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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-13-2012, 11:50 AM
Fatt_Shade Fatt_Shade is offline
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@Kel
You`re f...ing kidding me !!!
In previous games battle to improve/suppress items didnt count toward Strategy medal (+lds) , or did summoned units counted toward Trapper medal , and summons also gave only 1/4 of mana for transmutate skill.
And now they are viabile way to get some achievement, what a load of crap.
But since achievements are totally useless anyway, it doesnt matter does it.
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  #2  
Old 11-12-2012, 03:10 PM
Razorflame Razorflame is offline
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Quote:
Originally Posted by blacklegionary View Post
My point? Well, the OP state that the no-loss community ruin his gaming experience, so I want to explain a bit. First, in AP playing no loss is almost a must to progress at least in early game. This wasn't just for fun or challenging, it's a requirement. And this was when people talking so much about no-loss game. Also running back and forth between island to replenish troops is no fun. So the no-loss concept was somehow forced on us.

It seems the developers read the forum and feel insulted when people show off that they beat Impossible no-loss and in 7 days or so, I don't remember exactly. So they design WOTN so frustrating for anyone to play no-loss, everyone can beat Impossible but go for no-loss is painful. There are also a lot of money so people will forget about it and just play normally. Well, you can even try army of Gray Wolf, Hyena, Thorn and Dragonfly if you want to have some fun.
well it's not frusttratin the no loss thing however most fights are just to plain easy which makes it very boring

the only real threat for no loss is

AHriman
Uladaar
spider boss
the ghoul at cemetary
zalnaor or w/e his name is
and 1 other i forgot about

they are insane fights well i wouldn't mind those
but for the first 3 the lack of unit composition really sucks

and for the latter
those are the only fights that could be hard

rest of the wandering monster is just plain easy

i remember with my skald just being braindead with using the song vs undead
when i fight animals or w/e


they really should spice up the mid/late game and PLEASE BY DEAR GOD give me some WANDERING heroes and not all those heroes that are quest regerated or guest related

they could really spice things up before u can move through somewhere

WHICH i really like from TL:AP

and as for best racial army droids all the way
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  #3  
Old 11-12-2012, 03:17 PM
blacklegionary blacklegionary is offline
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Have you finish the game?
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  #4  
Old 11-12-2012, 03:47 PM
Pilnystudent Pilnystudent is offline
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I really dislike no loss in WotN because in early game there is only one strategy... save and load. I quit my impossible game and start again on normal without using load at all.
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  #5  
Old 11-12-2012, 03:58 PM
Razorflame Razorflame is offline
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Quote:
Originally Posted by blacklegionary View Post
Have you finish the game?
will do soon
not much time atm
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  #6  
Old 11-12-2012, 08:35 PM
Bhruic Bhruic is offline
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Quote:
Originally Posted by Razorflame View Post
the only real threat for no loss is

AHriman
Uladaar
spider boss
the ghoul at cemetary
zalnaor or w/e his name is
and 1 other i forgot about
There are no fights post-4 islands that are threats to no-loss. As soon as you have Rune Mages and Paladins (or Inquistors, but that's slower), you have infinite Ressurects that require no mana or rage. As long as a stack doesn't get completely destroyed, you can bring them back up, it's just a slow process.

The problem the OP is having is that he's exploiting the system and then claiming not enough challenge. Ok, fine, stop exploiting the system. Fight the Spider Boss the normal way, for example, rather than trying (and succeeding) to figure out a way to stop the spider summons.
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  #7  
Old 11-12-2012, 08:40 PM
gunnyhighway gunnyhighway is offline
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Quote:
Originally Posted by Bhruic View Post
There are no fights post-4 islands that are threats to no-loss. As soon as you have Rune Mages and Paladins (or Inquistors, but that's slower), you have infinite Ressurects that require no mana or rage. As long as a stack doesn't get completely destroyed, you can bring them back up, it's just a slow process.

The problem the OP is having is that he's exploiting the system and then claiming not enough challenge. Ok, fine, stop exploiting the system. Fight the Spider Boss the normal way, for example, rather than trying (and succeeding) to figure out a way to stop the spider summons.
How am I exploiting and where did I say I was? Sorry I dont use the rune mages if thats what your hinting at
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