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IL-2 Sturmovik The famous combat flight simulator.

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  #141  
Old 07-11-2013, 04:53 AM
Juri_JS Juri_JS is offline
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Strange, I don't get loadouts at Wake.
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  #142  
Old 07-11-2013, 04:58 AM
HarryM HarryM is offline
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I genned wake without changing the class to Ground, maybe the difference. When I change class to Ground and gen Hawaii, I get no loadout. In any case it looks like loadout stuff needs a good going through.
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  #143  
Old 07-11-2013, 04:00 PM
Rodwonder Rodwonder is offline
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Hi tried the emial... Didn't work so I'll put it here.
These are my findings so far...
German, Japanese, Finnish and Italian original Il 2 campaigns get hung up or don't work at all. Splash screen hung or just a beep when started.
All of the above also have no radio call back from squadron mates or home base.
So Russian, most of USA and British campaigns seem to be working. I'll test some more...
Thanks for all the work on this and the Solomons campaign is awesome!
Any questions just ask...
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  #144  
Old 07-19-2013, 11:04 PM
pandacat pandacat is offline
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Hi, I have 2.009 installed. How come I don't see allplanes.dat and allclass.dat files? I also have HSFX6 installed, I tried to bring HSFX planes into Dgen.
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  #145  
Old 10-21-2013, 10:35 AM
Asura Asura is offline
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Long ago there were no new versions of the generator, but it doesn't mean that the project calmed down. All this time of Boelcke, Juri_JS and Motorhead checked version 2 which united all the best that was made for two main parts of game. Now the generator really uniform and as game doesn't depend on theater of operations.
True development of the generator will begin with version 2.0.1.0 - now it is possible to add quietly new opportunities, the base is for this purpose created. According to the link stable DGen_MOD version.

http://www.mediafire.com/download/3p...OD_2.0.1.0.zip

About plans on development I will write a bit later when they will finally be created for now you look new campaigns from Boelcke, Juri_JS and Motorhead for DGen_MOD 2.0
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  #146  
Old 10-21-2013, 02:48 PM
Juri_JS Juri_JS is offline
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I have released my Manchuria and Khalkhin Gol campaigns for Asura's new DGen:
http://www.axis-and-allies-paintwork...d.php?view.808

CAMPAIGNS AND FLYABLE PLANES

Soviet Air Force fighter pilot:
I-15, I-16, I-153, LA-5, LA-7, LAGG-3, P-39Q, P-63, YAK-3, YAK-9

Soviet Air Force bomber pilot:
A-20, B-25, Il-2, Il-4, Il-10, Pe-2, SB-2, TB-3

Imperial Japanese Army Air Force fighter pilot:
Ki-27, Ki-43, Ki-45; Ki-84


SUB-CAMPAIGNS

Lake Khasan, July - August 1938
Khalkhin Gol, June - July 1939
Khalkhin Gol, August - September 1939
Manchuria, August 1945


REQUIREMENTS

Il2-Sturmovik 1946 4.12.1 or later. The campaigns should also work with mod packs based on 4.12.1, for example HSFX 7.
Asura's DGen_MOD version 2.0.1.0 or later.

The official discussion thread is here:
http://www.axis-and-allies-paintwork....php?7624.post
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  #147  
Old 10-21-2013, 07:21 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by Juri_JS View Post
REQUIREMENTS

Il2-Sturmovik 1946 4.12.1 or later.
Man, I'm running 4.7 (4.07?), most of the mods, including TD, require me to log onto some server, and I'm not really cool with that.

Last edited by Igo kyu; 10-21-2013 at 07:24 PM.
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  #148  
Old 10-21-2013, 08:50 PM
Juri_JS Juri_JS is offline
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Quote:
Originally Posted by Igo kyu View Post
Man, I'm running 4.7 (4.07?), most of the mods, including TD, require me to log onto some server, and I'm not really cool with that.
If you are worried about safety, download the patches from M4T. It is 100% safe, but you have to register first.
http://www.mission4today.com/index.p...ownloads&c=605

If you don't trust Mediafire, Asura's DGen is also available at Axis and Allies Paintworks. You can download it without having to register.
http://www.axis-and-allies-paintwork...d.php?view.807
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  #149  
Old 10-22-2013, 12:54 AM
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wheelsup_cavu wheelsup_cavu is offline
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Page 6 of the DGen_UserManual_En.pdf


Quote:
MaxBomberSkill – controls skills of bomber crews, both gunners and bombardiers. Available values: 0 – 3. 3 sets random skill level.
Normally the skill level is as follows.
0 - Rookie
1 - Average
2 - Veteran
3 - Ace

Which Skill level was removed to add the random feature and how do they correspond to the current setup?
0 - ??
1 - ??
2 - ??
3 - Random

If you are going to allow all skill levels plus a random feature the options should run from 0 to 4.

0 - Rookie
1 - Average
2 - Veteran
3 - Ace
4 - Random

Quote:
CampaignLength – this parameter is currently disabled, will be available in future versions.

CampaignAI – controls the balance of skill between friendly and enemy AI flights.

Available values:
CampaignLength=Hard – enemy AI are more skilful.
CampaignLength=Normal – the default value. Level of skills is set historically
CampaignLength=Easy – friendly AI are more skilful.
The available values descriptions for the CampaignAI feature seem to be for the Campaign length feature.

Is the CampaignLength feature actually disabled at this time?

What are the available values for the CampaignAI feature?

----------------------------------------------------------------

Pages 10 & 11 of the DGen_UserManual_En.pdf

Quote:
Nation – a country, the airplane belongs to.

Available values:
USSR - former DGen code RU - USSR (Russia) ?

France - former DGen code FR - France (Normandie-Nieman) ?

USA - former DGen codes UM - USMC (United States Marine Corps), UN - USN (United States Navy), US - USAAF (United States Army Air Force) ?

England - former DGen codes GB - RAF (Royal Air Force), RN - (Royal Navy) ?

Finland - former DGen code FI - Finland ?

Hungary - former DGen code HU - Hungary ?

Slovakia - former DGen code Sk - Slovakia ?

Romania - former DGen code Ro - Romania ?

Poland - former DGen code Pl - Poland ?

Germany - former DGen code DE - Germany ?

Italy - former DGen code IT - Italy ?

Japan - former DGen codes IN - IJN (Imperial Japanese Navy), JA - IJA (Imperial Japanese Army) ?

Australia - former DGen code RA - RAAF (Royal Australian Air Force) ?

NewZealand - former DGen code RZ - RNZAF (Royal New Zealand Air Force) ?

Holland- former DGen code DU - NL (Royal Netherlands Air Force) ?
If my list of old DGen codes corresponds correctly with the new DGen list how are the countries that used to have multiple DGen codes (USA, England, Japan) in the old DGen code handled now that they have been combined into a Single country code?

Will this list be user editable so more countries can be added since you have also removed the None (NN - None (can create yourself in Windows)) country option?


Wheels
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  #150  
Old 10-22-2013, 10:18 AM
Asura Asura is offline
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MaxBomberSkill establishes the general level of preparation of AI

[RAF_No512SQN10]
Planes 4
Skill0 0 - only this parameter, restriction on the maximum value, all that is defined by random way less
skin0 placeholder.bmp

CampaignAI - in the instruction a typographical error thank you that noticed

CampaignAI – controls the balance of skill between friendly and enemy AI flights.
Available values:
CampaignAI =Hard – enemy AI are more skilful.
CampaignAI =Normal – the default value. Level of skills is set historically correct
CampaignAI =Easy – friendly AI are more skilful.

Nation - don't confuse the nation of the plane and codes of campaigns, these are different things.
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