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#1
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Those are some solid ideas. A replay feature would be awsome.
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#2
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A suggestion could be the use of Sixaxis to look around in cockpit.
By the way, is the sixaxis function available for the PS3? |
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#3
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Hi Anton,
First of all Thanks a lot for that game, I have been waiting for that kind of game on Console for so long and now it comes true Now here is a suggestions for the devs I play realistic mode (The Sim mode is too hard for me). Shooting down enemy planes comes to be really challenging during the Ardennes mission which is really satisfying. But I would welcome a zoom for the 3rd view while it is there for other views. It would be really helpful Indeed against small fighter, It is easier to maneuver with the 3rd view and to see when the plane is going to stall. But we have to zoom with the (virtual) cockpit view to be accurate at 600 meters against the FWs. Switching each time is not really convenient, and it would be really easier to be able to zoom with the 3rd view (I mean a real zoom not like the Target zoom) I hope others will agree with me. Thanks a lot again Patchou |
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#4
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i tend to disagree gun convergence on most aircraft will be auto set at 200metre wich is what it was if u cant read ur brackets and dont know the diffrence between arcade realistic and sim then i hope you do so soon sim mode is what most ppl will be playing online once they master it but for the elite vets of il2 we will roll with sim mode from our first match as it requires true skill and knowledge to shoot down the bad guys and it gets rid of pesky padlock view with the spit sight the ring should be on the outside of the hairs but put it into practice ull get the hang of it
Last edited by AVCG Stone; 08-20-2009 at 03:03 AM. |
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#5
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Reconmendations dowlaodable mission set or campaign for ozzies egypt or even make a push for pacific when u guys are ready planes for the ozzies allready in game p-40 spit mkv
blenhiem mkIV a-20 what we would like to see; mozzi beufort beufighter and specialy if u do pacific vengece wirraway boomerang |
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#6
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Hi,
The PS3 Birds of Prey demo is awesome, but there is a major problem with the game. Using R3 for Free Look is uncomfortable and prolonged use wears out the right joystick. A wonky joystick makes a flight simulation unplayable. Too little pressure and the joystick erratically reverts to rudder control making you crash when flying low. An urgent patch is needed to map Free Look to another button. The problem is a game breaker because it frustrates the gamer and renders the Simulation mode unplayable. You need to look around manually quite a lot. Solution: R1 is the most obvious choice because it is little used. It is easy to quickly press and difficult to accidentally press. Making the button a toggle would be even better. It has been suggested to make R3 a toggle but this would not work in practice because in the heat of the battle when you are wrestling with the joysticks, the last thing you want is to lock into Free look accidentally. It's a shame it was not spotted during the testing stage, but it's easy to correct with a quick patch via PSN for the retail version. What a great game this would be if sorted. It would be almost perfect. The gameplay and graphics are excellent. A bit of screen tearing here and there, but you can forgive that when you see the vast photo realistic environment and aircraft. The only other problem is the over dominating aircraft text that hides the aircraft and its targeting guide. What is more important, the aircraft and gameplay, or the aircraft name? At present the text frustrates targeting gameplay and ruins immersion. You cannot make the text smaller, so I would just ditch it and go with a small enemy coloured triangle. or just use the short word 'Target". Suggestion for the future: An optional kill cam would really bring the planes to life and let you see the action in detail at close range. If you do not want to break the action during combat, you could create a cache on the PS3 hard drive and save a 'show reel' of highlights to be shown at the end of the mission. A highlight would be the 3 seconds leading to a kill and 5 seconds of the crash. If you constantly track 10 seconds worth of game physics, then you will have access to the highlight data every time you detect a kill. When this happens, you just spool the relevant data to the 'show reel' cache on the hard drive. Thanks |
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#7
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Please, please, please make a DLC configuration for the Saitek AV8R. The config as it is right now is very poor.
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#8
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I dont see how it could be THAT different then on the 360.
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#9
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id like to be able to mix difficulty levels
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#10
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In simulator, no HUD view. Only Virtual Cockpit.
Ability to configure controls (select six axis in ps3 for the head tilt control). |
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