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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #131  
Old 07-04-2011, 03:44 PM
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klem klem is offline
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Strike, I think you have a point and I've always mistrusted the whole CoD 'straps tightened' thing because it doesn't make sense.

Anyone who has sat strapped tight in a cockpit knows they can see more than 90 degrees either side due to peripheral vision so that's wrong for a start. Also, in a combat situation no-one is going to have their eye that close to the gunsight. The straps would have to be loose to do that and as you say that is no way to enter combat.

Personally I think the whole 'gunsight' concept is pointless and superfluous. A 'Straps Tight' is fine to reduce headshake and limit the view to some degree, say +/- 130 degrees, but keeping the head the same distance from the gunsight. Of course to give that some value, the 'straps loose' setting should have us bouncing round the cockpit and suffering injury according to G forces so that everyone is forced to use 'straps tight' in combat and suffer the same visual restrictions.

Then of course there's the whole 109 gunsight alignment question which is actually a separate matter. I think trying to solve that has dragged us into the unreal 'gunsight view' situation.
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  #132  
Old 07-04-2011, 03:53 PM
skouras skouras is offline
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personally i like this feature [even is not close to the RL]
if they going to change it i don't have a problem as is stays more realistic compare to original IL2
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  #133  
Old 07-04-2011, 06:21 PM
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Found this, small graphic failure of the shadow:

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  #134  
Old 07-04-2011, 09:44 PM
jimbop jimbop is offline
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I have always treated the view commands as toggles on a HAT so haven't paid much attention to the terminology of command since it works fine anyway. It should certainly be Loosen Straps to view the gunsight which is logical. From the manual:

"Loosen Shoulder Straps. This command simulates the pilot loosening his
harness and leaning towards gunsight. Repeated commands cycle between
the Gunsight and normal camera positions."
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  #135  
Old 07-04-2011, 10:22 PM
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klem klem is offline
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Quote:
Originally Posted by jimbop View Post
I have always treated the view commands as toggles on a HAT so haven't paid much attention to the terminology of command since it works fine anyway. It should certainly be Loosen Straps to view the gunsight which is logical. From the manual:

"Loosen Shoulder Straps. This command simulates the pilot loosening his
harness and leaning towards gunsight. Repeated commands cycle between
the Gunsight and normal camera positions."
But why would we? Leaning towards the gunsight implies combat. Why else would we do it (not that we would)? You wouldn't loosen straps in combat you'd tighten them. Its just a daft gamey idea.
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  #136  
Old 07-04-2011, 10:33 PM
jimbop jimbop is offline
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Quote:
Originally Posted by klem View Post
But why would we? Leaning towards the gunsight implies combat. Why else would we do it (not that we would)? You wouldn't loosen straps in combat you'd tighten them. Its just a daft gamey idea.
Sorry, I understand your point now and tend to agree with you. I have no idea how realistic loosening straps during combat would be but my initial thought is 'not very'! I guess you would have to experience it to know for sure, though. Also depends how easy it was to loosen and tighten the straps as well. Probably took both hands to do for a start?

The other consideration, however, is that the virtual pilot already suffers from lack of situational awareness due to lack of, for example, peripheral vision etc even with FT/TrackIR. Perhaps this is a valid concession although not realistic.
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  #137  
Old 07-05-2011, 12:33 AM
nearmiss nearmiss is offline
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Quote:
Originally Posted by Tree_UK View Post
Guys dont waste your time posting bugs, luthier hasnt logged on since the 24th, its clear he isn't reading this.
That isn't true. You don't have to log in to read the forums. Oleg used to drop in all the time like that. Also, you should be aware the devs have several admin accounts and they share them.

Soooo... private eyes watching you.

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  #138  
Old 07-05-2011, 12:47 AM
jimbop jimbop is offline
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Quote:
Originally Posted by nearmiss View Post
That isn't true. You don't have to log in to read the forums. Oleg used to drop in all the time like that. Also, you should be aware the devs have several admin accounts and they share them.

Soooo... private eyes watching you.
Good to know but why can't they post something, especially in the bug threads! Would be good to know it is not a waste of time. It's just discouraging at the moment - see Insuber's monster thread but not a single reply so how can we know whether to bother?
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  #139  
Old 07-05-2011, 12:59 AM
jimbop jimbop is offline
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So no point posting bugs or suggestions here then presumably...
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  #140  
Old 07-05-2011, 02:13 AM
nearmiss nearmiss is offline
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You want to get your message out there. Just post on some of the sticky threads related to patches, etc.

Believe this... the devs need input from the community, but they rarely will discuss it there and then.
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