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#1
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Amazing animations Olife. If the game would only be half a simulator it could be interesting.
Imagine if Birds of Steel had such animations, for example all the activity on the WWII carrier decks... MAC |
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#2
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hello guys!
just to add a link,it is a blog of a french bud ,player of il2 bop,called MIG21/SU27/PAJU.he do a very very nice scale models of planes,a GREAT ARTIST !ENJOY ! http://scalefighters.over-blog.com/ |
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#3
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Wow, they are very good.. Some of the best I've seen. This looks real. I had to really look at it to tell.. ![]() His Fw190's are awesome. EDIT: How long does a model like that take him to do? |
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#4
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Amazing and absolute brilliant work! How I wish I could read french right now...
Thanks for sharing Olife |
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#5
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thanks OLIFE for sharing! |
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#6
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hello guys!
yes those scale models are FANTASTIC! to precize,the "ground scenes and vehicles" are made by a friend of MIG21/SU27/PAJU. MIG21/SU27/PAJU do the planes scale models only. to reply to your question WINNY,the time to do those BEAUTIES is very very long,for example ,MIG21/SU27/PAJU said me that to do a MIG21 FISHBED 1:48 it take him...14 MONTHS OF WORK...!!!but he won a gold medal with this model in a scale model concourse in 2010. i will tell all of your kind words to those both artists,i'm sure they will be happy and honored. and if u play BOP with MIG21/SU27/PAJU,maybe u can send him a psn message of congratulations too.(i don't know if he speak english).he play realistic and maybe arcade. thx and see u aces sincerely olife |
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#7
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Looks like you really want to "push" the simulator experience very far! But then you should add at the list also "not looking at the map anytime". I wish you the best on that but i have very strong perplexity about the "full sensitivity" settings and "no hud" settings. I'll try to explaint that using my little english... mmh.. basicly, i think that more the simulation is close to the real machine, more you would need real interfaces too. I.E.: Force feedback devices, big monitors... real cockpits and so on. Pretending to handle a real plane using the ps3/hd-tv interfaces would add a complexity layer that is not really fly-related. A real plane, when flying at full speed, maybe diving, also give feedback to the pilot, maybe like the flystick is much harder to pull, the wings starts to shake, and so on.... things that you can't have on that game. So, talking about the flystick ( for example ): learning how to handle a p51 in full aileron sensitivity using that tiny feed-less ps3 joypad would lead me to develop skills that are not really fly-related. I would need a force feedback stick to give it a sense, for sure! Talking about the hud: flying with no hud, so forcing me to move the camera up and down to stare that tiny almost useless altimeter or whatever ( even in full hd is hard to read it properly during flight ) would not be very realistic, because it will take me more time reading that digital gauge that a real one... i try to explain what i think... Mostly all real fly simulator have a real airplane cockpit surronuded by a lot of monitors, with all gauge/buttons/displays actually working, and a skilled pilot knows where to "point his eyes" inside the cockpit, most of the time he don't need to lower his entire head to achieve that! So having the speed/altitude and angle of attack displayed on screen is fair enough, a good compromise, like the sum between what you would be able to read from a real cockpit and what the game interface offer to you. I hope i'm not writing to much eheeh but in the end i think that flying in the club with your settings would not add realism at the simulator. but, maybe, you want only to make things harder Sometimes i fly cockpit view too, but only because i like to see that graphics. Take care! Clear sky for you! V. |
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#8
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Nice to see you here as well! About your post, of course you got a few valid points here, but let me explain. Even though a real airplane would give you much more feedback (like you said, higher control forces with higher speed, real G-forces, stall buffet as you're approaching a stall, etc.), you would still always (except for a modern type fly-by-wire machine, where the computer prevents it) have the real possibility of stalling the airplane if you exceed your maximum angle of attack, with all the consequences. Since the game allows you to turn down the sensitivity of the elevators to a point where you can in any situation pull as hard on the stick as possible and still not stall, this feature removes an important realistic behaviour of the airplane, especially on the P-51 with its superlaminar flow wingfoil. Essentially, this brings you in the realm of an arcade game, nothing wrong with that, but lacking realism. It makes the aircraft just so much easier to fly if you don't have to think about any limit. Now, about the HUD, I agree it's hard to read the tiny altimeter and airspeed indicators on the real panel, but then I think it's not all that much needed in most situations. Disabling the HUD adds to the feeling of being in a real cockpit, and in addition you don't see your enemies as dark black dots from miles away. You have to come closer to see them. About the map. Of course that would add some realism, but would make it too hard in my opinion to find each other, unless the action is limited to a certain part of the map, and certain altitude range, e.g. at the Sicily coast map only in the vicinity of Catania airport, 0-6000feet above ground. For now, we'll leave the map on. To sum it up, experience with these settings shows that it is possible to fly the P-51 very finely, and within it's limits, be it with a pad or with a flight stick. It's hard, but it's fun, rewarding, and gives you, in my opinion, the best real airplane feeling possible with this game. Perhaps you'll try sometimes? Cheers my friend. MACADEMIC Last edited by MACADEMIC; 05-20-2010 at 01:52 PM. |
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#9
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Last edited by MACADEMIC; 05-20-2010 at 02:15 PM. |
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#10
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I think it's always good and fun to look for new features in games, trying to develop maybe some new way of flying and new strategies. It keeps the game alive and is more challenging. I wish you could set up those limits while hosting a game! Still i am not agree about pretending to stall a plane during a dogfight just by pulling the controlls abruptly without any "feelings". You talk about realism but... this game even does not support overspeed or structural damage... your wings could bend and break if you try to pull stick too hard in certain situation, varying from plane to plane. Give me a force feedback stick, and i'll fly full sensitive straight away! Also, during dives, some plane may overspeed and elevator being stuck... ( see what happened on p-38 lighting during dives... high-speed compressibility stall is not even implemented in the game simulator engine... ) So even what we consider "simulator" is pretty "arcade" to me I need to know my ALT during a lot of situation, i need that because the resolution of the tv and the camera FOV can't be compared to what my eyes could really see in a cockpit... and i need to know if i have enough meter under my belly for a dive or a loop... In real i am able to determine my position and my heigh if i fly ( VFR ) over a known territory, it's matter of experience and training... in game, the alt does the work for me. Sure i will try but in a 10 min only 1 vs 1 i can't stand p51 longer lol see you soon!! |
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