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#1
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Cannon armed Spits only made a very small and brief appearance with 19 Sqn during the BoB period, and then again briefly with 92 Sqn after the Battle in November.
The Spitfire featured in the XBOX Live demo and on the website is a MkVb - these did not become operational until Spring '41. ![]() ![]() ![]() |
#2
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Thanks so much for posting this! This is a great help.
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#3
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Accurate P-51 cockpit!!!
edit: this is the only update I will request for this game. ![]() ![]() ![]() |
#4
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Accurate P-51 cockpit!!!
edit: this is the only update I will request for this game. ![]() ![]() ![]() |
#5
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dolly and roset...the devs dont watch this site very much any more because they have a new game coming out within the next several months. your comments are best directed to here:
http://forum.gaijinent.com/index.php...irds-of-steel/ but know its pretty late in the game for them to make many changes and hit the planed release date. if you check out that site and the game site http://birdsofsteel.com/en/start/ you will probably be well pleased with what is coming out....very pleased.
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#6
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![]() Quote:
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#7
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i am sure there is.... but that pearl of knowledge hasnt been bestowed to us mere mortals as of yet.
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#8
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![]() ![]() Days ago, one of my firends blog that iOS has a fixed resolution for iPhone and iPad while Android and other OSes have not. It makes very different experience for application programmers and users. Apps for iOS usually provide better user experience than apps for other OSes. Because, iOS programmers have better chance to optimize UI for devices. It reminds me that PC has defacto(?) standard resolutions. Although, you can use some wier resolution, but most people use 800x600, 1024x768, and recently 1280x720. Programmers have a chance to optimize their application for these frequently used resolution, although we don;t full-screen for most time. For mobile devices, screen size and resolution are various today. If there is an API that devices can suggest frequently used resolutions (QVGA/WVGA/...), it can help app programmers to improve app UI. For a device that does not provide frequently used resolution, it suggests apps to use one of frequently used resolutions that the device can rescale it well. For example, if the screen of a device is very closed to WVGA, it can suggest applications to use WVGA, and rescale and shift screen properly to get better user experience. All that app programmers have to do is to optimize their UI for some (a few?) frequently used resolutions to get better output. It also encourages vendors to produce devices with frequently used resolutions. I don't know UI well. It is just an idea that I got suddenly. I post it here for finding some one who really knows this issue. |
#9
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haha ,awesome!humor...
![]() ![]() ![]() Last edited by Mi7ch3a2el; 10-20-2012 at 03:41 PM. |
#10
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these did not become operational until Spring '41.
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