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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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ROF a threat? A threat to what?
Those little slow planes with the rat-a-tat-tat-tat machine guns looping around like flys in the sky. It is an Online game only as well. No threat... That sim can't keep the interest of an 11 year old for long. Whereas you can put an 11 year olds in front of a computer playing IL2 1946 version 4.08 and they'll play it for weeks. I've done that. The funny part is the 11 year olds found items of interest in the sim that just kept them coming back for more. Folding the wings on takeoff, flying in the different gunner positions, wingtip smoke with video replays, flying AI and just watching the whole battle unfold. It was amusing to see all the things they could find to do with it and just love it. |
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#2
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LMAO - don't they know? 2 weeks (c) Oleg Maddox
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#3
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I like this thread
It advocates releasing BoB before it is really finished, because RoF has problems becasue it was released before it was really finished. This will help Oleg somehow OK, we all want BoB released. I want a finished product more than a product right now. People always remember "broken" longer than they remember "late" with non-vital products like entertainment software I haven't seen anything of RoF other than screens, and their mistake in my opinion is forcing people to play online |
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#4
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I like very much Oleg Maddox work. I think he is the best in the genre , but there is no need to bash other people work.
Even Oleg is satisfied in seen good combat sims emerging , even if in unfinished state at the start.(like Il2 when launched) It made our genre of hobby stronger . |
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#5
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Shouldn't you be hosting a coop instead of posting>?
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#6
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Quote:
However in many items it is still far away even from Il-2. Really I don't afraid if they will do WWII era aircraft. They need couple of years hard work if not more just to catch or reach our level in BoB at all in all items. Alos they have some limits for modeling of WWII eara aircraft in their engine and they soon will understand it themselves.. Read my interview on SimHq about our goal and my and Ilya opinion about situation on the Flight Sim market. Also... I never promise or advertize things, that didn't went in final production... in comparison to some other developers. |
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#7
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Quote:
i saw a statement on this from one of the RoF creators in another flightsim forum, and i didnt know if you we aware of it. it is always good to know if there are competing products in the making. |
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#8
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It sure doesn't sound like Oleg is too worried, judging by the quotes in that interview. He says the RoF developers "...need couple of years hard work if not more just to catch or reach our level in BoB at all in all items."
Then he says that the RoF gaming engine "...have some limits for modeling of WWII eara aircraft...". I don't think Oleg has lost one second of sleep over it. Aviar
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#9
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Well, that's very close to the truth lol!
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#10
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Quote:
I may say what I like there and it would be not in comparion to Il-2 or BoB... just what I like. I like FM - for the first time in non jet sim I see good things. But it is good untill we get damage of aircraft. Looks nice, but in some cases - non realistic. Probably they will correct it in time. We also had in Il-2 some bugs in that area in the beginning untill we did all stable and working as it should with all cross functions tuned. However we had way more in amount that to tune... I like details of aircraft (but the lighting effects is overdone on some surfaces). I like Hangar in menu I like the check by internet keys. However I will not go by the same way. Should be found more optimal. I like the simulation of physics Probably that is all. What I dislike - I will never tell Rumors that they developing WWII era aircraft - in my opion it is their mistake. For this they will need: - to make also all enviroument of WWII era from arifield equipment to tanks, cars, etc... - AI Radio chatter, engine for Radio chatter and its recording in sound, ability of player to interact with AI (great task really) - to make at least night working in 3D engine and to make AI changes in that item.... Just of these main things listed above they will need really great development time, even if it was started a year or so earlier before release of RoF... If there will be just several playble aircraft - you can't name it combat sim... Interests will be little. Say like for some of add-ons for MS FS. And I listed just some part of what they will need for WWII era success title... In my opinion they should at first: - fix bugs - give more features of WWI era... It would be more easy for them really and will help to sell way more than it will be really.... - expand theater from beginnind of WWI to Russian October Revolution and the civil war in Russia (there were say English pilots on the north of Russia, White army pilots, Red army plots.... At least it would be very interesting for Russin customers... This is almost unknown for wide range of public in the west and east...) - to make way better single and of course - online gameplay. For WWI isn't so neccessary to make full copy of original cockpit for each aircraft (also they are way more simply in modeling and programming), because for many cockpits there are simply no one useful reference... in comparison to WWII and up - the consuming time for development of each aircraft is way greater... (and with our level of precise in SoW.... would be too hard for them to make more precise if only possible Last edited by Oleg Maddox; 06-24-2009 at 12:11 PM. |
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