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#121
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Not sure why you seem to think the multiplayer password wont get fixed either, everything Gaijin have done so far leads me to think it will be sooner or later. As for you wanting some sort of recognition for promoting Wings of Prey, after the above... seriously? |
#122
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The online textures were fixed after I and a few others MADE them fix it. -- that must be the part that really bothers you.
[insert sarcasm] I will listen/trust you Dano - causes you are always 'ahead of the curve' ...... in the Flight Sim world .... ![]() seriously.. |
#123
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#124
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I played the demo.
THIS IS NO SIM IT'S KIDSPLAY (ARCADE) !!!!!!!!!!!!!!!!!!!!!!!!!!! City looks good from above but less good when closer to the ground.
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Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB |
#125
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![]() Last edited by Necrobaron; 04-26-2011 at 07:29 AM. |
#126
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If I remember right from the Xbox 360 demo, you need to play the tutorial missions to unlock realistic and simulation difficulties. Anyone playing with only arcade difficulty unlocked would indeed call it childs play........
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#127
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S~!
Not really all that hard to understand........ Best Terrain Engine ever made in a flight sim = people giving them money in the hopes that they might actually do something with it. W.o.P did us ALL a favor - It made what were now going to get in S.o.W exponentially better. Be Sure ... A competitive Oleg is a wonderful thing ![]() As for W.o.P It comes from a console game. Its console roots are particularly evident in the fms/ and multiplayer aspect (which is currently a joke). Also their community is nothing like ours ..... average age here is 38 with many actually holding a PPL or Glider Rating. There its in the teens. This will be hard to overcome - but they seem to want to do it. They deserve a chance to. I am hopeful that they will mature into our market. If not .... its simple .... they will die. Its up to them now. . . |
#128
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![]() Comparing to SOW in any department... i dont think so... I`ll just compare to IL2.. Things are better or equal... Planes - external model is close to IL2 quality, but some modders pushed IL2 ahead. Pits - some better some worse, better ones might win with help of dynamic lightning which take pits to new level. But once again, mods have pits with fresh textures that are fantastic FM - not quiet there yet... options to be a flight sim are there.... but feeling of flight is odd, it feels like even high end aircraft is struggling to stay in the air.. And headshake is too much IMO. DM - Similar to IL2 visually, too early to tell about impact of damage on the flight behavior AI - i wont say anything.... MP - lack of it SP- didnt check yet... but based on how AI flies... i donno. Visuals - definitely a strong point, ground is fantastic, forest, mountains, etc... Not too impressed with the water tho. Tracers are nice too IMO. Smoke, explosions are up there too. Overall Potential? Definitely yes... How much of potential... that`s up to dev team ![]() Now i am going to duck....really low ![]() |
#129
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Am I right in assuming that the primary purpose of this topic is to scare Oleg into producing a visually stunning landscape for "SoW"? Am I also right in assuming that "13th Hsqn Protos" (& possibly others) feel that Oleg needs this "encouragement" to produce a visually stunning world around our beautiful new cockpits? Am I also correct in assuming that when we finally do see screen shots of the "in-game" terrain, that we will have to thank "13th Hsqn Protos" (& zakkandrachoff for the topic) for scaring Oleg into making a better (city) landscape then "WoP"? Well, in that case...I'll just get it out of the way now and thank you all.
![]() Last edited by proton45; 12-30-2009 at 01:52 AM. |
#130
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