Here are some comments from the developers regarding the bug list and the latest update.
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Originally Posted by camelotcrusade
Hero Skills- Jarl skill adding its bonuses together: It should give 1% more leadership at level 1, 3% at level 2, and 5% at level 3. Instead it gives 1% at level 1, 4% (1%+3%) at level 2, and 9% (1%+3%+5%) at level 3. If this is intentional the description should be updated to say bonuses are cumulative.
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Fixed
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- Warriors of Valhalla works on plot kills: When the story/plot takes away an entire troop it Warriors of Valhalla will still resurrect those troops, as well as bring back the stack that was taken away. This lets you keep the stack of units when you aren't supposed to have them anymore.
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Can't be fixed
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Olaf and Valkyrie Rage Abilities- No Olaf Rage skills used in autocombat: We are not seeing Olaf use his personal rage skills in autocombat. Is this intentional?
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Simple - AI doesn't select them because it values other attacks more
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[list]
Text, Menus and Tooltips
Note: An unofficial mod that clarifies various descriptions and tooltips is available here. It fixes a large number of small errors in descriptions and tooltips which are listed in that thread instead of below. Items in green below refer to this mod, not the unofficial fixes by Bhuric.- Optimization module resistance: Build 6250. The description of the item Optimization Module [droid_card_best] should be changed from "+25% Resistance of Droids"
to "+25% Magic Resistance to Droids." Source: rbonus=magic,25,0,0,-100,0,0.
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Description text changed
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- Ogre Club description is incomplete: Build 6250. The ogre club should fully read: +4 Attack and +20% Physical Damage to Ogres, Trolls, Orc Chieftains, Jotuns, and Giants.
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Description text changed
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- Inquisitors do more damage than listed to undead: Build 6250. It appears inquisitors have an undocumented 30% damage bonus to undead.
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Description says they have a damage bonus against undead.
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Units & Unit Abilities- Assassin murder ability hangs up game: Build 6250. When AI uses Assassins and succeed with the "Murder" skill, the AI sits and does nothing despite having an extra free turn. Also happens in build 6246 so the bug may have been there for a while.
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Fixed
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- True Believer should account for Persuasion: Build 6250. The paladin ability "True Believer" gives +3 morale with an undead in the army to offset the -3 penalty. However, if you have the Persuasion skill (which reduces the morale penalty) you still get a +3 bonus. This can lead to situations where you actually have positive (rather than neutral) morale with a paladin+undead+persuasion.
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Fixed
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- Bone dragon eat corpse affecting all enemies: Build 6250. When a bone dragon eats a corpse, it makes every unit on the field "timid" (lowers initiative by 1). The description says it makes any monster < level 4 go into "fear" for 2 rounds.
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Description text changed
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- Friendly fire does excessive damage on critical hits: When your units are hit by friendly fire (for example by Red dragon flame trail) and there is a critical hit, they take more damage than expected. For example, a red dragon flame trail hits a friendly black dragon for 22 damage normally, but for over 900 damage on a critical hit. Is it ignoring resistances and/or hero attributes?
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Couldn't be reproduced
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- Powder Keg problems: Kill priority on exploding barrels is so high that enemy units cannot wait to hit them and kill themselves. Is this intentional? Update: Build 6249. Powder Kegs have 0/1 hp and explode instantly upon starting combat or appearing in combat.
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Fixed more than a month ago
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- Ogre adrenaline issues: +1 speed for adrenaline level 3 does not work when combined with the artifact Ogre Sandle, both of which should give +1 speed. Adrenaline level 1 ability to damage the unit behind the target doesn't appear to work.
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Couldn't be reproduced
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- Goblin Commander ability works on inquisitors: This ability says it will give another action to a selected goblin unit so they can move once again in the same round (similiar to paladin skill). However, it works on human inquisitors
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Couldn't be reproduced
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- Witch Hunters mind immunity doesn't work: Despite having mind immunity listed Witch Hunters are still succeptible to mind spells.
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Fixed more than a month ago
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- Royal Griffon summon problem: If an AI Royal Griffon has no space to summon a Celestial Guard stack, it will still try a few times before doing something else. Each time it tries, you'll get an error message "There is no valid target for that spell."
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Fixed
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- Swordsman's Prudence has residual Caution: The Swordsman ability Prudence says that it gains extra defense after losing a certain amount of health. However, the tooltip calls it "Caution" which was the old ability it had to dodge attacks at low health. The caution effect is still happening.
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Should be fixed now
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- Skalds also dodging due to Caution: The Skald's Caution ability says they gain extra defense after losing a certain amount of health. This time, the tooltip is correct, but just like above they are dodging attacks when they have low health (which is not stated as part of the ability in the description but happening anyway).
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Should be fixed now
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- Goblin Shaman Threads of Life issues: First, you cannot dispel it. Second, it affects enemy troops, life linking one of them to one of yours (so when the enemy gets hit, so do you).
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This is intentional, you can life link enemy troops to yours to activate some of their damage-activated abilities for example
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- Dwarven statue battle obstacle can kill itself: If an enemy is too close to the statue when it casts ice snake it can kill itself via this spell. This was not happening in previous Titles.
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These obstacles deal 0 damage to themselves now.
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- Highterant eggs in occupied cells: Summoned highterrants (from Permafrost egg) are laying eggs in cells containing enemy units and the eggs become invisible and move to a non-occupied location. See details here. Furthermore, if you control the highterrant and try to lay the egg yourself, you may see an error about nearby enemies that is contradictory (see here).
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Should be fixed now. In addition, egg laying algorithm has been improved.