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  #1  
Old 12-01-2012, 01:03 PM
IceFire IceFire is offline
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Request for dogfight servers...

Two items actually:

1) We could definitely use some more small scale dogfight maps with otherwise realistic terrain. I mean more like the Dogfight1Summer and Dogfight2Winter maps than anything symmetrical.

2) It would be nice if the NW Germany map, which makes a great dogfight map, could make made more online friendly. As it is, the map has quite a few objects which causes performance issues for large numbers of players. We've tried to use it in the past but it's too problematic. A version of the map with all towns and cities intact but the random buildings spread in the countryside removed to shore up performance a bit.
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  #2  
Old 12-02-2012, 03:39 PM
omi89 omi89 is offline
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Thanks TD for what have you done and keep up the good work. However in past several patches you have poured new planes and maps in the game, (which is, dont get me wrong, great,) but now( in my opinion) is time to make use out of them. Please give us a chance to play single-player dinamic camaigns with those planes.
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  #3  
Old 12-02-2012, 04:02 PM
csThor csThor is offline
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Quote:
Originally Posted by omi89 View Post
Thanks TD for what have you done and keep up the good work. However in past several patches you have poured new planes and maps in the game, (which is, dont get me wrong, great,) but now( in my opinion) is time to make use out of them. Please give us a chance to play single-player dinamic camaigns with those planes.
Not possible. Simply put the DGen software is an external development which was never directly under Maddox Games' control - which is also why TD never got anything on it. There is a new DGen developed but I haven't heard anything for a while now. As it is this new DGen and DCG are 3rd Party developments and therefor you'll have to ask them about new campaign possibilities.
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  #4  
Old 12-04-2012, 11:51 AM
SPAD-1949 SPAD-1949 is offline
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I have not found an entry about this whish so I just add it, even I know its to late for 4.12.
Its about carrier wissions with improved wheather since 4.10:
Say, the carrier is heading course 30° and you set a wind with 15m/s from 270° it is nearly impossible to land or take of. Mission goal is to find your target out in the nowhere calculating wind drift and so on, destroy it and come back to the carrier.

Point 1 is easy: For takeoff, the carriers first two wayponts head towards 270° and after launch, the carriere heads towards 30°.
Point 2 a little bit trickier, but also easy to accomplish when you prepare well.
Point 3 is easy by morse code, but
Point 4 is impossible, if you dont set the carriers waypoint back to course 270°.
Now, if I have several flights out there, and they are returning at different times due to their mission goal, you have to entirely test out the mission, if it is possible to board the carrier again.
A hard task for the mission Bilder on long missions on large maps of about an hour or more.
Now my request would be, that if you come home again, request for landing permission, the carrier heads his nose towards the wind direction as long as ac are circling, or in one or two a/c increments, when close to the coast.
to complicated or not possible with that engine?

Last edited by SPAD-1949; 12-04-2012 at 11:55 AM. Reason: Misspelling
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  #5  
Old 12-09-2012, 09:55 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by omi89 View Post
Thanks TD for what have you done and keep up the good work. However in past several patches you have poured new planes and maps in the game, (which is, dont get me wrong, great,) but now( in my opinion) is time to make use out of them. Please give us a chance to play single-player dinamic camaigns with those planes.
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