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  #1  
Old 04-29-2012, 10:35 PM
Lonestar Lonestar is offline
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Hi,
Is it possible to replace some of the 3D wood textures in the north of Kara airfield in the Solomons maps?
I play often DCG campaigns with these maps and I noticed that some AI planes (like D3A1 or Ki-61) crash shortly before landing in this woods textures!
Same result during a test mission in FMB!
Thanks!

Last edited by Lonestar; 04-29-2012 at 10:41 PM.
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  #2  
Old 04-29-2012, 10:43 PM
Anton88 Anton88 is offline
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81. Please add the A6M3-22 Zero fighter - (longer range, rounded wing tips) - please


Last edited by Anton88; 04-30-2012 at 03:48 AM.
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  #3  
Old 05-09-2012, 08:56 PM
talonite talonite is offline
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Please fix the ntrk/trk issue.
Would it be difficult to automatically start a ntrk-recording at the beginning of a flight and automatically delete it if player choses not to save the video afterwards?
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  #4  
Old 05-09-2012, 10:44 PM
Whacker Whacker is offline
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Quote:
Originally Posted by talonite View Post
Please fix the ntrk/trk issue.
Would it be difficult to automatically start a ntrk-recording at the beginning of a flight and automatically delete it if player choses not to save the video afterwards?
ntrk's have proven to not be accurate as well, in some rare(r) instances.
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  #5  
Old 05-10-2012, 11:29 AM
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steppie steppie is offline
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how about expanding the game to the Korean conflict.

and new aircraft
F 86
p 80
F9F panther
mig 15.
Korean map.
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  #6  
Old 05-10-2012, 11:43 AM
Pershing Pershing is offline
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Remember one more thing..
Ability to control altitude of static objects.
It needs, for example, when I want to depict a pontoon bridge with tanks and other military hardware. Now all units are at water level and I can not put them on pantoon (only IN pantoon) - looks not very good.
Also very actual for lights, weapons in mountains and so on..
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  #7  
Old 05-12-2012, 04:29 AM
ECV56_Guevara ECV56_Guevara is offline
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Quote:
Originally Posted by Pershing View Post
Remember one more thing..
Ability to control altitude of static objects.
It needs, for example, when I want to depict a pontoon bridge with tanks and other military hardware. Now all units are at water level and I can not put them on pantoon (only IN pantoon) - looks not very good.
Also very actual for lights, weapons in mountains and so on..
+1
It will be possible to use flak on top of bunkers in another example.
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  #8  
Old 05-27-2012, 05:02 PM
Ventura Ventura is offline
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-C-47 default skins pre-1944 still show with the invasion stripes.

-SBD-3 default skin pre-1943 show as stars and bars instead of the older star roundels (no bars) Strangely, on the early Guadalcanal map, I have seen it sometime revert to an older roundel skin in the 'type' tab (only).

-F4F-4 pre-1943 default skin defaults to the older 'Wake' Island scheme (front nose cowl is partly white) but again, I have seen a real nice older roundel default skin (no white cowl, different tone blue) in the 'type' tab (only) which when I tab on the specific planes, makes both go to the older 'Wake' Island scheme.

-Japanese dual and triple 25mm AA guns seems too lethal.
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  #9  
Old 05-27-2012, 05:26 PM
nic727 nic727 is offline
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You can see new craters model at 7:25



At 4:48 new smoke effect for crashed planes

Last edited by nic727; 05-27-2012 at 05:34 PM.
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  #10  
Old 05-30-2012, 10:16 PM
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zanzark zanzark is offline
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Ambient sounds like Rain and Thunders cannot be heard from inside the aircraft (at least with Bf109F)

The "Return to Base imediately" message should be delayed, to first check if the aircraft wasn't completely destroyed, as it's pointless to ask a dead guy to return to base.
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