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#1071
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If this thread is the right one to post wishes for the future patches, I would like to have an option in FMB to have planes already damaged at the start of the mission. For mission building it would be great to choose between light damage (just some bullet holes in fuselage) / medium damage (bigger holes in fuselage and wings and shattered cockpit glass) / heavy damage (all previous damage plus a small trail of smoke or fuel leaks).
Thanks DT! |
#1072
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As it stands, if you want to start the game with damaged planes you need to set up a scenario where the planes go through an area of heavy flak first, and hope for the best. A better option would be to have a "damage brush" option that allows you to assign light or heavy damage to a particular plane part, as well as assigning critical hits like gun jams, oil, fuel or coolant leaks, and pilot or crew injuries. I suspect it's possible to assign this sort of damage in an internal "debug" mode, but nobody's yet created a mod to make it available to the masses. |
#1073
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After all these years...it s incredible how good ideas are still coming. Maybe are not doable but some of it are amazingly simple. I enjoy reading the forum in the suggestion topic, and find a lot of good points, like Vendigo and Pursuivant one.
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Bombing smurfs since a long time ago... |
#1074
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It would be really cool if we could select between hiding numbers on planes or hiding their national insigna. Another option that I would like to see in next patches is the possibility to have random numbering on each plane instead of the current system where every flight has number 1, 2, 3, 4 ,etc.
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#1075
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In QMB, once I set up a mission with various formations of aircraft. All skinned and set at the right skill and loadouts, it would be really great if there was a "Reverse Teams" button that switched the sides from allied to axis. So that I could quickly and easily experience the same mission from different sides.
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#1076
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The numbers for Soviet planes could also use an upgrade. The current font looks like poor cousin to Comic Sans. |
#1077
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Yep. Got sick of that "slapped on" painted look years ago. Been using Mat Manager for the better part of seven years now, and it goes a long way in improving most numbers and decals in the game, but it doesn't convert numbers on aircraft introduced after Aces released their final version of Mat Manager.
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#1078
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I haven't yet implemented them in my installation of the game, but I came up with much more "Cyrillic" looking numbers based on the stencils applied to some Yak aircraft. I've only got them as .tif or .jpg formats rather than as an actual font, though. See the attachment below. TD is welcome to them. PM if you want them. Alternately, it would be fairly simple to rip off some off some of the more interesting Cyrillic serif fonts; since there was a subtle but distinct "Soviet" style of typography. This site has lots of interesting possibilities. http://smashinghub.com/30-free-russian-fonts.htm Kremlin Imperial and Kremlin Advisor have numbers that are fairly close to stencils in pictures I've seen. Last edited by Pursuivant; 01-24-2015 at 10:46 AM. |
#1079
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I just had a 96MB update to IL2 1946 on Steam, game's version is still 4.12.2M...
wut |
#1080
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I'd like to suggests a small synopsis by team D that outlines where the development for 4.13 sits as we enter 2015. I have been away for a bit and removed from actively participating in the forum. Between discovering that we have been targeted by the spammers and attempting to stumble through the 108 odd pages of this section, it ain't exactly enlightening as much as it has been blurry and confusing.
![]() If anyone wants to do me the kindness of catching me up with all this I would be appreciative. I feel like my house was broken into while I was out. Cheers Oh Chute! |
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