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#1
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IMPORTANT BUG: Spitfire AI
AI has massive problems with Spitfire Ia, Ia (100 octane) and IIa on the ground (I didn't check Spitfire I). Their engine shut down every 2 seconds while rolling and standing. This causes: a) It takes very long for them to role to the runway when the spawn parked. b) The aircraft don't take-off after each other causing collisions. I think the reason is that the engine shuts down when throttle is set to idle. This basically makes it impossible to use the Spitfire for everything else than Quick Mission and Online Dogfight. Last edited by 41Sqn_Banks; 10-03-2012 at 10:57 AM. |
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#2
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Also I saw a lot of 109 stalling into the channel last night, three in a row!!!!
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#3
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Salute
Bugs noticed: 1. Hurricanes will not start, after 5 minutes of trying I quit. 2. Hurricane engine flames visible inside the cockpit when trying to start. 3. Spitfires and Hurricane cannot sustain RPM's and boost levels which were historically allowable, the engines overheat and destroy themselves at RPM's over 2650 when higher boost levels are used. According to the actual manuals, a rpm of 2850 and +9 boost could be used for continuous climbing for 30 minutes with 100 octane fuel versions of the Merlin, and 3000 rpm and +9 boost could be used for 5 minutes in level flight, with +7 boost and 2650 rpm for unlimited continuous cruising. Allowable oil temperatures were 98 degrees at +9/3000 rpm for 5 minutes. ![]() ![]() Because of overheating and damage, Hurricanes and Spitfires cannot achieve historical speeds and climbs. 5. Ship and ground object dots can be seen through clouds. 6. Spitfire engine cutout when flying through clouds and for 5 minutes did not run properly. Last edited by *Buzzsaw*; 10-02-2012 at 05:41 PM. |
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#4
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Luftwaffe bombers do not show damage to skins on the wings. Only damage shown is to the tail and elevators.
Also, unable to explode aircraft fuel tanks with DeWilde and wings do not break off as before. Test done in Hurricane 100 Oct. Picture 1 all DeWilde. Picture 2 with mix of DeWilde, Ball and AP. Convergence 150 Metres Horizontal, 338 metres vertical. Online and Offline results are the same. Last edited by Catseye; 10-02-2012 at 10:05 PM. |
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#5
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I wouldn't call that a bug. It was a bug that you could blow the wings off before. The DM is quite improved in this RC patch.
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#6
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Ju88: Bombsight left and right does not move the bombsight now. It stills gives an indication in the info window but nothing happens.
It seems now I have to use a wide range of speeds to get the crosshairs to settle; @3000m TAS is 348, I had to use from 240kph to 370kph at various times thru the bomb run, when 350kph before would be a good starting spot and go up or down from there. From the previous loft fix (thanks!) 50kg bombs drop correct, 250kg and 500kg drop long. I think it's backwards on the 111, 250kg drop correct and 50kg are off. |
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#7
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With the new patch I havee sometime, most times, when I exit a mission with "esc" i find mysellf on the desktod but not out of the game because if I do enter with the numpad enter key I am back in the game and is I do a second time "esc" then I am in the exit screen of the end mission. Strange is it not? ![]() Now a question how do you have the smoke efect in the SU26 I tried to find the key in the control menu or the button in the plane but nothing? |
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#8
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FWIW: I also think that the wings blowing off with .303 ammunition on a consistent basis is not factual. Rather, my understanding over the years is that the .303's beat the crap out of the insides of the fuselage killing or wounding the occupants and rendering the aircraft unflyable through pure pounding forcing attrition and returning to base or swimming in the channel on the return. |
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#9
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Have to disable X-fire same as everyone else or Video crashes and screen goes to standby until I reboot(Have screen always on in power options and A.V.E.C.Center).
Render pauses @ low altitude (studder).
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#10
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Yep, right-click to get the context menu then click Net something or other (NetStats from memory).
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