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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-06-2012, 02:31 AM
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camelotcrusade camelotcrusade is offline
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Originally Posted by Bhruic View Post
It's definitely the case, it's stated plainly in the necromant.atom file.

The problem is twofold: First that Necromancers aren't listed as being immune to mind spells, and second that Magic Shackle isn't listed as being a mind spell. It definitely wasn't in AP.

Don't forget the Witch Hunters not having the mind immunity that they are listed as having.
Thanks for clarifying, I thought I was missing something! I'll go make updates now.
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  #2  
Old 11-07-2012, 12:02 AM
Bhruic Bhruic is offline
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Originally Posted by camelotcrusade View Post
I've modified the Orc Hunter entry
Ok, now I'm confused as to where the "Control Animal" thing came from. Is there another unit with that ability and someone confused the two? I finally had an (enemy) Orc Hunter do it's training ability, and that correctly summoned a unit of snakes. So it seems it's working properly.

At best I could say that the AI doesn't prioritize it enough, as summon extra stacks of units should definitely be given priority over other actions, but that's a bit nit-picky.
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Old 11-07-2012, 12:21 AM
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Zechnophobe Zechnophobe is offline
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Originally Posted by Bhruic View Post
Ok, now I'm confused as to where the "Control Animal" thing came from. Is there another unit with that ability and someone confused the two? I finally had an (enemy) Orc Hunter do it's training ability, and that correctly summoned a unit of snakes. So it seems it's working properly.

At best I could say that the AI doesn't prioritize it enough, as summon extra stacks of units should definitely be given priority over other actions, but that's a bit nit-picky.
Druids had both a bear summoning ability, and a 'Control Animal' ability. I get the feeling maybe someone attached the wrong ability to the correct tooltip and visual info.
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Old 11-07-2012, 12:28 AM
Bhruic Bhruic is offline
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Originally Posted by Zechnophobe View Post
Druids had both a bear summoning ability, and a 'Control Animal' ability. I get the feeling maybe someone attached the wrong ability to the correct tooltip and visual info.
Well, the Orc Hunters ability is correct in that its function matches its description. Maybe whoever reported this bug meant to describe a bug with Druids rather than Orc Hunters?
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Old 11-07-2012, 12:29 AM
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camelotcrusade camelotcrusade is offline
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Druids had both a bear summoning ability, and a 'Control Animal' ability. I get the feeling maybe someone attached the wrong ability to the correct tooltip and visual info.
I just found my first druids today and noticed that, too! Control animal says it summons, but then goes on to say the troops fight for you for two turns. That really sounds like it's supposed to be a charm to me.

I finally opened up both the elf and the orc islands and could potentially buy both druids and orc hunters for testing (maybe tomorrow... election is too distracting ). Tooltip/description issues are what's going on if I had to guess.

Last edited by camelotcrusade; 11-07-2012 at 12:33 AM.
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Old 11-06-2012, 04:24 AM
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Zechnophobe Zechnophobe is offline
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Level 3 slow doesn't say it immobolizes. It looks more like the effect duration is doubled. Is that new since the most recent update?
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  #7  
Old 11-06-2012, 04:40 AM
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camelotcrusade camelotcrusade is offline
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Originally Posted by Zechnophobe View Post
Level 3 slow doesn't say it immobolizes. It looks more like the effect duration is doubled. Is that new since the most recent update?
You're right! It says "if the unit's speed is already lower than the spell power, the tome of spell action will be doubled."

So... it summons two books of evil to eat him? Lol, just kidding. I will mark it as fixed.

@Bhruic - Magic shackle may be a mind spell now but how come it works on all the undead except the necromancer? The undead tag says it grants immunity to mind spells (I'm reading it now off of an undead spider). Maybe I should roll back my earlier changes to the original bug as the magic shackle spell doesn't work on the necromancer. Thoughts?

Last edited by camelotcrusade; 11-06-2012 at 04:43 AM.
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Old 11-06-2012, 02:07 PM
Bhruic Bhruic is offline
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Originally Posted by camelotcrusade View Post
@Bhruic - Magic shackle may be a mind spell now but how come it works on all the undead except the necromancer? The undead tag says it grants immunity to mind spells (I'm reading it now off of an undead spider). Maybe I should roll back my earlier changes to the original bug as the magic shackle spell doesn't work on the necromancer. Thoughts?
You have to understand that in-game descriptions and the way game rules work aren't the same. The Magic Shackles spell is setup right now not to work on any unit that has the "mind_immunitet" flag. Regular undead don't have that flag, they just have the "undead" flag. The Necromancer does have that flag. The issues are - is the Necromancer supposed to have that, and if so, shouldn't it be a listed feature for it, and is the spell supposed to not work on units with that flag?
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Old 11-06-2012, 08:24 PM
torquemada torquemada is offline
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Extra damage from holy attacks on undead is not calculated in the pre-attack tooltip (Maybe this applies to other damage types and their weaknesses?).

I'm not sure on the prequisites for this bug but it involves flying unit and a trap. A flying vampire ended it's turn on top of an unsprung trap infront of a dark knight. I noticed when I wanted to have my jotuns spew cold onto the vampires and black knights that I could walk onto the trapped tile and therefore share it with the vampires (see screenshot).
Then in the next turn the vampire turned into a human form and walked over to the next tile like nothing happened.
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  #10  
Old 11-09-2012, 01:39 PM
RoyalLys RoyalLys is offline
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Dunno if that happened to anyone else, but if you refuse to fight Hagyr on the Western Freedom Island, and then leave the island, you cannot fight him again, and the quest seems to be locked
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