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#141
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Oleg,
will I be able to adjust the time of the cockpit clock? Stupid lil' detail I know - but quite useful, at least for me. (please, please!) ![]() |
#142
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You know the AM did make watches. Quite a few pilots wore them. Luftwaffe pilots had watches too.
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#143
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I have never seen cockpits like that in any other sim I have played. Even "pay" aircraft do not have that level of detail or photorealism.
The photo showing the landscape is stunning. For the person who brought up the size of the sun, I think the effect seen in this screen shot is just "glare" or "blossoming". If anyone thinks I am wrong, go out and stare at the sun for a few minutes then come back and report ![]() A bit of detail that I hope is improved over IL-2: The text in mission descriptions. While it is simple to figure out what the briefing is trying to say, the text has errors that make it an obvious translation. Just a bit of editing by a native speaker of the language would get rid of these small problems. Small issue but it jumps out at me in IL-2. Lastly, I LOVE the clickable cockpits! Other flight sims have incorporated them and they really add to the experience. Things that need to be done quickly can also be assigned a keyboard shortcut for combat, but all the little "pilot" functions for normal flight can now be incorporated into this combat sim. Excellent! As someone else said, SoW looks to be combining combat sim with flight sims. That is going to turn the computer flight community on its' head. THANK YOU for the update! Splitter Last edited by Splitter; 10-22-2010 at 04:31 PM. |
#144
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The reflection will moves as your camera moves, but nothing within the reflection will move.
I'll see if I can explain better a little later... |
#145
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To be honest, with the amount of adjustable controls we seem to be getting i think this would be a minor detail to include, wether on release or later in a patch.
I agree it would be useful, for example in order to navigate with bad weather. An NDB beacon to keep heading (i don't know about E models but later German fighters had some form of radio navigation equipment, you can see the instruments in action in some team daidalos videos about the nav radio features to be added in patch 4.10 for IL2), altitude/IAS readings to calculate true airspeed and then setting the clock to time the legs and you could be flying blind across the channel ![]() EDIT: Quote:
The reflection is static, but the angle from which the reflection is viewed can be changed by the player moving his viewpoint around with the hat-switch or head tracking device. For example, the gunsight in IL2 doesn't change, but we can "see" it from different angles. In German aircraft where it is offset to the right, we only see half of the reticule unless we go to gunsight view. The gunsight is static, but our "virtual head" position is not ![]() Last edited by Blackdog_kt; 10-22-2010 at 04:35 PM. |
#146
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#147
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Wonderful cockpit shots, thank you Oleg, and that landscape picture is awesome! Best yet!
Question: we've seen animated crew in the aircraft, and we've seen pilot reflections, and no pilot reflections, in the glass. Am I going to be able to toggle a pair of virtual legs and arms as pilot? Not a problem either way, I'm just curious! Apologies if this has already been asked/answered. Cheers, looking great! |
#148
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The sun always seems larger when near the horizon by the magnifying glass effect of the atmosphere
P.S:Tx very much Oleg and team for the great updates. Last edited by Tte. Costa; 10-22-2010 at 04:41 PM. |
#149
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Very beautiful cockpits, and since I did not respond to the last couple of updates - it's all looking very good and promising. Very nice work, by all of you.
You asked for it: Position of "weak" and "rich" mixture in the Hurricane cockpit is the wrong way round, you want rich mixture as you close the throttle. |
#150
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![]() ![]() ![]() ![]() Nice additional post! |
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