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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-28-2012, 08:09 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by MB_Avro_UK View Post
Say no more,Squire...

-snip-


Best Regards,
MB_Avro
Its funny, if I didn't know it was the LoD pop-in that bright stripe looks like rays of sun shining down on the houses. Shame its just the textures loading.
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Old 09-28-2012, 10:12 PM
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Originally Posted by GraveyardJimmy View Post
Its funny, if I didn't know it was the LoD pop-in that bright stripe looks like rays of sun shining down on the houses. Shame its just the textures loading.
Regarding the level of detail: As point of clarity I don't have either CoD or RoF installed on my PC. Too poor of a PC to play or be any help in diagnosing issues, but when I did have RoF installed I was getting the same sort of LoD issues with the trees and towns. Is this a program issue or are PC's still not strong enough? Is the LoD the same for every one or is it different dependant on PC specs. Will someone with an I5 and 6GB of RAM and a medium card experience more exagerated level of detail problems than someone with an I9, 12 GB of RAM and a top end video card?

I'd expect LoD problems on my machine and did experience them when I had CoD installed. I still enjoyed the thrill of the flight, though.
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  #3  
Old 09-28-2012, 10:20 PM
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SlipBall SlipBall is offline
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Originally Posted by bisher View Post
Hey Slippers, can I call you Slippers......ah yes I suppose not, right O.

I kid

Seriously though yes I look forward to doing a surprise attack on Snapper my ATAG friend and his other friends
OK...and watch out for Snapper I have seen paw prints on the trigger.

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Originally Posted by ATAG_Keller View Post
I was on the server earlier with 77 players, and as usual I had a ping of ~32ms.

Planes were warping all over the place, one second their behind you, then beside you, then behind you again. I think > 40 players on a server is still too much for the netcode.

That is very disappointing, I wish Luthier would try the server when it is busy.
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  #4  
Old 09-28-2012, 08:10 PM
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mazex mazex is offline
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Some fast first impressions:

The actual FPS is a bit lower, but it feels like it is a lot higher Flying at high settings below Tower bridge is around 50 fps but it's completely stutter free... It has been like that before but it just feels better now. The effect is more obvious in the attack bombers over London mission. Stays at 55-60 fps all the time even when blasting away at short range with debris flying (and hits being shown). You can still empty all eight guns at a bomber spraying both engines and fuselage without downing them though

The prop effect now feels as i should - a slight haze and when changing rpm some "disturbances" in the haze are seen etc. Before on my 120Hz monitor I saw way too many blades and "flickering" that was REALLY annoying.

They have done something with the "clarity" of things... The Hurricane cockpit is extremely "sharp" looking now... And in my glass half full world everything looks sharper in the landscape etc...

The sounds feel even better - but they where awesome before too... Can put the finger on it but the Merlin sounds even better? No other game is even close as we all know...

I can still down a He-111 in my Spit by cutting his wings with mine without damage to my trusty titanium Spit

It seems harder to overheat the Spit 1 and Hurricane at least? And the Spit 1 seemed to accelerate better?

Summary after 30 minutes of stick time - it really feels like a solid patch! No real bugs accept that collision detection problem with easily cutting the wing of one of those bombers withstood all my bullets hitting it with just two gunners killed and some smoke from one engine (and half lowered landing gear that looks so nice).

EDIT: And almost forgot that the German gunners seem to hit me less often? Or is it that I have flow RoF lately where you get oil smear over you goggles just by looking at a rear seat gunner?
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Last edited by mazex; 09-28-2012 at 08:13 PM.
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  #5  
Old 09-28-2012, 11:08 PM
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Catseye Catseye is offline
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Originally Posted by MadTommy View Post
I just tried this and was getting some really odd things happening.

Climbing at 7lb boost, 2,850rpm, IAS ~155, rad half open.

Temp gauges all within limits when at 17,000ft my rpm started fluctuating wildly, causing cockpit shake. I was unable to control my rpm.

oil = 85, water = 100.

Changing fuel mixture did not help.

I don't know what was going on.

Only way i could stop the shaking was sub 2,100 rpm & sub 4 lb boost.. managed to get to 19,000ft but could not maintain a climb..
I can confirm this.
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