the long haul this will be the case. The new series is primarily a combat flight sim made by combat flight sim enthusiasts, these features will only draw in money from other genres, that will help finance the sim over a very long haul. The added monies will allow for new features primarily aircombat in nature, and even ships that are sorely needed. The longer this sim stays in development the closer we are to the SDK.
Fingers Crossed!
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