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#141
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start IL-2 -> go on QMB -> chose a ground attack mission on a random map -> check if AAA is "on" -> fly the mission -> AAAs don't fire -> bang head on desk -> chose another map -> fly the mission -> AAAs work -> chose the map used before -> fly -> AAAs work fine -> Then create a dynamic ground attack campaign for PTO, ETO, eastern front, MTO -> fly -> AAAs don't work -> try different campaigns with axis and allies for attack planes -> give up -> close game-> restart game -> repeat the process -> go back to TD forum to see if anyone else have the same problem or if they can help me... I haven't tried fighter campaigns yet and I'm gonna do it to see if they work fine. I'm going to report in a hour at most. If AAAs still don't work it means I'll be forced to stick to 4.11.1 |
#142
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I'm back,
I have flown 14 dgen campaigns and I found that only german and some japanese campaigns have working AAAs. US, finnish, russian, hungarian and Aussi campaigns didn't have working AAAs. Furthermore, when I started IL-2, I have used immediatly QMB and chosen "none" for the mission type on a random map(in this case it was bessarabia) and AAAs worked fine. Then I chosed "attack airfield" on the same map and everything worked fine again. The 4.12 file I downloaded may have been corrupted or is damaged. I'm going to download it again, copy my backup 4.11.1, install 4.12 and see what happens next. |
#143
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Moin comrades,
since 4.12 patch the onboard map is cut at the top. The letters invisible. The numbers at right looks like correct. Any idea what happened and what can I do that the letters appears? Thanks in advance. |
#144
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Hi guys, a couple of things I have noticed in4.12;
1, On takeoff AI 'planes exhibit a "nodding" motion (i.e. nose pitches up and then down) until the flaps are retracted, after this the "nodding" stops. 2, Where the default formation for a particular type of 'plane is "right echelon" and multiple flights are chained together, the 1st. aircraft in the 2nd. flight collides with the 4th. of the1st. flight.( In one mission that I built sometime ago in FMB out of 8 'planes in the group only 2 survived the journey to the target). Changing the formation to "left echelon" cured the problem, but it seems to me that the default spacing between flight leaders is too small. |
#145
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Thats usually due to non standard resolution.
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#146
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FC,
And I believe you had one other question: the one about dusk conditions and the inability of P40's to attack in that mission. I tested this particular mission dozen times and each time the P40's fail to launch a attack. I switched the P40's by some Yak-9's and they will attack, although it will take them some time and get close enough before actually trying to. I switched AI experience levels as well, but still the P40's fail to get on the tails of the Me's whereas the Yak's look to be more aggressive. Cannot put my finger on it really. Either dusk conditions (simply too dark) or some obscure visibility from AI cockpit plays a role here (but I'm not sure this last one is actually modeled). Rgs, FP
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Intel Core i7 2600 @ default clocks MSI P67A-GD65A Motherboard Vertex2 SSD Raid1 1 Tb data disk 8GB DDR3-1600 MSI Geforce 680GTX @ default clocks Hotas Cougar X-Fi Music |
#147
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Yellow lead habitually bulldozes straight into Red 4's a$$. Not an issue with finger-four or echelon left |
#148
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Its shoved upward. Just click and hold left + right mouse buttons on the maps frame and pull it whereever you want to.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#149
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I noticed some strange random AI landings in QMB since 4.12 within my flight of 4, I’ve heard the German AI yelling out shit on several missions now while I’ve been taxiing to the dispersal area, but here are two of events that I witnessed from start to finish-
Map: Normandy1 Target: Airfield 1. Ju88-a4, No. 2 landed fine, yet then did not attempt to throttle back or apply breaks, then continued on cross country until he ran into the river. 2. Ta152H, I’m not sure but I think it was No.2 also, AI landed and all seemed fine, AI proceeded to taxi to the large paved dispersal area and then seemed to accelerate straight towards a hanger and crashed into it’s side, now it may have clipped one of the static Ju-88s parked there however I'm not certain of this. Now I’ve had AI planes from my flight collide with me (and each) in mid air and on the ground or even fly into terrain before, putting this down to some sort of AI collision avoidance issue, but I’ve not seen them do things like the above before, and even though it does seem to be a quite random event, the fact that the events described above happened in consecutive missions, and the previously noted occasional swearing from the my flight of 4 during landing (signifying a crash) has now drawn my attention enough to make me want to keep an eye on it. I’m not too concerned with the issue but I thought I’d a least raise it here in case it helps ID issues that form part of a larger problem. I’ll records some flights to see if I can capture one of these events.
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Spud ![]() Last edited by Spudkopf; 06-28-2013 at 02:01 AM. Reason: missed something |
#150
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