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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Mixture lever is held back in the AUTO RICH position by the throttle at idle. This is a mechanical link and is Historically correct.
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#2
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Tankers are ok
All small craft up to and including fishing boats are still under water. |
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#3
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Merlin Engines not operating properly. At various heights, RPMs and Boost settings the engine will run rough and power drops right off.
I tried to test the Spitfire MkIa/100 octane for max speed at altitudes but at the first spot check for higher altitudes (10k and 20k) I was unable to achieve any kind of speed at 3000rpm/6.25lbs (or with BCO off at 10k) due to rough running. They were ok at 1k and 2k. Please investigate/test and fix the Merlin Engined aircraft. Many more reports in the RC2 release thread, startng here but there are many more on the pages after that: http://forum.1cpublishing.eu/showthr...t=34902&page=7 Blacksix the RC2 release candidate thread contains many bug reports not listed in this thread.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#4
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109 E3s ramming spit-fires and not blowing up but just flying away....
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
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#5
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Blenheims - idle too high?
Blenheims start to move immediately the engines are started up. Blenheims will not slow down to proper landing speed - approach stays high about 100 - 110 mph. Wheels down, flaps down full, pitch fine, engine throttle cut. |
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#6
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1) The Blenheim still won't not load any bombs online until the loadout is saved as default. Just clicking "ok" gives you an empty bomb bay. 2) The only way to slow down and land the Blennie is to shut down the engines on final and glide to touchdown.
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#7
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LOD with-in 600m to 1000m is still wonky.
The single player customization for load outs and skins is not working. and no skins for the SpitMkIa_100_Oct available in custom load outs or single player. Single player fuel pressure light is on at air start, and stays on. spitfireIa_100_oct.
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc Last edited by GF_Mastiff; 10-16-2012 at 01:15 AM. |
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#8
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This just annoys me! It is not a bug; it is just plain lazy programing.
The Fiat g.50 cannot turn off its engine on landing. Moreover, I am guessing the Fiat br.20 suffers the same problem. How hard would it be to make this work? Maybe two or three lines of code at best. This has been a problem since day one and for it to have never been fixed is an insult to Italians everywhere. Do the developers automatically assume anyone taking an Italian plane will never need to land and turn their engines off? Seriously as this is the final release patch before all work is switched to BoM can this tiny yet insulting glitch be fixed? Italians have the right to complete a mission and be able to sit in their cockpits, turn off their engines and cheer their aerial prowess. Don't do it for me, do it for Italians everywhere |
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#9
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Z offset working online with statics but not Artillery.
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