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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-07-2009, 02:24 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by tagtaken2 View Post
+1

well put too.

+100000000000000
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  #2  
Old 02-07-2009, 03:14 PM
Abbeville-Boy Abbeville-Boy is offline
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i think only peoples who are real life pilot want to have this. Fur ball peoples just want some quick fur, have no time to dream or learn or do right steps to fly
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  #3  
Old 02-08-2009, 11:17 AM
II/JG54_Emil II/JG54_Emil is offline
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Originally Posted by Abbeville-Boy View Post
i think only peoples who are real life pilot want to have this. Fur ball peoples just want some quick fur, have no time to dream or learn or do right steps to fly
I´m not areal life pilot but I want to have it as I like authenticity and realism in a sim.
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  #4  
Old 02-07-2009, 03:16 PM
jasonbirder jasonbirder is offline
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There seems to be a little blurring between clickable cockpits and realistic start up/flight processes...
A clickable cockpit is just an interface...if its not a method of input that you favour those inputs can be mapped to HOTAS buttons and/or kekboard inputs...despite the huge number of functions in games like Falcon 4.0/Black SHark etc...the overwhelming majority of them are mapable...so dislike of a "click-pit" interface is no reason to throw out the idea of more realistic engine management/systems...
Its just being used as a red herring by those that favour the all action "sim light" aproach we have within IL2 1946...but a move to fewer more detailed flyables could give us the opportunity to have realistic engine/fuel/systems management...making actually flying and fighting the plane more interesting and challanging...rather than the over simplified models we have currently.
It would be a step towards making SOW-BOB a Combat FLight Simulator rather than a Combat Game with a flight element.
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  #5  
Old 02-07-2009, 05:23 PM
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robtek robtek is offline
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@jasonbirder

+1

And i really wait for the whining when the reduced workload of the "automated" planes like the FW190 "destroys" the "balance".
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Last edited by robtek; 02-07-2009 at 05:26 PM. Reason: additional thoughts
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  #6  
Old 02-07-2009, 07:55 AM
Antoninus Antoninus is offline
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Nobody wants to operate every switch, lever or rheostat with the mouse but there many functions where it makes sense and it would only be an additional option to control more complex (3rd party?) planes.

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Originally Posted by usagold2004 View Post
to have clickable buttons in such a simple (relatively) airplane means that you would have to have it displayed on your coputer screen (since you cant do it by feel) and that you would have to focus on clicking that switch. The reality is that this is LESS realistic than having it mapped to a button on your controller or keyboard.
Well in my car I can't operate each system quickly without at least one quick look and it's much simpler than any WW2 fighter. Buttons for the rear window heater, air conditioner or air re-circulation are identically shaped and placed close together. Impossible to manipulate the car audio system to select another channel without looking at the display or buttons for pre saved ones.

WW2 era aircraft weren't known for their superior ergonomics. Nobody can tell that he quickly identify each switch here blindfolded:


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  #7  
Old 02-13-2009, 03:30 AM
zxwings zxwings is offline
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Clickable cockpits are not a good idea for combat flight simulation. The developers ought to use the time that they would spend in clickable cockpits to do other more useful things, such as better AI.
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  #8  
Old 02-13-2009, 04:11 AM
GOZR GOZR is offline
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Clickable cockpits are not a good idea for combat flight simulation

Please tell us what is a good idea for a combat flight simulation vs a game ?... I can tell you that in Real flights or combats the clickable cockpit and systems management played a huge part of the fight. matter of death or life..

It's also understandable that in a Combat Fight Sim it's important to have different settings for different choices and styles.
Having clickable buttons it doesn't mean that you guys will loose the keyboard or joystick keys shortcuts.. everyone can be happy, Now we will see if Oleg's team can deliver.. In the other hand you guys keep an eye in "Rise of Flight" lots of good things are coming up
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  #9  
Old 02-13-2009, 06:01 AM
TX-Kingsnake TX-Kingsnake is offline
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Default Yes we like clickable cockpits.

Yes we like clickable cockpits.

X-Plane, DCS & FSX, all have clickable cockpits. Those of us who like clickable cockpits are not taking anything away from those who will not be using them. DCS Blackshark is getting great reviews for having clickable cockpits. The cockpits are already modeled with moving parts with a keypress. All we are asking for is the option to click on it or look at it with TrackIR and hit a button. Otherwise it may be the only simulator without a clickable cockpit.
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