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#1281
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Edit: And an intructional video on the subject from my youtube suggestions: Last edited by Pfeil; 01-29-2013 at 10:14 PM. |
#1282
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from "yak-9" by Yakubovish (personally i can't say what it's really good book, but would be happy if someday can take a look at documents which he used, apparently, lot of answers to lot of questions), photo on page 39 (attached + photo of cockpit of, apparently, just yak-9), and in captions to photo - "ammo counter in cockpit of yak-9t"...
apparently, looks like german ammo counter, but circle instead bars... |
#1283
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I wouldn't be surprised if all air forces did it. The ability to drop flares would be extremely welcome and will be necessary if TD ever decides to take the sim in the direction of artillery spotting or high altitude night bombing operations. It's also easy to model - mods that allow you to do it have been around for years. Quote:
Another use of flares which would be useful in the game and probably easy to implement is the the ability to drop flares to make friendly flak stop shooting. It's simpler and quicker to drop a color-coded flare than to try to get radio contact with every flak station. |
#1284
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would it be possible to bind the positionlights ([Static]-Smoke.Smoke$Smoke11 up to ...$Smoke15) to the "[Born Place]" in the same way as to the "regular" airfields ?
so that even may request via radio to turn lights on at self-built-airfields too ? right now they "shine" permanently. |
#1285
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In general it would be nice to have time controlled lights.
Where lights can be set to illuminate from/to a certain time in the object window. This would prevent them from staying on during the day, and allows airport illumination to be automated. They could also serve as a beacon in SAR missions, or to indicate an air to ground target that is "painted" at a certain time(though this would work best with triggers). Another nice feature would be blinking lights, where an interval can be set in the object window. |
#1286
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This ability could also be used for time-controlled fires. You could set the time that fires (especially large fires) burn to simulate firefighting, fires going out naturally or just to save computer resources.
You could set a time as a mission trigger or make it player controlled - either in the GUI or, if appropriate, in the game. Quote:
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Even cooler would be the ability to have Aldiss lamps in the game, so that ships and ground stations could send Morse code messages to planes and vice-versa. http://en.wikipedia.org/wiki/Signal_lamp Hand-held Aldiss Lamp here: http://www.airwaysmuseum.com/Aldis%2...y%20pistol.htm Actually, this web site is a pretty good resource for 1930s & 1940s era ATC procedures. Lots of good ideas for modders or our beloved DT. |
#1287
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Just to make sure my voice is out there. I would really like to see differential braking with the ability to add to an axis controller (toe brakes).
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#1288
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I thought that was implemented with 4.11
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#1289
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Not with two separate toe brakes.
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#1290
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Please add more FFB effects (turbolence, pilots body movements G-forces)
Thanks! |
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