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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-26-2012, 01:15 PM
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badaboom badaboom is offline
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K-U-R-S-K.........

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  #2  
Old 02-26-2012, 06:53 PM
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DennydD DennydD is offline
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Thumbs up Good update!

Every friday we do get an update now. Thats awesome. Big Thank you to the team. I am realy looking forward what comes next friday.

I am glad that this wunderful Sim was not abandoned like many other games. Hard work and money is invested. Yes, I don't realy care about vehicles, tanks and AAA but: I am glad that a big part of the community likes it because this means that this Sim lifes on and grows.

They are implementing what always was intended to be there, they fix the bugs, there is a new addition to the series in sight. That will take time but -happy happy joy joy.

Maybe I have once a weak day and then I grab myself a tank...
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Old 02-25-2012, 04:09 AM
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Richie Richie is offline
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Originally Posted by Theshark888 View Post
This update is really disappointing and has nothing to do with the IL2 franchise. If you are going to be creating a new game at least make a new folder and don't try to connect it to Cliffs of Dover.

Next you will be showing us drivable trains and how we can unload freight at a station

All of these ground vehicles etc always were going to be part of Storm Of War, now IL-2 Sturmovik Cliffs Of Dover. It's not some kind of sudden wim they're taking off on.
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Old 02-25-2012, 04:24 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by furbs View Post
Again i love reading your CLOD fiction Blackdog, it sounds so good but whats makes you think any of that will happen?
When they fix what they already have and it doesn't crash after 30 mins EVERY time i play il have more faith in them pulling off a combined arms war.

I cant wait to drive into enemy territory with out being taken out by those P47s because i was driving through the trees
Well, i've got a good track record so far. I only ever advocated two inter-connected features thus far (CEM and systems mamagement, along with clickpits as an interface to manage that for people without a HOTAS set) that met a lot of resistance early on and now almost everyone likes it.

My fiction sure beats other people's fiction i'd say

Also, this:

Quote:
Originally Posted by 6BL Bird-Dog View Post
QUOTE FROM FRIDAY 17 UPDATE from Black Six
We haven’t talked about our flight model for some time. We haven’t been idle however. Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code.
We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code.
And this is by no means a complete list!
QUOTE FROM FRIDAY 26 UPDATE from Black Six
Most of us are busy preparing the beta version of the upcoming patch. We did make a whole lot of FPS benchmarking, and the great news is, it’s all in line with the previously announced numbers. The performance increase is very significant.

I gues at the moment the preperation for the Beta patch would include a write up of bug fixes,FM changes & GUI if any .It appears from what Black Six has said that a lot of the team are presently involved in this .
...ie, the things we all want as a priority are already well on the road to getting finally fixed.

Not to mention that the "WTH?! Tanks?!" outcries prevent many from noticing the obvious:

a) That the much-maligned graphics performance finally seems up to par. No slowdowns during explosions or display of particle effects at the (comparatively to air combat) extremely close ranges depicted during the ground combat demo

b) That the sounds seem to be getting better and better.

So, in others words


  #5  
Old 02-25-2012, 04:22 AM
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Richie Richie is offline
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Originally Posted by Theshark888 View Post
This update is really disappointing and has nothing to do with the IL2 franchise. If you are going to be creating a new game at least make a new folder and don't try to connect it to Cliffs of Dover.

Next you will be showing us drivable trains and how we can unload freight at a station

Being harassed by a aeroplane in a train..exciting


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Old 02-25-2012, 09:41 AM
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Originally Posted by Richie View Post
Being harassed by a aeroplane in a train..exciting


You mean this? Dark Blue World

  #7  
Old 02-25-2012, 02:20 AM
tomandre81 tomandre81 is offline
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Default Hehehe

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Originally Posted by Pudfark View Post
Seems like you might get more for it...by swapping it for a steering wheel.
On a serious note...I feel your pain. Salute Sir
Hehehe, as the matter of fact I got a steering wheel :p I play a lot of iRacing. Maybe they will turn this thing into a car simulator instead. We can have races during battle of britain instead? I can understand 1C is a bit tired of planes now and need something else to fiddle with for a while
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Old 02-25-2012, 02:35 AM
satchenko satchenko is offline
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Originally Posted by tomandre81 View Post
Hehehe, as the matter of fact I got a steering wheel :p I play a lot of iRacing. Maybe they will turn this thing into a car simulator instead. We can have races during battle of britain instead? I can understand 1C is a bit tired of planes now and need something else to fiddle with for a while

+1
  #9  
Old 02-25-2012, 04:06 AM
CrusaderOne CrusaderOne is offline
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Default WOW, WOW and WOW!!!!!

Quote:
Originally Posted by BlackSix View Post
Good day gentlemen!

Most of us are busy preparing the beta version of the upcoming patch. We did make a whole lot of FPS benchmarking, and the great news is, it’s all in line with the previously announced numbers. The performance increase is very significant.
Unfortunately we could not do any benchmarks on the famous Black Death track. We know everyone’s been asking about it. The track however is currently broken due to changes in other unrelated parts of the code. We probably won’t get the old version to run anymore and have to make a new Black Death to go with the new patch. So any comparison between the old and the new Black Death will only be approximate (can’t wait for the conspiracy theories BTW).

So our today’s update is small but it’s got it where it counts.

We are showing the third and final ground vehicles video today. As most of you have guessed, it focuses on drivable tanks.

Watch it here:

As always, I’d like to remind you that the feature is still a work in progress. We continue to test and improve the feature.

The sound is far from final. For example we are working on making weapon sounds more varied and historically accurate.

We have also made other changes since the version in which the video was made. The damage model for the vehicles was improved. Destroyed ground objects have inertia and continue moving after death. Component damage system (tracks, crew, gunners etc) has also been improved. Unfortunately due to yesterday being an official holiday we simply had no time to make additional footage and splice it into the video.

Most importantly, I do want to note one more time that at this time we do not know ourselves when and in which shape the feature will make it into the game.

Have a good weekend!
The WOW factor in this demo is huge!!

Been waiting for a total combat sim with this level of realism for years. Can't wait for the day when I have to make a forced, gear up landing two miles from the air field, egress from my cockpit and jump into a truck to be taken back to the airfield.....only to be checked for injuries by some pretty nurse at the dispensery!

It's all worth waiting for!! Even if there is no pretty nurse.

And the FPS increase with the upcoming patch is exciting news!!!

Thanks for the hard work B6 and rest of team.
  #10  
Old 02-26-2012, 08:04 PM
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mazex mazex is offline
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Originally Posted by Chivas View Post
If your having a hard time understanding how complex and time consuming a development like this is, maybe you should take a break. Go find a hobby, fly ROF for awhile, or even try making a rudimentry sim, then maybe that will give you a better understanding of the difficulties.
Good idea for everyone to try doing a simple flight sim themselves. Being a programmer I tried that once and it was interesting how tough it was... It had driveable tanks and jeeps too by the way And a flat world Making the tanks behave somehow realistic was piece of cake compared to the darn planes... It's so much harder doing a game from scratch than anyone can think.

/mazex
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