![]() |
|
#1
|
|||
|
|||
![]()
realistic plane models and accurate ones to PLEASE fix the p-51s' flight characteristics and some of the other fighters i beg u
![]() ![]() ![]() |
#2
|
|||
|
|||
![]() Quote:
![]() |
#3
|
|||
|
|||
![]() Quote:
|
#4
|
|||
|
|||
![]()
This idea is as simple as good.Great!
|
#5
|
|||
|
|||
![]()
It would be nice to be able to look around by pushing once on the right stick, instead of having to keep it down. Then push a second time to come to regular view.
Current way is giving me cramps.. What do you think ? |
#6
|
|||
|
|||
![]() Quote:
It has been this way in PC IL2 and that works perfectly. The time-limit thing would be like putting a band-aid over a shotgun wound. I don't see why the hell take offs and landing weren't at least included in realistic and sim mode. |
#7
|
|||
|
|||
![]()
I can't give my critique without first giving "props" to the developers for finally bringing a respectable combat flight sim to the console.
I have little new to add to what was already suggested. I'll put my list in what I fell is the correct order of importance. 1: mapping options for looking around in the cockpit 2: Cockpits for axis planes 3: Ground targets are murder to see in Sim mode. I love the realism of no HUD, and I appreciate the panzers firing once in a while so I can see them. Maybe I could receive some radio instruction to guide me to my targets when I'm taking too long. 4: Skins (possibly custom) |
#8
|
|||
|
|||
![]()
Firstly can i congratulate you on a great game!!
but i have a couple of suggestions regarding mulitplayer. I have noticed when searching for online games the message "unable to contact server" occurs if there are no games in "waiting", so players have to either retry, or create their own. this is really annoying and means that potentially it could take all day to wait to get 16 players in one room. could i suggest some improvments, 1) a waiting lobby, if games are in progress players have the option to wait until (the next available) session finishes or a new one is created in some kind of waiting lobby for the given type, i.e dogfight, strike etc so when a game is available the players move to it - similar to halo - this would also speed up the waiting time of waiting for players. Suggestion 2) when a multiplayer game ends, the session does not... so players are moved to a lobby together afterwards for an option of a rematch with the current players, working with suggestion 1, adding more waiting players to the game this would allow more players to enter the game quickly, and get going again with a greater number of players in the sky at once, and quickly. suggestion 3) some kind of rank systems. i know there is "ranked matches" but players like prestige of being the best... it would be nice to have the ability to earn a rank like halo or cod, such as starting as a rookie, and improving on it -players who perform well with enough wins and kill performance start climbing ranks, such as rookie, flying officer, corporal etc, and the user given a rank stripe symbol to their ingame game on the hud, and in the lobbys. This gives players visual recognision of the skill of the player they are competing agaisnt, and the joys of shooting down a higher ranked player... it would encourage continual play because more people would want to achieve the highest rank. Perhaps for added bonuses when a milestone rank is acheieved such as sargent, perhaps with special unlockable "prizes" for reaching such mile stone ranks - get to sargent, improve user armour, get to flt leader get small enigine peformance upgrade. make these "prizes" only available in an arcade session, to keep people that want to keep the realism sepperate... hope this goes down well! |
#9
|
|||
|
|||
![]()
Love the game but I would love to see the following added through DLC or considered on a sequel.
Replay camera: The game is beautiful I want to sit back and enjoy it. I watch the opening cinema almost every time I play. Free flight mode: If we have it on a crappy game like HAWX we need it on a great game where you actually have to fly the plane. Mission generator: Training mode is good but I would like to add mixed targets of air and ground type. Like bombers with escorts or navel units with a CAP. Game customization: More sliders to crossover control features between arcade, realistic and simulation to find that perfect mix of chocolate and peanut butter. Controller button mapping is also a must. One more thing. Please make all DLC playable in a single player environment. I have a gold live account and will pay for DLC but only if I can play locally as well. Thanks for reading and making a great game. |
#10
|
|||
|
|||
![]()
I know there is an elevator / aileron sensitivity option already, but it seems to limit the maximum value... what i'd really like is an option to make small movements less sensitive but large movements still give the full effect.
So as you move the stick it gives exponentially more effect... I've seen this in other games - they call it stick scaling - and it really helps with control when lining up a shot without losing the ability to perform sharp turn etc. Currently i often find myself trying to make small adjustments but the smallest possible (just out of the dead zone of the stick) is too much and i end up bouncing back and forth rather than making a smooth movement. Even if this option was only available as presets, i'd be grateful. Thanks and congrats on making a great game! |
![]() |
|
|