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#1381
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#1382
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Most of the oceans on this planet are BLUE. This is how light works. The color we see is te results of a multitude of factors and two important ones are Reflected blue sky and scatering of light through the water. both this effects make things blue. In some areas of the globe the water is indeed green, but the sky is still blue and the reflection of hte sky will give it a bluish tint. Overcast skies make most bodies of water look green, gray. This was well depicted in the early versions: The same water is green under the clouds and blue under the blue sky with the sun, when the sun is behind you: green and choppy under overcast sky: ![]() bluish under clear blue sky, with the sun somwhere behind: ![]() Anyway, those clouds reflections only hapeened under certain conditions when the sun(light surce) was in certain position and from certain altitude. In the first version of the game those reflections were not so strong anyway. As i already said, those were in a version that added too much blue tint. Do this quick search in google photos "clouds reflected in the sea". You'll see plenty images, (many of them taken with high quality cameras) that capture the effect perfectly. The sun at sunset doesn't behave like it is, a light source pointing towards us through a thick layer of dense lower athmosphere, but like a cheap HDR effect placed on top of things. The sun rays at sunset are red/orange, not grey. The thing is tho, in the original lighting engine, the light behaved naturally and dynamically and influenced the colors of the things around us, differently depending on the conditions at the time. Now almost all that dynamic part of the lighting engine is gone.
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#1383
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I'm sorry but you're wrong. Fly above the channel and it's a murky mess; the thing almost appears solid; wave crests can be seen, but otherwise it's a filthy, murky mass of water on even the best of days. The newest patches show this perfectly.
Furthermore, the coast-lines are a lot better, and the terrain looks a lot more natural than before. The acidic colours were a lot worse than the current dark, saturated tones. One of the older Betas modelled the terrain colours of Britain a lot better (the Beta which was accompanied by a video) but other than that improvements have been made. The older cockpits were a lot better though, and the lighting itself has been degraded (apart from the haze which was needed). Overall I can't see any of these features being worked on until BoM is out, and even then I think they will take the back seat.
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
#1384
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Nightfigter Defiants on a dark night:
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#1385
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Wow, nice setup, no jaggies at all!
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i7-920 @ 4.1Ghz Gigabyte GA-X58A-UD3R 12 GB DDR3 1600 RAM GTX 560Ti with 2GB (latest beta driver) 22" monitor @ 1680x1050 TrackIR 5 Saitek X52 Saitek pedals Win7 64-bit Ultimate "Ignorance speaks loudly, so as to be heard; but its volume proves reason to doubt every word."~Wes Fessler |
#1386
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Just testing some effects.. :p
![]() adult upload image ![]() free picture hosting ![]() gif hosting ![]() hosting images ![]() upload pictures ![]() upload images ![]() adult image hosting ![]() gif hosting ![]() upload pictures Some ok and some crapy pictures... |
#1387
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ROUNDEZ-VOUS... ....with "Patty III"
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#1388
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....this is "PATTY III" coober kain`s Hurricane.
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#1389
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france 1940
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#1390
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Totally agree. Waiting for the full patch myself, but going on the top two pictures, the sea in the first one looks much more natural and less 'rendered'. Obviously will have to wait to see it in motion, but from that picture it's the best simulation of the water in the Solent I've ever seen, and growing up near Southampton I've seen it enough. |
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