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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-27-2008, 07:05 PM
Meusli Meusli is offline
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Well Anton I own a 360 and will be buying this game anyway, it looks cool and will be a blast on Live. What features are you going to do for live by the way and how may people are able to fight on live?
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  #2  
Old 08-28-2008, 04:12 AM
nearmiss nearmiss is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
Damage Model.

Guys, damage model in our game is much more closer to reality, than that in IL-2 game.
In IL-2 game it was harder to destroy enemy plane, than in real life - to compensate the lack of inexpereiensity, that you is not scaried (because you can't die in reality while playing), absence of black-outs and sweat running to your eyes.
What we've done - we implemented statstically accurate damage model.

Of course, if you see where to shoot (in Arcade mode there is a cross showing the spot where you should shoot to compensate that bullet is flying with finite speed) and have unlimited ammo - game becomes much more easier to play. Than play in simulator mode!

In any case. Don't assume that original IL-2 was representing REAL damage model (even stastically accurate). It was representing FEEL of real damage model. In IL-2 player has similiar combat stastics to average pilot in WW2 - but that was done by making damage model LESS real, than reality, to compensate that each virtiual pilot is a real ACE, and even robot - a lot of hours in the air, a lot of expereience, no fear of death, no red-outs and blackouts etc.
Real life has MORE 'arcade' damage model (according to available statistics of WW2 and historical consultants), than IL-2. But it was harder to 'play' in real-life.

And in a movie there is infinite ammo - which is of course much more arcade, allowing to shoot tons of bullets (from cannons!), which is very effective in 300m distance - because of dispersion. But you can fly with finite ammo as well.

BTW, Henkel has a lot of bombs and 800 litres of gas, and almost no armor - they WERE exploding often.
The trailer reminds me of the old Jane's WW2 fighters where the hit box was huge and you could easily pile up the crashing enemy. Star Wars!

It wasn't as easy as the trailer, or everyone flying a fighter would have been an ACE in a day.

Principal issues with IL2 isn't the damage modeling as much as the AI programming.
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Old 08-28-2008, 06:14 AM
Old_Canuck
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Anyone seen a landing in BoP yet? It seems to be air to air exclusively.
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Old 08-28-2008, 03:31 PM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by nearmiss View Post
The trailer reminds me of the old Jane's WW2 fighters where the hit box was huge and you could easily pile up the crashing enemy.
There is no 'hit box' in the game.
There are several parts of plane, which are _modelled_ and bullet is tracing them, simulating loss of velocity and damaging to each part. Not in case of explosive bullets.

When you hit right engine, it will burn.
If you hit bombs - they are exploding.
Henkels are not armoured, and Hurricanes in trailer are with cannons.
So they are exploding.
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  #5  
Old 08-27-2008, 07:11 PM
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VMF-214_HaVoK VMF-214_HaVoK is offline
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Some of you fail to remember it will have scalable difficulty just like IL2. Many of you probably fly IL2 in arcade mode online right now. Probably flying in wonderwoman view, same planes on both sides, no stalls or spins, easy gunnery, ect. But yet snub your noses at a console version you know nothing about. Bottom line is...I very high percentage of this very community fly IL2 as a arcade game rather then a simulator. I am however not one of them, but I still have a open mind and I know consoles such as the 360 have more power to do the job then most of this communities PCs. Certainly more power then those PCs that ran the first IL2. The console audience is broad and there is probably even more interest for a good simulator then that found in the PC audience where most favor MMORPGs. Codemasters realized this and thats why they are bringing the same version of Operation Flashpoint 2 to the 360.

S!
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Old 08-27-2008, 05:48 PM
Blackdog_kt Blackdog_kt is offline
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Agreed, it's an arcade game with an arcade DM, but....GAWD, LOOK AT THOSE TRACERS

It certainly looks amazing and if BoB is anything like it we're in for a really great ride. We just need the sound effects to go with it.

I can't help but crave the "shock factor" i get with every new sim i fly. How it looks and more importantly, how it sounds the first time you get in a tight spot in your new sim...The first burst of flak close to you, or the sound of gunfire connecting with your airframe.

I remember instinctively lowering my head below my instrument panel the first time i dashed through a formation of He-111s in European Air War in my Hurricane.

Getting a feeling of mounting anxiety as the flak grew louder, only to jump up in my seat when it got too close for comfort, as if i had no warning at all about it, even though the past 2 minutes i was watching the barrage form in B-17:The Mighty 8th.

Thinking "oh sh!!!! it's gonna break apart!!!" when i first pulled some extra Gs in Red Baron II and heard the wings start creaking, or heard the sound of fabric getting torn.

And i also remember being in awe at the complexity of gunnery the first time i fired up the IL2 demo, the never before seen visual accuracy and, for the first time, a believable sense of speed and the forces acting on a fighter plane, frightening speed, so much that i was thinking "i can't control this thing, it's too fast and big a piece of machinery for me" as my P39 was dashing down the runway (yes, i've been around from the time of the first release, even though i'm not much of a pilot against online opponents).

Now if we're lucky, we'll get all this and more in BoB as well. Scare us Mr Maddox, like we're about to burn in that Hurricane for real
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