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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-14-2012, 08:55 PM
IvanK IvanK is offline
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Quote:
Originally Posted by Smilinjack View Post
May have been reported elsewhere..
On ground start, the mixture control does not work, either clicking in cockpit or key entry.
I tried Hurricanes (DB and Roto).
I recall this was reported for RC1.
Mixture lever is held back in the AUTO RICH position by the throttle at idle. This is a mechanical link and is Historically correct.
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  #2  
Old 10-14-2012, 10:14 PM
KG26_Alpha KG26_Alpha is offline
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Default Smaller ships still need fixing too low in the water

Tankers are ok

All small craft up to and including fishing boats are still under water.
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File Type: jpg Fishing boat too low.jpg (676.5 KB, 66 views)
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  #3  
Old 10-15-2012, 01:29 PM
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klem klem is offline
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Merlin Engines not operating properly. At various heights, RPMs and Boost settings the engine will run rough and power drops right off.

I tried to test the Spitfire MkIa/100 octane for max speed at altitudes but at the first spot check for higher altitudes (10k and 20k) I was unable to achieve any kind of speed at 3000rpm/6.25lbs (or with BCO off at 10k) due to rough running. They were ok at 1k and 2k.

Please investigate/test and fix the Merlin Engined aircraft. Many more reports in the RC2 release thread, startng here but there are many more on the pages after that:
http://forum.1cpublishing.eu/showthr...t=34902&page=7

Blacksix the RC2 release candidate thread contains many bug reports not listed in this thread.
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  #4  
Old 10-15-2012, 03:38 PM
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GF_Mastiff GF_Mastiff is offline
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109 E3s ramming spit-fires and not blowing up but just flying away....
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  #5  
Old 10-15-2012, 07:42 PM
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Catseye Catseye is offline
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Blenheims - idle too high?
Blenheims start to move immediately the engines are started up.
Blenheims will not slow down to proper landing speed - approach stays high about 100 - 110 mph. Wheels down, flaps down full, pitch fine, engine throttle cut.
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  #6  
Old 10-15-2012, 09:29 PM
Hans Hans is offline
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Default Blenheim bugs

1) The Blenheim still won't not load any bombs online until the loadout is saved as default. Just clicking "ok" gives you an empty bomb bay. 2) The only way to slow down and land the Blennie is to shut down the engines on final and glide to touchdown.
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  #7  
Old 10-16-2012, 12:41 AM
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GF_Mastiff GF_Mastiff is offline
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LOD with-in 600m to 1000m is still wonky.

The single player customization for load outs and skins is not working.

and no skins for the SpitMkIa_100_Oct available in custom load outs or single player.

Single player fuel pressure light is on at air start, and stays on. spitfireIa_100_oct.
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Last edited by GF_Mastiff; 10-16-2012 at 01:15 AM.
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  #8  
Old 10-16-2012, 06:59 AM
Bobb4 Bobb4 is offline
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This just annoys me! It is not a bug; it is just plain lazy programing.
The Fiat g.50 cannot turn off its engine on landing. Moreover, I am guessing the Fiat br.20 suffers the same problem.
How hard would it be to make this work? Maybe two or three lines of code at best.
This has been a problem since day one and for it to have never been fixed is an insult to Italians everywhere. Do the developers automatically assume anyone taking an Italian plane will never need to land and turn their engines off?
Seriously as this is the final release patch before all work is switched to BoM can this tiny yet insulting glitch be fixed?
Italians have the right to complete a mission and be able to sit in their cockpits, turn off their engines and cheer their aerial prowess.
Don't do it for me, do it for Italians everywhere
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  #9  
Old 10-15-2012, 07:38 PM
5./JG27.Farber 5./JG27.Farber is offline
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Z offset working online with statics but not Artillery.
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