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  #1031  
Old 12-16-2014, 11:44 AM
Sita Sita is offline
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Originally Posted by ECV56_Guevara View Post
Hey Caspar! Where were you ? Get back to work!
LoL
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  #1032  
Old 12-16-2014, 03:21 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Caspar, please, tell us.. will be a surprise in the patch???
If so - it would be a surprise for me too.

I must admit, I'm a bit out of the current development, just because of private issues... almost since a year now. Have some minor projects ongoing, thats all. Hope, I can catch up some (not so far away) day.
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  #1033  
Old 12-16-2014, 06:39 PM
Sita Sita is offline
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we miss U Caspar)
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  #1034  
Old 12-18-2014, 08:48 AM
Pursuivant Pursuivant is offline
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Originally Posted by nic727 View Post
It's just a wish, but what I would like is a complet remake of Il2 1946 with the name of "Il2 Sturmovik" and being made by fans and for fans.
I've wondered how much it would cost to buy the "old" IL2 Sturmovik franchise from its current owners. If the sale was done right, the new owners might be able to get around the ban on Northrop-Grumman "intellectual properties."

But, I think that IL2's graphics are "good enough" and that you really don't want to improve them that much.

Things like dynamic lighting and photorealistic models and scenery are mostly eye candy which just slow down frame rates and increase development time. They make for pretty pictures and aid immersion when you're flying around, but you mostly don't notice them when you're in a dogfight.

IL2:CloD failed in part because its developers concentrated on the graphics, at the expense of the things that made IL2 great - smooth gameplay, a solid mission editor, and enough maps and a big enough plane set to keep fans interested.

While it's too soon to tell, it also seems like IL2:BoS might fail for similar reasons - too much emphasis on eye candy and not enough attention to the things that keep fans interested.

IL2 and similar flight sims have lasted as long as they have because they're graphically simple enough that it's relatively easy to add content. IF IL2 gets any graphics upgrades, they should be simple things that reflect improved computer power and which improve the COMBAT experience.
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  #1035  
Old 12-18-2014, 01:42 PM
shelby shelby is offline
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for me the only thing that must be done is the historical rework of the stock maps
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  #1036  
Old 12-18-2014, 03:04 PM
nic727 nic727 is offline
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Originally Posted by shelby View Post
for me the only thing that must be done is the historical rework of the stock maps
Agree
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  #1037  
Old 12-18-2014, 06:58 PM
RobN RobN is offline
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The patches have been of a very high quality in my opinion, and I want the team to keep 4.13 up to the normal standard. I am prepared to wait.
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  #1038  
Old 12-19-2014, 11:28 AM
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Vendigo Vendigo is offline
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Currently in full mission editor it's possible to make big formations of fighter planes only if they carry bombs, because if they don't have bombs, then second, third and all other flights will circulate above the first flight in escort pattern.
Could DT fix this please!
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  #1039  
Old 12-19-2014, 08:04 PM
Buster_Dee Buster_Dee is offline
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Quote:
Originally Posted by Pursuivant View Post
I've wondered how much it would cost to buy the "old" IL2 Sturmovik franchise from its current owners. If the sale was done right, the new owners might be able to get around the ban on Northrop-Grumman "intellectual properties."

But, I think that IL2's graphics are "good enough" and that you really don't want to improve them that much.

Things like dynamic lighting and photorealistic models and scenery are mostly eye candy which just slow down frame rates and increase development time. They make for pretty pictures and aid immersion when you're flying around, but you mostly don't notice them when you're in a dogfight.

IL2:CloD failed in part because its developers concentrated on the graphics, at the expense of the things that made IL2 great - smooth gameplay, a solid mission editor, and enough maps and a big enough plane set to keep fans interested.

While it's too soon to tell, it also seems like IL2:BoS might fail for similar reasons - too much emphasis on eye candy and not enough attention to the things that keep fans interested.

IL2 and similar flight sims have lasted as long as they have because they're graphically simple enough that it's relatively easy to add content. IF IL2 gets any graphics upgrades, they should be simple things that reflect improved computer power and which improve the COMBAT experience.
None rings true for me. If clubbing seals is most important, then 46 should still be good enough. In my opinion, CLoD failed simply because it was forced out the door against the developers wishes. I'm buying other sims just to help keep the genre alive. What keeps me away from playing them is that they are not enough like CLoD. Defending a score is fine, but I want to defend a city that looks like a historic city. The visible history is the draw for me.
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  #1040  
Old 12-20-2014, 02:35 AM
Fighterace Fighterace is offline
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Quote:
Originally Posted by Pursuivant View Post
I've wondered how much it would cost to buy the "old" IL2 Sturmovik franchise from its current owners. If the sale was done right, the new owners might be able to get around the ban on Northrop-Grumman "intellectual properties."

But, I think that IL2's graphics are "good enough" and that you really don't want to improve them that much.

Things like dynamic lighting and photorealistic models and scenery are mostly eye candy which just slow down frame rates and increase development time. They make for pretty pictures and aid immersion when you're flying around, but you mostly don't notice them when you're in a dogfight.

IL2:CloD failed in part because its developers concentrated on the graphics, at the expense of the things that made IL2 great - smooth gameplay, a solid mission editor, and enough maps and a big enough plane set to keep fans interested.

While it's too soon to tell, it also seems like IL2:BoS might fail for similar reasons - too much emphasis on eye candy and not enough attention to the things that keep fans interested.

IL2 and similar flight sims have lasted as long as they have because they're graphically simple enough that it's relatively easy to add content. IF IL2 gets any graphics upgrades, they should be simple things that reflect improved computer power and which improve the COMBAT experience.

Who would be interested in buying the old IL-2 franchise?
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