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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-15-2009, 05:12 AM
usagold2004 usagold2004 is offline
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Default Dont worry, it'll be fine

I just dont understand what is so wrong with the detail in IL2...
it has mixture control, prop control, radiator/cowl flap control, super charger control, gunsight ranging control (on the P-51 sight), manual gear retraction...i'm probably leaving out a lot, but those come to mind the fastest.

If the detail that you are looking for is only found in ground ops and starting procedures, I'm not entirely sure that you know what youre asking for. If you want more complex engine start up, you are essentially saying that you DONT want you airplane to start up on the first try! I think complex radio management (ie, changing frequencies as in MS flt sim) is "immersive" perhaps, but you should only have to do it once per flight at start up to put in your flight com setup. Navigation equipment that helped you return to base or fly accross the map might actually be nice, but why would i want the ability to set in the wrong frequency...In all seriousness, go play falcon 4 or falcon 4 allied force and do the ramp start a couple of times

I think the emphasis on this next gen WW2 flight sim should upgrade first, the graphics. second the flight model/physics. third, damage model. fourth, AI. then multiplayer/campaign. if they get all of that nailed down and have a little spare time, hook us up with a little more detail. I just dont think that the detail should come at the cost of any of those items i just mentioned while meeting whatever deadline they have set. I think oleg is aiming for as much detail as he can cram in without undue delay to the sim.
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Old 02-14-2009, 10:58 PM
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ElAurens ElAurens is offline
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Default

OK Gents, I am not, I repeat not, against higher levels of cockpit work load. We definitely need better management of aircraft systems. Here I am on the same page as you guys.

What I don't want is an enforced cockpit interface. Either way.

And like I said, if it comes to clickpits or airframes, I want the new airframe.

As to the Sukhoi 26, I believe it is being included as a "proof of FM" tool.
The Su 26 is one of the most well known aerobatic aircraft world wide, it's flight parameters have been instrumented and documented in the most minute detail. Hence Oleg is using it to prove the veracity of the overall physics model of the new sim. At least that is how it's inclusion was explained to me.

If it brings in some new players from FSx fine, but don't expect Oleg to start modeling Airbus 380s, God forbid.
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